
Jump into this free‑to‑play looter‑shooter RPG featuring tactical combat, deep progression, and an exclusive canon storyline, playable solo or with friends.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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The United States storefront in every case, so this compares stores and not countries.
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Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America, Traditional Chinese*languages with full audio support
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; App Store publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 0reviews | 47% | — | $0 |
| Free | 16.5Kratings | 96% | — | not modelled |
Engagement
Reviews
Themes across 1126 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
While, yes, it is a mobile port, it doesn't deserve the hate its getting in my opinion. The only real issue I've come across is there is a bit of lag with enemies teleporting a short distance and interacting with crates. Sometimes you have to press the button twice. People have compared this to TD1 & TD2. Understandable in a sense, but this is a free game. Its not going to have all the bells and whistles the other games have. It does do something new which i really like. The normally solo/coop open world is now populated by other people. Not just restricted to the dark zone. Yes, there's gonna be a cash shop, which by the way, is not at all bad. Everything is relatively cheap and not really forced upon you. The NPC's are a bit dumb, but i just see it as a more casual and you can kick your feet up without stressing. Still bullet sponges though. Aiming is meh. Obviously its tailored towards mobile players, but it still feels usable. Just have to tweak your sensitivity a bit. Graphics are decent. Again tailored towards mobile so its gonna be more simple and the world isn't as detailed as the previous games. Its still good enough to compete with other recent games coming out meant for pc. Its free. Give it a shot and see if you like it. Don't just look at negative reviews and pass on it. May even get you into the other games if you haven't tried them yet.
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]Французы попытались сделать свою гачю, как итог - низкий онлайн[/h1] Сама по себе игра представляет обрезанный первый дивижон адаптированный под мобилы. От чего графон тут варьируется от пластиковых текстур на низких и чем-то похожее на пк division на максималках. По геймплею ничего не поменялось, также лутер-шутер по открытому миру где можете выполнять соло/в тиме внутри-игровые ивенты (тип защита лагеря, сбор припасов и подобное), поб.задания, сюжет и т.д. Но есть мелкие изменение в механике которые походят именно под гача игры а не лутер-шутеры, теперь необязательно выбивать оружие нового уровня из противников как раньше, теперь можно спокойно качать уровень на верстаке. Есть несколько подобных изменений но мне в падлу. Главный прям плюс над простыми китайскими гачами так это PvP и PvPvE режимы: Захват точек и Мёртвая Зона. Честно это хотя бы оправдывает гринд и позволяет хотя бы с кем-то посоперничать, что напоминает о старшей версии The Division и Destiny 2. В игре есть донат, но он в основном косметический и на спецнавыки главного героя, есть ещё какие-то ящики с оружием за донат, но они туфта за такие деньги. Главный минус - реализация, кучу багов, про управление на геймпаде вообще молчу, вам дают управлять интерфэйсом через курсор... на геймпаде... самый худший способ поиграть. Крч, неиронично, ставлю лайк этой игре как гаче, так как мне в неё намного интереснее играть, тупо еженедельные контракты выполняешь их в тиме, с реальными игроками а не как в любой другой гаче в одиночку (хоть в этой игре низкий онлайн). Однако ставлю дизлайк как игре из серии Division, часто ловил на мысле что лучше купить первую или вторую часть, или вообще дестыни и не мучать себя мобилкой.
sucks
peut être que le jeux est bien encore faut t'il qu'il fonctionne correctement
Just a hot mess of mobile garbage. I went in with low expectations and was still disappointed.
They censor the name of our lord JESUS CHRIST
I have played this garbage for around 20 minutes. So far I've seen The Division (1) story and setting, In tutorial I couldn't see the scope of my sniper rifle, and I actually couldnt finish the very first mission as I looted a new gun and the game wanted to force me to equip it - closed the window too fast as I didn't wanted this weapon and couldn't progress or even open EQ to change to this weapon. Complete softlock, i'm not gonna waste anymore of my time trying to fix your game. Peak Ubislop.
Its the biggest piece of dog shi. Grinding grinding, but with daily lvl cap that u can max out within 2hrs easily. Even to complete main missions u have to grind world events and the second to the last one mission is literally to drop 6 legendary items xDDD. I know its a mobile game but doesn't meet PC standards at all. Only for fans of the franchise.
