
The Dwarves of Glistenveld is a Colony Strategy game about clans of dwarves trying to live and expand underground. Help them explore, mine, forage, fight, and build a home in a forgotten underworld! Features a unique blend of traditional RTS and Colony-Sim.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
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It has been a while since I posted this review and much has changed since then. Having played the game now for a total of 300+ hours (and there was me saying I don’t get much time to play games), I have explored many of the game modes. My favourite right now is the Skirmish mode where you can hand-craft your map options, such as the number of enemies, their initial strength, the map size and style, etc. I am currently working my way up to more and more difficult settings to see how good I really am. My other favourite mode is the cavern mode (the game’s sandbox mode ) where I have also spend many hours. In this mode you can slowly build your base to ever increasing size while improving your tech tree. The current tech tree is already in place for the upcoming next chapter of the game and it allows you to build a railway network so that your miners don’t have to carry everything back to your base, improve and automate your defences, build automated farms for farming roots and mushrooms, light up your neighbour hood with lanterns, build cooking stations and much more. I have also played with the map editor and will be uploading my own hand-crafted map very soon. ‘hwill’ has uploaded a new map to the workshop which I enjoyed very much. I must add a comment. I cannot wait to see chapter two of the campaign!!! My previous review... I don't have much time to play games these days, but once I started I was hooked for several hours which went by in a flash. Looking forward to my next session, when I can find the time. I found the AI worked exceptionally well and my Dwarves behaved in the fashion which their characteristics (which are comprehensive and interesting) eluded to. I also found the background music very atmospheric and appropriately balanced. All-in-all an excellent game already, even though it's early access. A lot of thought has gone into this game and I recommend to anyone who enjoys all things Dwarvish (like I do) to become part of the development journey of this game.
Very fun game. I like the class switching system. The story is interesting. I reccomend it. For those curious you can look at a gameplay: https://www.youtube.com/watch?v=m7DqMZ4hAkM
This game, is absolutely fantastic! This RTS adventure strategy game is about leading a tribe of Dwarves trying to take back their homeland from the goblins that have ran them down underground. There are so many things that you find out during every level, there are nice challenges such as the achievements and the schematics that you have to find to advance with technology, there are song hidden choices through your first play through (such as when you meet Fishbeard's first guard) it's amazing, it's so replayable and enjoyable for sooooooooooo many hours even when there is only 6 levels at the time of writing this. Along with the mechanics in this game are so nice and fluid such as the base building part, and the class switching system, the AI is pretty on-point, it's not one of those games where the AI struggles with some of the commands that you try to give it, in this game, it just does it immediately! There are a few issues here and there that I will try and send to the developers, such as since I like trying to hunt for achievements, when I tried to get the achievement for creating a publishing a workshop map using the level editor, I found out that the level editor itself doesn't work at all, and I know this game has only been out for around 5 days by the time I am making this review, but hopefully in a future patch it will be fixed, since the developers seem to be so dedicated to this game! and they should be proud with what they have made! Cannot wait for the other chapters in future!
https://www.youtube.com/watch?v=rOsvtgpD3Sw&feature=youtu.be Figured I would toss up that lets play for anyone to check out, my personal experience with the game is solid so far and it can only become vastly better moving forward. The video I linked is a tutorial showing you how to play the game, so you can pretty much get an idea of what you could do in the game.
Charming game with interesting concept, but two main reasons I can't recommend it. First is that it's clunky and unresponsive. And generally just not very... professional. For example, it will ask you to open cutscenes in the form of literal youtube videos it will redirect you to via your browser. Secondly, the current price seems okay for the quality of what you get, but they say they will raise the price as they release more content (currently early access). Paying any more than what they are currently asking for with this level of responsiveness/clunkiness just wouldn't really be acceptable. It would require more than just more content, but also a complete overhaul of the game itself.
Fantastic for early access, lots of depth. It's missing some slickness and fluidity to some of the interactions and UI and some of the map line of sight/fog of war can sometimes block your view. But over all enjoyable with a huge amount of potential. And I would add, it's also not another "me" too cliche game and quite original, something sorely missing from most modern games!
チュートリアルだけしかプレイしていませんが面白いです あまり見かけないヘックス仕様のマップに興味がありました 普通にリアルタイムでゲームが進みヘックスは単に位置関係を示すだけでした 操作性も悪くありません 最後のチュートリアルまで進みました 資源を集め様々な物を製造して研究を実行して ゴブリンと戦うゲーム?ではないかと思います ただ画面表示がバグる事があります しかし日本語が欲しいですねw
So, I bought this game on recommendation from a friend and so far I'm enjoying myself greatly! I'm only a few maps into the campaign but it's a very relaxing spin on the Dungeon Keeper formula. Your dwarves are largely autonomous and have various traits that affect their ideal occupations, what sort of contributions they make in conversation, etc. It helps flesh them out just enough that you care about them that little bit more.
