
How far will you go to get your deepest wish granted? In The Game of Fourtune, help guide Clyde & Devon through this cruel game of life and death. Only one participant will get their wish granted. Four rounds and four deaths each round, are you ready to see if fortune is on your side?
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 39 reviews with recorded playtime.
Reviews
The Game of Fourtune is stunning. The review count being at 100% positive is no mistake. I want to go into all I love and a few nitpicks in this review because it deserves an in depth honest look that hopefully can sell some more people on the game. NOTE: I originally played this after buying on itch and loved it enough to buy on Steam as well, my actual playtime is well past 100 hours with a little over 80 hours for 1 playthough. Plot: The Game of Fourtune takes a base of "characters forced to play random games with deadly consequences" and squeezes tons of value out of it. There's a huge variety from action scenes, to puzzles, to trivia games with lore reveals, to normal games turned deadly, to drama setups. With direct references to things like Kaiji and Mario Party within this, that matchup describes this well. You have a constant loop of "plot setup and info, death game, character backstory or plot reveal, death game, serious plot forwarding scenes, repeat". Early on you are engaged because of the constant foreshadowing and intrigue and worldbuilding, and later on you are really hyped to get the last few pieces of the puzzle and finally get to see what it's all leading to in the finale arc. Writing: Naturally the writing is one of the most important aspects of a visual novel, and The Game of Fourtune nails it. The death scenes are constant, the tone is kept light enough with lots of dark comedy, the emotional moments hit the right chords, the horror is scary, the action is intense, and there's even romance mixed in. You WILL have to make some hard choices to get onto certain routes, and the game knows how to make you feel like a monster for it. The characters all feel distinct and have their own goals and personalities, and the way the game matches characters up in different groups with different "games" gives them all many chances to shine and feel like actual people bouncing off each other and not just a list of tropes. The few characters I was iffy on at first grew on me fast especially when learning their backstories. Choices: This is where the game shines brightest. More than 50 "death games" across 16 routes with hundreds of tiny "bad end" stubs and thousands of choice options. Let me paint a picture of 1 "game" that made me realize how deep this goes: The characters are forced to play deadly "Keep Talking And Nobody Explodes", but each of you will be given a disability: blind, deaf, or mute. Most games would just give you 1 of these, this game lets you personally pick 1 which gives 3 distinct puzzle sets. If you are deaf, you get no dialogue and puzzles based on picking up on visual cues through narration text. If you are mute, it's a puzzle about conveying the right info without giving room to be misunderstood. If you are blind, you can't see the bomb CG and have to pay close attention to dialogue to nitpick inconsistencies. All 3 variants give you 4 "puzzles" (of which you need to solve 3 to survive) and you can mess up any of them, so there are dozens of scene variants. The amount of content if you want to see it all is staggering. Thanks to the flowchart scene descriptions and character reference sheet it never becomes overwhelming either. Structure: I want a full section to talk about this because the game does this quite well for how unique the setup is. Your 1st route is going to be a bit wild as you're going in blind, but the more routes you complete the more you will understand both the characters and plot. The game locks off a few routes early on to avoid you getting too many frontloaded spoilers, but every character has a route associated with them that delves into their personal circumstances, so you never really encounter a route that adds nothing to the overall plot and narrative. While this game does have fantasy elements, it doesn't rely on them as asspulls and does a great job of worldbuilding and explaining the aspects it needs to in order for the plot to have weight and meaning. Art: This is the weakest point for the game by far. I don't think the art is bad, in fact I love the sprites and backgrounds, but there are a few different CG artists and their styles are not cohesive. In particular one artist seems to get the animal scenes because their art of the animals is detailed and great, but when they draw humans they always have angular thick features, which just looks off-model compared to the rest of the art. There's also a minor nitpick I have with character sprites holding props, which I'm guessing is a lazy way to convey who the character is just by looking at them. For example the skateboarder sprite sometimes holds a skateboard that doesn't actually exist and never comes up in the story, despite how useful it would be to have one. I have to give the game credit for having a ton of art, but can't help but feel that part of the reason the visibility for the game is so low is that a glance at the steam previews is enough to tell the game isn't consistent with the CG art. Misc notes: The music is pretty good, it fits the tone and never hurts a scene, but I wouldn't give it heaps of praise like I do the writing. Feature-wise the game respects player time well, the game is extremely long but the flow chart lets you jump to scenes and makes going down alternate paths easy. The flowchart will mark which scenes you need to revisit to earn CGs and achievements so you never tear your hair out. It has all of the basic features you'd want in a visual novel like a backlog, CG gallery, music player, ect. TLDR: This is worth experiencing for yourself. The variety of the individual game scenes is fantastic, the plot and characters and twists are done extremely well, despite minor flaws this is one of the best in the genre at telling a compelling story with good consistent pacing. If the steam preview screenshots aren't a complete turnoff, you won't regret buying this!
