
The Fake Free is a short interactive visual novel game. Enter the inner world of a young scholar suffering from mental illness, and experience a struggle between despair and hope in a grotesque and unique style, and witness the different endings of the story through the power of “choice”.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Trends
Steam followers (game-group members) tracked daily from when we started recording.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $0 | 276 | 96% | Free | |
| approximately $0 | 41 | 71% | Free | |
| approximately $177.1K | 3.8K | 95% | $2.99 | |
| approximately $11K | 66 | 94% | $7.49 | |
| approximately $5.1K | 93 | 91% | $4.49 | |
| approximately $2.3K | 30 | 93% | $4.99 |