
Jump into this free‑to‑play looter‑shooter RPG featuring tactical combat, deep progression, and an exclusive canon storyline, playable solo or with friends.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Prices
The United States storefront in every case, so this compares stores and not countries.
About





Genres
Stats
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America, Traditional Chinese*languages with full audio support
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; App Store publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 2.6Kreviews | 48% | — | $0 |
| Free | 16.6Kratings | 96% | — | not modelled |
Engagement
Reviews
Themes across 1165 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
too much afk player
its an ok game, im trying to play single player
drone win!!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The Division Resurgence to darmowa mobilna gra na Steamie — jeśli ktoś oczekiwał czegoś więcej, to trudno. Moim zdaniem, jak na produkcję free-to-play, jest całkiem ciekawą i przyjemną zabawą.
Ubislop producing actual The Division Slop
光标判定和显示对不上,甚至不是比例问题因为我点不到屏幕最右边的那一列.能把移植手游做的还不如模拟器的仅此一家
The core gunplay is good, no question about. Everything else is not. You get banned on discord for posting feedback and trying to get an explaination why certain things are in the game instead of just doing them like the are in Division 2. Leveling your class takes weeks. You need the typical mobile resources to level the talent tree thats ok, but you need like 5 of each of the three and you only get 1 as reward from open world activites. Those are limited to 10 per day, so that you need like nearly a month without spending money (which i highly advice you not to do!) to fully upgrade your class. The recalibrating system is the most toxic ♥♥♥♥♥♥♥♥ in any game ive ever seen. Instead of just implementing the recalibration system from Division 2 they made a toxic randomized system that isnt respecting your playtime. instead of gathering all those talents and stats in a database like in DIvision 2 you are forced into getting randomized things, making it nearly impossible to get perfect rolled weapons or gear. Overall this game could make money if it would be designed as a Division Game. Sadly its not only typical generic mobile ♥♥♥♥ its worse. The developers ban you for asking questions and giving feedback. Maybe with such a behavior Ubisoft deserves to be on the brink of bankrupcy. And i say this as a longtime Division 1 and 2 player
垃圾游戏,事多,东西难出,游戏使用快速传送容易闪退,角色平衡很差,角色歧视加恶心人的装备爆率,玩了70小时,前面一直玩的先锋,发现不说其他职业,至少不如爆破一毛,玩了五天,恶心到了,再见。
NOOOOOOOOOOOOOOOOOOOOOOOOOOO
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.7M | 36.3K | 79% | $2.99 | |
| $9K | 6 | 17% | $49.99 | |
| $5M | 96.8K | 71% | $2.99 | |
| — | 0 | — | — | |
| — | 12.6K | 77% | — | |
| $17.5M | 115.2K | 78% | $9.99 |