
The Fallen Lamb is a dynamic Action RPG with a strong rogue-like core. Every run is different thanks to randomness, and your choices and skills gradually turn you into a killing machine. Remember: in the end, your soul will be weighed on God’s scales.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About
The Fallen Lamb is a dynamic Action RPG with a heavy roguelike twist. With multiple randomness-driven systems, every run is different: the challenges, rewards, and the path you take keep changing.
Gather upgrades, combine abilities, take risky decisions, and watch yourself grow stronger with every attempt until you become a ruthless killing machine. But remember: every power has its price, and your choices don’t disappear without a trace.
In the end, the moment of reckoning will come. Your soul will be placed on the scales — before God.
Genres
Stats
Languages: English**languages with full audio support
Reviews
AI slop Vampire Survivors for poor gaymers.
Needs a WARNING for Flashing Lights and Motion Sickness! Game just randomly ends at 35 minutes Sometimes (With reaper boss) - If you get to far away it just vanishes Survived 20 min without losing HP - Doesn't open the character I Nearly have maxed out everything, I have yet to see what these "Other difficulties" are since the game abruptly lets me run around for 6+ hours (Yes I even fell asleep to see if anything would spawn) after 35 minutes each time. Would not recommend this until updates come - It's alpha at best.
Great Game so Far, just wish i could get more understanding, of everything to offer feel like I'm playing wrong sometimes
Keeps crashing...
[h1] 看着像吸血鬼幸存者,打着像低配克隆版♥ [/h1] 动作RPG,抡了几刀手感确实还算利索。砍怪反馈挺及时,基础的打击感是有的。每次开局的奖励和路线都会变,肉鸽那套框架算是搭起来了。但问题是我玩着玩着总觉得哪里不对劲,像是把吸血鬼幸存者的底子扒下来套了个新皮,但内核没怎么动。像是AI做的克隆版。不是说它烂到不能玩,而是它跟那些已经玩过的东西太像了,缺少让人眼前一亮的点。 不支持中文,看不懂英文的得掂量一下。 we need chinse!!! [h1] 石家蜡烛何曾剪,荀令香炉可待熏。 -- 牡丹 李商隐♥ [/h1]
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.