[H1]Fortune Smile Upon You[/H1] An excellent visual novel, with extensive route branching, a wonderful cast of friends and foes, and some serious writing chops. I was surprised by the legitimacy and grounding of a lot of this content given the supernatural elements of the plot. This is still an independent visual novel, gameplay is achieved by making choices rather than full fledged minigames, but it's a spectacular example of what VNs can do. Hard to hold 'the type of game we made' against the studio, especially since unique gameplay for each game within the plot would be rediculous to impliment. Looking forward to what comes next!
God + Death Games = Poggers! I really liked it, it was a lot of fun to play many death games!!!!
The Game of Fourtune is a death game with an intriguing mystery and great character writing, but also repetitive routes and a lackluster ending. The protagonist Clyde's mother is deathly ill, so as a last resort, he enters and wins a shady raffle for a free visit to a treatment center. He is required to have a partner when going to the center, so he brings his friend and coworker Devon (who is also the protagonist for half of the routes). The "treatment center," however, turns out to be The Game of Fourtune, a death game ran by a sadistic goddess who will grant the winner one wish. From there, the story branches out into 16 different routes, one for each participant in the Game of Fourtune. I highly recommend following a route order guide, as the nature of the story makes it so that if you stumble upon certain routes early, they spoil nearly half of the remaining routes. The last four routes must be played in order, but a stricter enforced playing order would have been appreciated to keep the other routes unspoiled. The Game of Fourtune's best trait is its character writing and moment-to-moment character interactions. The cast has a well-tuned mix of different personalities that all play off of each other nicely and create engaging scenes via their banter, arguments, and emotional moments. Even the villains get their time in the spotlight to show their more sympathetic sides or their utter despair in the face of defeat. The one-route-per-character format also works well to give each character their time to shine, but the large number of routes is at times a detriment to this visual novel. Because the protagonists Clyde and Devon begin each route unaware of the nature of the Game of Fourtune, the first half to sometimes three-quarters of each route has them speculating on mysteries whose answers have already been revealed during previous routes. At first, this didn't bother me too much, but during the final four routes especially, it started to grate on me. This visual novel also builds an intriguing mystery across multiple routes as we learn how and why these specific 16 participants were chosen to participant in the Game of Fourtune by the Digits of Eden, the organization that grants access to it. Other than the character interactions, this was my favorite part of the VN. However, by the end of the story, it turns out that learning about the Digits of Eden from the inside was more interesting than seeing what was happening in the organization firsthand. I was expecting an exciting finale after the Game of Fourtune concluded, but it turned out to be quite lackluster. The art, specifically the CGs, was also fairly poor in this visual novel. Art is usually among the last things I care about in a visual novel,—the "novel" part is much more important to me—but it was bad enough in this one that I thought it necessary to mention. The CGs were done by three artists and the sprites by another artist who did not do any of the CGs, and it's easy to tell. There is no consistent style between different CGs or between the CGs and the sprites. One of the CG artists' set of CGs is particularly bad—inconsistent perspective, oddly scaled and placed facial features, and a style that makes it look like every character is melting. Lastly, the script for this VN desperately needed another more thorough editing pass. There were an incredible amount of errors (roughly once every 10-15 minutes)—from missing commas to missing words to run-on sentences—that made the writing very frustrating to read at times. Overall, the Game of Fourtune is yet another death game visual novel by an English-speaking author obviously influenced by Danganronpa and Zero Escape. Still, it is of a higher quality than many of its peers. I loved the character writing and multiple route mystery, but was let down by the ending, repetitive route structure, and lackluster artwork. However, I see potential in this author,—The Zodiac Trial was another middling, generic death game, debut OELVN, and that author went on to write some of my favorite English visual novels with The Divine Deception and The Specter's Desire—and I hope that they can realize it with their next projects. 6/10
Old review: Still in the process of playing the game (currently have 4/16 endings) but I can already give this a recommendation. Excellent death game story reminiscent of some of the greats like Zero Escape. The characters are fun and have funny, snappy dialogue. The individual games are creative and have some interesting twists, making for a well-paced story where you're given some more immediate, exciting plot twists as twists in the greater overarching plot are slowly unveiled over the course of many routes. Naturally, I don't have the full picture yet with only 4 routes complete, but I'm starting to get a decent grasp of some of the major overarching plot points and character motivations, and I very much like what I see so far. However, I do find myself somewhat frequently taken out of the experience by typos. Given the strong flow of the dialogue, it's a shame that the flow is sometimes brought to a halt by some strange sentence construction or grammatical error. The script could definitely use some more proofreading. In addition, there are a few instances where I believe I may have found some minor logic errors/plot holes. It's very possible that these plot-related issues will be explained later, but I just thought it worth noting. Edit. Finished the game and really enjoyed it! Most of what I said before still applies, so I'll just jot down some of my final thoughts here - I liked how the character routes played out. Some of the ones I expected to be less interesting or even redundant because of the order I played them in still had something to offer. - I was a little disappointed that there was no big, earth-shattering, recontextualizing twists like are often found in similar titles (Danganronpa, Zero Escape, etc.) - The loose plot threads leave me hungry for a sequel, and I'm not sure how much I like that (it's probably fine, but I wasn't excepting this to be the start of a series so it caught me a little off guard). Overall, I look forward to more from this developer!