This iteration of The Division is a blatant insult to players like me, who played since the headstart of Divisoin 1 (truly first wave). It is obviously a bad port that shows, the focus was originally just for smartphones. I started this on a smartphone when it was released, but the controls with virtual sticks aren't my cup of tea. Now on PC with at least mouse and keyboard, it is better so handle but so bad in many ways: Just 2 examples: - Graphics: way behind what is possible, even on phones - Gameplay: targets the wallet of the players more than anything So in the end: if you liked any Division before this, give it a pass and play something better.
As someone who's first experience into The Division being this game, I am absolutely sold on the rest of the franchise because of this game. The hate towards the microtransactions is entirely unfounded, as they're really not that prevalent, AND the few microtransactions that exist are almost entirely cosmetic. Yes, there are a few things that are microtransactions that add power, but not that many. Further, the loot crates are entirely optional, as the same loot can be retrieved from the game world. [h1]Pros:[/h1] - Very enjoyable. As someone who has never really enjoyed third-person shooters, let along an RPG style shooter. This game (and series) is a lot of fun. - Smooth gameplay, great community, and amazing min-maxing strategy to this. I played this with a friend who has played prior Division games, and he states that it is definitely more simplified than other games in the series, but otherwise perfectly describes the style and vibe of The Division. - Multiple different play styles that all compliment each other. Certain paths do seem at first glance to not really be that useful in singleplayer, but YMMV as I have only tried one path so far. - Graphics are decent for what this is. A mobile port should not be expected to have top-level graphics, especially at the game size that it is. That being said, they're not the absolute best. Compared to other games that are releasing right now, I put this at a solid 6.5/10. - Live world, which is amazing. Doing non-mission objectives let other people not in your party help, which is absolutely amazing. This is made even better as the loot isn't just for one person, it persists for everyone (until it's despawned) so that the party AND the helper(s) can pick it up. Literally no negatives. [h1] Neutral: [/h1] - Mobile game. That's really it. The game is a mobile port, so many things still have that feel. That being said, they definitely worked this out a lot to make it look and feel better. - Decent story, but when playing with friends, it may be annoying to have cutscenes that aren't much more than world building that also are for individual people, rather than cutscenes that all players of a party are able to participate in. - Slightly annoying tutorial. I put this at neutral, however, because the game (rightfully) assumes a player has never been in the entire series, and so tries its best to teach the player as much as it can. - PVP, but with a twist. The Dark Zone is definitely required to progress in the game outside of missions, however the PVP here comes with a twist in that you have a rating for how bad of a person you've been to other players. Steal their loot? Lose rating. Kill someone? Lose rating. These actively make it so that when you are a bad person, you will be targeted. This caters to both sides of the PVP extraction genre, in that you still have PVP as an option, but simultaneously it remains a mostly PVE environment. - Controls and movement in general is weird to get the hang of, but is unique to The Division as a series, as per my friend. If you really can't stand it, then change the controls to something that feels right. Otherwise, this game was built to be as close to the other games in the series as possible while still being a mobile port. [h1] Cons: [/h1] - Sound design is just awful. Hopefully Ubisoft actually fixes this issue, but I'm unsure due to their track record. That being said, The Division's team is pretty good with what they do. For those that would like to know, the sound design seems to be 1:1 ported from mobile, as indoor sounds are CRUNCHY. Additionally, I was having issues with the sound settings resetting itself every time I fast-travel or enter a mission area, which includes when I enter cutscenes. - Can be a little iffy at times with server lag. It makes the enemies a little jumpy sometimes, but otherwise is perfectly fine for a day-two steam release. [h1] Conclusion [/h1] Overall, this game is a lot of fun, even more so with friends. The whole game is really well put together, and is a great way to dip your toes into the franchise without spending the money on the main series. Some issues here, but it makes up for it by being fun, and is overall much better than most other games that have been released lately. A large amount of the reviews on steam seem to be holding some form of resentment towards any game having any microtransaction at all, and really don't talk about the issues they have with the game properly. Further, most of the negative reviews come from people who only put a few minutes to a couple of hours into the game. After playing for 6 hours at the time of review, I absolutely can say that most of the issues people may have with the game are either not noticeable enough to be game-breaking, or are non-issues entirely. [h1] TL;DR [/h1] This title for the Division franchise is definitely a good first step into the franchise without compromising on money. Decent graphics, decent gameplay, decent story, everything about it is good and satisfying to have something with care put into it from a developer as universally hated as Ubisoft. Overall, I rate this game an 8/10, with graphics at a 6.5/10, gameplay at a 9/10, and story at a 8/10. Get this game, ignore the small handful of microtransactions, and play with some friends. It will make for a fun game night and overall let you enjoy something worthwhile.
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Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
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Where this game's players are, estimated from review languages.
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