
The Girl Who Sees is a point-and-click adventure and tactical RPG hybrid that explores WWII history and Philippine fantasy. In 1945, young Quina discovers the mythical realm as her village survives under Japanese occupation. Two game styles: turn-based battles or cultural trivia.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
Cute game! Just like you!
Really fun. At first it seems really rudimentary and simple, but when you get into it a little more, it teaches you a lot of Tagalog and a lot about Filipino folklore. It also has a fun potion mixing mini-game and pretty good combat if you pick the RPG option instead of the answering trivia questions option. I only just solved the first quest, so I'll expand my review at a later time, just want to say this is definitely worth a look. Edited: Got to the final battle and it seems bugged. I can't move my characters around on the map at all. Hopefully they fix this.
[i]This is a review focused on the Pen (trivia) mode - there is also a Sword (tactical RPG) mode, but I haven't tried it.[/i] The Girl Who Sees is a simple adventure game, not a blanket recommend for all players, but enjoyable when approached with an inquisitive mind. It's an adventure/trivia game (or adventure/RPG, depending on your mode) set in the Philippines during Japanese occupation, touching upon colonisation, culture, language, food, history and more, through the eyes of a young child trying to help the people around her. Given that I only played around 2.5 hours, the game mostly serves as an overview, but I was happy for what I learned. It was especially interesting as someone from a different Spanish-colonised country, seeing the overlapping effects on language, religion and more. The game's audiovisual presentation is relatively simple, effective without any issues, with the main point of interest being the character (and mythical creature) illustrations. The Pen mode shorter and mechanics-light - just gathering/using items and answering questions. I knew there wouldn't be combat, but it's a shame that there wasn't any reason to make potions, either - it would have helped break things up, and been a reason to care about enemy drops. (I still could make potions in Pen mode, they just don't have any effect).
Cute short game! Really wish there was more to it, but definitely a nice quick game to learn background on Philippine history and mythology.
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