Richard my beloved <3
"I didn't come here for redemption." This game is really fun -- it may suffer from a lacklustre ending but the journey to get there is so enjoyable I can confidently recommend this game. I'm not a reviewer or anything, but you can feel the SOUL put into this.
I've definitely played my fair share of death game VNs, and I gotta say this one stands out as one of the more unique ones. It's far more of a fantastical setting then the sci-fi and/or mystery feel that other ones I've played have taken on. It also stands unique in that the intrigue, any sense of mystery or interpersonal drama, it's not really built on trying to figure out WHY this killing game is happening, or exactly what it's full gimmick is. To be quite frank, you'll almost certainly figure that out in just a route or two. The real intrigue comes from why characters showed up to it willingly and the stories of the few who didn't, how a lot of folks are connected, their interpersonal drama within the games and beef with each other from OUTSIDE the games, ect ect. I'd say just about every character is very well written and I could definitely see why most any of 'em would have their fans. Even the few I'm personally less fond of are definitely good characters, even if. ya know. not my taste. I'd also like to throw in that all the various unique killing games placed within the different routes are really fun to, and I find it delightful to see how different characters try to strategize and approach the different games, and I personally had a delightful time sometimes just stopping to game-theory my way through "How would I approach this game? What's actually the best strategy?" With the sheer amount of different ideas, can't say there weren't a few that showed very obvious inspiration or that there wasn't one or two duds, but I still liked em ^^ anyways gud VN and also everett is my babygirl, have a nice day
Disregard the playtime, I've beat this on an old build and it didn't track the time correctly for some reason before I updated. Overall, this game took me roughly 40 hours. tl;dr ~7/10, if you like Your Turn To Die or Danganronpa, you will likely enjoy this as well. The good: Interesting premise. One half of the story is a Danganronpa-esque character-centric backstory exploration, with near-soap opera presentation that ties all of the characters together in a suspiciously convenient series of coincidences. Personally, not a fan of such stories, but it was executed competently and my only complaint is a somewhat dragging middle part of the game due to VLR-like structure that assumes that you can take almost any route as your first one. The other half of the story are ruthless, bloody Mario Party-esque minigames that traumatize the characters, as well as deliver on some strategy and mindgame stuff. I'm hesitant to call this the meat of the game, but there's some surprising depth to their interactivity, as well as good character moments. Thematically, the game feels very cohesive, which is probably the reason I'm willing to forgive some of the more contrived coincidences in the story. The bad: Very inconsistent and bland visual presentation that feels jarring at first, lack of memorable soundtrack, lack of polish on release (that had been mostly addressed with recent patches, to be fair), sometimes character writing/presentation feels a bit too on-the-nose, the story doesn't take advantage of the entirety of its premise's potential (there are a lot of story mechanics and interesting quirks that could've been explored far, far better which would've improved this game from a tentative 7/10 to a solid 8/10). Overall, I enjoyed my time with this game, but I don't think it's memorable enough to justify the price tag. That said, it's honestly a wonder that I feel positive enough about this game to consider it a 7/10 despite its numerous and obvious flaws, so if you're willing to look past them, you will find a solid (if amateurish), entertaining story to enjoy. Tentative recommendation from me, buy it on a sale if you enjoy death game stuff and enjoy/don't mind contrived coincidences.
This game is a ton of fun, has interesting and well written characters as well as a amazing story. If your looking for a long visual novel with multiple paths and unique games that get you engaged this is the game for you.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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