Really fun little game! I'm not usually a fan of RTS games but this one has such a silly charm to it that I found it really enjoyable and easy to spend hours just exploring the levels and seeing what secrets I could find in the maps and just collecting treasures! Love how unique all the characters are too and how the different personality traits can give you such a diverse team which then can help you plan out which dwarf is best for what job (plus customising their names is always a laugh-) The storyline is great and I'm hugely fond of the different endings based on your different choices too! Overall just super fun and really in-depth for an early access game!!
[h3]I put 14 hours into the demo before buying the game. That should tell you something.[/h3] EPILEPSY WARNING: The UI sometimes flickers as the game goes on. Fixed by saving the game, quitting to desktop, and loading. It's not a memory leak, but rather a memory buildup that causes this issue. OTHERWISE RECOMMENDED: Play the demo first. It gets you straight to the gameplay; no fussing about with making clans or building storage signs. As seems to be the evolution of indie game development, the blending of different genres is alive and well here. And apart from the occasional crude presentation of the game (UI flickering being the main culprit,) the genre blend is crafted beautifully. The RTS and Colony-Sim elements are indeed present as advertised, with the elements themselves being blends of other genres. But true to the quality of the blend, there's other very clear pieces of genres sticking out of the stew: RPG mechanics and 4X mechanics. These are what separate [i]The Dwarves of Glistenveld[/i] from games like RimWorld and Dwarf Fortress. The gameplay shifts away from complicated health systems, instead favoring player agency in what can be done with dwarves who don't just develop Strange Moods and get themselves killed. [h3]Losing Is Fun, yes, but so is fun.[/h3] I'll break down the blend, here: [h3]RTS:[/h3] Manage your Dwarves and direct them as needed, to make tactical decisions like commanding your units to stay put and fight at chokepoints. This isn't RimWorld or Dwarf Fortress; unless the enemy is inducing a Frenzy with certain attacks or effects, you'll have full control of your troops and they won't just friendly-fire eachother into oblivion. [h3]Colony-Sim:[/h3] Although it's nothing new, the Dwarves have traits -- 1 positive, 1 neutral, 1 negative -- and those traits influence the roles you should assign them. Scrawny dwarves ill-suited for combat should stay at base and away from harm, while your Charismatic dwarves should be joining your warriors in raiding parties. Meanwhile, the literally dubbed "Nit-Wits" of your colony are only going to pick up a hammer and go Engineer if they're literally the last dwarves. But it's fine, because at least they're not those Fungans who take their sweet time eating mushrooms and ignoring the stamina-doubling meals you've laid out for them. [h3]RPG:[/h3] Your dwarves level up their jobs all Final Fantasy Tactics style, and they unlock perks as they reach level 2, 5, and 8. Most of these perks are incredibly influential. Some are useful if the dwarf sticks to the job; some are still useful if they retire from the job at levels 4, 7 or 10, and some are just useful no matter what. However (unless an update comes along,) you cannot change those perks, so your dwarves will inevitably specialize and do what the others can't. Personally, I say no to that level of complexity. In my colonies, they all can do eachother's jobs, where the real specialization is having an army of clones. So, I prefer to make clans where the three founding dwarves all share the same traits, and they take the same perks. That way, I can freely stack the same job without thinking too hard. (Again, play the demo so you don't get slapped with the temptation of rerolling traits for half an hour.) [h3]4X:[/h3] You explore, you expand, you exploit and you exterminate. Again unlike Dwarf Fortress and RimWorld, you'll be leaving the comfort of your base to make others uncomfortable in their own base. And while [i]The Dwarves of Glistenveld[/i] is rough around the edges here -- namely that the exterminate part is a formality, even on Hard difficulty since the punishing hunger will apply to enemies as well -- it's still a delight to evolve from humble beginnings and slap down the enemy... especially since you can modify settings before a Skirmish match to make things harder on you. On top of it being fun right now, it gets semi-regular updates that add new content and several QoL changes at a time. Check out the game's News tab in the Steam Community Hub, you'll see what I mean. So all in all, [i]The Dwarves of Glistenveld[/i] is shaping up to be quite the 4X Real-Time Colony Playing Game.
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