
Help Aisling free The Dreamlands from The Mourner! The Dreamlands: Aisling's Quest is an adventure game that blends fantasy and mystery elements to present a gripping story.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Spanish - Spain, French, Italian*languages with full audio support
Engagement
Hours played at review time, across 26 reviews with recorded playtime.
Reviews
An adventure game, the graphics are quite nice, the gameplay is simple, your avatar Aisling don't walk (perhaps a plot motif was created in this way) The objects to use are very few more than anything else we have to collect the pink plush to collect a certain number. Very beautiful the story we have to help Aisling to get rid of his guilt feelings, in a world created by his mind dove in the midst of his nightmares he has to deal with his past, and try to understand what happened to be able to make peace with yourself. I advise you to collect all the pages of the diary that are scattered around in the various locations just so you can understand the sense of the game. It is not very long in 2 hours it ends quietly, taken on sale is fine to spend 2 hours in a relaxing way. [quote]For more puzzle game reviews, news and everything puzzle-related, follow [url=https://store.steampowered.com/curator/25928931-Puzzle-Lovers/]Puzzle Lovers[/url] and check out our [url=http://steamcommunity.com/groups/puzzlelovers]Steam group[/url].[/quote]
The Dreamlands: Aisling's Quest is a Hidden Object Game with a twist. It lets you play the game from a third person view. You cannot walk around like in P&C adventures. It has a static view like in most HOGs Sometimes its not always clear where you can go (the screen is too dark for me) The graphics are acceptable, not good There is some spoken dialogue in the game, which is nice. The story is interesting The few HOG scenes are too easy, because the objects you need to find are highlighted The hint button didnt work for me, maybe its a bug I dont know. I didnt really need a hint button, the game is easy enough to play without a hints Its a short game, I have finished it under the 2 hours. I didnt get all the achievements so maybe if you want to get 100% its a little longer Overall its not a bad game, but also not the best in this genre About the price: I think €4,99 is a little too high, because of the length of the game Still I would recommend (maybe on sale) it, because I enjoyed playing this one I would give it a 5.8 out of 10 I got this game for free, but it didn't influence my review at all [url=http://store.steampowered.com/curator/32296668-Casual-Game-Reviews] More reviews on our Curator Page [/url]
Received this product for free. See our curator page for more reviews: https://store.steampowered.com/curator/6958967/ A point and click adventure with 2 or 3 "HOG" scenes. You start out not knowing what you are supposed to be doing, but you soon figure it out. This game was very short. I completed it in just under an hour (I have more time on record as I paused it for quite a while). The graphics are odd, but OK. The voice acting is excellent. The story is nicely done, but with a predictable ending. The game has 10 hidden achievements. I got 7/10 on my first playthrough. I assume the last 3 are for collectibles, but you have no way of knowing. There are collectible rabbits and journal pages, so I assume I'm missing some of those, but there is no accounting either in the game or on the steam achievements page (e.g. 5/10) to tell you if you are even close to getting them all. I don't know why this bugs me so much, but it does. :steammocking: As you progress in the game, you cannot go back to previous areas, but you can "save" and "load" which is a nice feature most HOGs do not have. The developer is very keen and responds to feedback. I'm on the fence whether to recommend this or not as it is so short, but I did enjoy playing it and will probably go back and try to get all the collectibles, so there is some replay motivation. I will recommend as long as you get it on a very good sale.
Short, sweet and weird. A 60/100 effort. [u]The good[/u] Weird in a positive way Interesting game design It's a minor buzz to help Aisling resolve her nightmare Music is fittlingly moody [u]The bad[/u] Short, zero replay value unless you're hunting the pages and toys achievements Graphics are iffy A couple of out-of-place action sequences Static feel to Aisling when in the game world - she just stands there.
Quick disclaimer: I am acquainted with the game's lead designer, and I reached out to him to help with copy-editing the English script, and providing a German translation. I was not paid for this, and I receive no payment for game sales. Though I believe my opinion remains unbiased, I wanted it made known that I did offer volunteer contribution to the game because I generally appreciate the developer's work, especially ENOLA. I did not play the actual game until its public release on Steam. Now then, review time! "The Dreamlands: Aisling's Quest" is a semi-minimalist point-and-click adventure. There is some voice acting at key scenes and a few flashbacks, but the story does not overwhelm the experience. For the most part, this is a traditional puzzle-solving P&C like Myst, plus an inventory system. Aesthetically, the game appears dated. I'm not sure if that was an intentional design choice, the limitations of being a low-budget game, or potentially, both. There are pre-rendered cut scenes which look nice, but the in-game experience demonstrates both in its stills and in its animation a relatively low polygon count and very simple animation. The most impressive animation, and an impressive plot reveal to boot, happens during the final boss sequence. As for the other aesthetic feature ... I've heard chatter among early players that the music is either dull or annoying, and that there isn't enough variety in the soundtrack. I'm inclined to disagree. This is a relatively short game to complete, and does not require a lot of music. If it's blaring through speakers/headphones, anyone is capable of going into the Options menu and reducing the music volume. I'm not familiar with the composer(s) or how the music came to be in the game, but I thought, like the classics (again I reference Myst), it had a nice atmospheric effect. At the time of first release, this game was fairly buggy, and probably would've benefitted from a month-long Early Access release to work out the kinks. At the time of this review, all known bugs that I experienced as I played have been addressed. I think the most important question, though, is about cost. There are a number of great *free* games on Steam, like Doki Doki Literature Club or the recently-released "Marie's Room." Does Aisling's Quest offer more, or better, than these excellent free games? I would argue that what the Domaginarium offers in Aisling's Quest is something different. Like the aforementioned games, the impact of the story is what drives the player to move forward. But Aisling's Quest comes with a lot of additional gameplay features, such as collecting hidden journal pages and other items, or bumping into optional dialog while walking through The Dreamlands. Some people will shy away from *any* pricetag. But I think the game is certainly worth the $5 asking price. If nothing else, I have certainly paid more for visual novels that ultimately offered me far less in terms of ... well, every aspect of the game. If you're looking for a fun, somewhat challenging P&C, but short enough that it doesn't overstay its welcome, "The Dreamlands: Aisling's Quest" is a fun new game to add to your Steam library.
