
Jump into this free‑to‑play looter‑shooter RPG featuring tactical combat, deep progression, and an exclusive canon storyline, playable solo or with friends.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Prices
The United States storefront in every case, so this compares stores and not countries.
About





Genres
Stats
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America, Traditional Chinese*languages with full audio support
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; App Store publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 0reviews | 47% | — | $0 |
| Free | 16.6Kratings | 96% | — | not modelled |
Engagement
Reviews
Themes across 1161 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
^^
очередная донатная помойка кароче как дота 2 как кс 2 как wow одно и тоже просто вдонил и играешь
1
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ils se sont même pas fait chié à enlever les boutons tactiles ça dégage
мда. откусили всю добрую часть дивижки оставив сырую аркаду для мобилок
not bad
NAH
In it´s current state I wouldn´t recommend it to my friends even though I love the entire Division franchise. It has some good qualities like it carries the vibe of the first Division but falls flat with the predatory microtransactions, daily limits, farming being heavily punished and much more that shouldn´t be there. The gunplay feels okay it´s nothing ground breaking. Some enemies feel way too tanky on some difficulties and the damage type armour isn´t helping there, it´s a nice and fresh idea to see in the franchise but shouldn´t be enforced. Crafting is horrible with up to 24 hour timers and it being limited to slots so you can´t even craft more than 3 gears and weapons at once even tho you have a million crafting resources. All in all if you like the Division as much as I do go back to Division 1 or 2 you get more out of those games for less money and time.
AFTER 7 yrs finally came out. And came out complete broken :S. i cannot EVEN COMPLETE THE TRAINING PART. this IS SO RIDICULOUS.
I have played about 20 hours of the game now and I have been enjoying myself. I have not spent any money on the game yet nor have I felt pressured to spend any.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.7M | 36.3K | 79% | $2.99 | |
| $9K | 6 | 17% | $49.99 | |
| $5M | 96.8K | 71% | $2.99 | |
| — | 0 | — | — | |
| — | 2.5K | 74% | — | |
| $17.5M | 115.1K | 78% | $9.99 |