Ein kurzes aber aussergewöhnliches Horror Adventure im Stile des Entwicklers The Domaginarium wie man es aus Enola kennt. (Spielzeit: 90 min bis max. 2 h) Das gameplay ist diesmal point and click mit schönen animierten Szenen und einer aussergewöhnlichen Atmosphäre der abstrakten und schrägen Traumreise Aisling's. Einsammeln, kombinieren, herum clicken, keine ewigen loading screens alles geht schnell und flüssig. Und eine sehr gute Musikwahl im Hintergrund. Für Liebhaber düsterer, abgefahrener Adventures auf jeden Fall eine Empfehlung !!!
overall alright.
Decent art and music. Some pretty good voice acting. A reasonable set of puzzles and adventure style object combos. The story is interesting but I do wish that the technical aspects (Character animations) were a little better. Very good for the price. https://youtu.be/OXYyehxv8jc
Autant la thématique de la mort d'un proche qui nous touche et plus encore lorsque l'on est "responsable" de celle ci nous change radicalement des jeux que l'on trouve autant le reste est plus que moyen. L'énumération risque d'être longue alors prenez une tasse de café avant de commencer: - L'histoire est très, très, très courte... 1h20 à tout casser. On pourrait croire que cela amènerai une narration au top... maiiis non - Le manque de dialogue nuit au jeu. Le personnage principal ne se parle pas et n'a aucune réflexion sur ce qu'elle fait ou voit. A croire que ce n'est pas son rêve ou cauchemar. Le problème c'est que nous de notre côté, on voit des objets, des statues qui causent et personnellement même si j'ai compris la trame principale, le reste m'est totalement obscure (le lieu, la tour que l'on voit, cette perpétuelle obsession à ouvrir des coffres,... ) - le problème de ces éléments, c'est qu'au final on ne s'attache pas au personnage. On apprend pratiquement à la fin qu'elle est en fauteuil roulant. La voir dès le début dans celui ci et après marcher aurait plus intriguant. L'écriture du scénario est bâclée et ce qui semblait bien au développeur ne l'est pas du tout pour les autres (ou du moins pour moi). -On en vient maintenant à la technique, ce point n click est en 3D temps réel et manque cruellement de tout. Le texturage est digne de la PS2 à ses débuts, le seul personnage que l’on voit tout le long du jeu n’est pas animé (ce n’est pas plus qu’une poupée) il n’y a même pas l’effort d’animer la bouche lors des conversations, ni cligner des yeux (et ne parlons pas des personnages secondaires). Sans compter que je trouve qu’utiliser un moteur 3D pour au final faire une scène figée est une perte de temps... un décor dessiné avec moult détails aurait nettement plus profitable à la rêverie et au cauchemar supposé être le cœur du scénario. Il y a très peu de scènes, peu d’éléments à trouver et aucune indication pour celui qui n’aurait pas compris ce qu’il faut faire. Et pour finir, les musiques sont ennuyeuses à souhait (et sur ce point, je suis poli) et sans rapport avec ce qu’elles sont censées faire éprouver comme émotion. Je crois que j’ai un tour rapide, je pourrais en parler encore longtemps. Et je dois avouer que je suis extrêmement déçu par ce jeu. Le thème promettait beaucoup mais il y a un manque de moyen évident dans le développement. Pour autant, je pense qu’une narration mieux construite aurait permis une meilleure implication du joueur que je suis surtout que les voix pour une fois n’est pas coutume étaient de bonne facture. Personnellement, je ne recommande pas mais si vous voulez faire un jeu qui change un peu de l’ordinaire… faites l’essai.
this game is quite tricky... clicking everywhere gets tiring after a while lol visuals are quite nice tho. nice ass as well, voice acting is bretty good. some puzzles take forever to find out.... pls outline what to click on when remaking it.... also why no stripping function???? no lootboxes 5/7 pls release nude patch
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Momentum
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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