
Embark on an epic journey into "The Darkness Below", a homage to the golden era of 90's cRPGs, with grid-based movement, turn-based combat and 2.5D perspective. Wander a vast and colorful fantasy world filled with puzzles, exotic creatures, forgotten dungeons and ancient guardians.
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About

The Darkness Below is a large-scale, single-player dungeon crawler inspired by the golden era of 90s RPGs — Dungeon Master, Eye of the Beholder, Might & Magic III–V, Lands of Lore — rebuilt with deeper character systems and modern stability.
Explore a handcrafted fantasy world through first-person grid movement and fast turn-based combat.
Train skills by using them. Advance through expertise tiers. Shape your party through meaningful progression and choice.
This is a true old-school CRPG — without the old technical limits.
• 40+ handcrafted maps spanning villages, cities, wilderness, towers and multi-level dungeons
• 30+ quests (main & side), woven across an interconnected world
• 50+ unique monsters, each with custom actions and tactical behaviors
• 40+ spells across multiple elements and expertise tiers
• 30+ skills, improved through active use and specialized trainers
• 15 races (with selectable subraces) and 7 professions, each shaping long-term character growth
• 50+ feats to refine your build
• Skill-based advancement (use skills to improve them)
• Expertise tiers: Initiate → Apprentice → Adept → Master → Grandmaster
• D&D-inspired challenge checks (passive & active)
• Spell slot allocation system
• Elemental damage & resistance mechanics
• 8 battle conditions (Poisoned, Maddened, Cursed, and more)
Build carefully. Train deliberately. Specialize with intent.
• First-person grid movement (mouse & keyboard, fully rebindable)
• Blazingly fast turn-based combat
• Recruitable NPC companions with distinct combat roles
• Interactable world objects: levers, locks, traps, banners, secret mechanisms
• Local map, world map, and completion tracking
Combat rewards preparation. Exploration rewards curiosity.
• 300+ handcrafted base items
• 50 enchantment types with dynamic magical item generation, creating thousands of equipment combinations
• Handcrafted relic items placed throughout the world, tied to quests and specific locations
Find rare relics. Forge powerful builds. Optimize your party.
The Darkness Below is not a simplified retro experience.
It is a full-scale dungeon crawler built for players who enjoy:
• Structured progression
• System depth
• Tactical combat
• Exploration without hand-holding
• Meaningful character building
If you miss the weight and structure of classic dungeon crawlers — this is built for you.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Great little game with a Lands of Lore/Eye of Beholder vibe, I'm discovering it and I love it. I think this game is developped by only one guy, and it deserve a thumb up for the work behind it. I can feel the passion behind, making it a nice dungeon crawler to play for those who have that itch of roaming grid maps and fighting monsters in turn-based combat.
this game brings back fond memories.
I liked the game. I love games of this kind. I like: - the atmosphere, the design, a lot of weapons and armor, magic, good quests, generally addictive. I dont like: - there are no lines in conversations, some skills don't seem to be used, at first it's not clear how to get some skills (fixed in the last update)
Darkness below is a game which remind me of legends of amberland. I played through the game to the end and did not encounter any bugs worth mentionen and only one crash. The last third of the game I only wished it to end since I was so tired of opening yet another door and fight another battle. Still, somehow I loved the first third of the game until it got too repetitive. For the price asked I don´t think it was worth it but I was starved of any rpg so this filled the gap for the time. Positives: - Large world and many areas to explore - Excellent still images at important locations - Good puzzles - Good story and well written texts attacked to the story and important location - Mediocre but acceptable graphics Negatives: - Never found any secret doors - Items in chests are useless from the middle of the game to the end. There are no interesting things to find. - You eventually get huge amounts of gold but have nothing interesting to buy for it - Shops don´t replenish at all or extremely seldom - There is no need for wizards. Spells are generally worthless from after a third of the game. Better to stick with fighters. - You probably need a cleric in the team - Spells for wizards are very hard to come by. I had no interesting spells at all during the whole game. Only the starting spells for wizards. - Fights become boring and repetitive very fast - Time consuming to run around to look for skill trainers in every city and try to remember where they are - Overpriced game. This should cost 5-10 dollars. Not worth full price for what you get. - Sound is quite poor and the music is very simple
找不到训练师很烦,总体不错
Gra w stylu mm3-5. Zwiedzanie lochów, czyszczenie map, proste zagadki. Idziesz naprzód uczysz się nowych umiejętności, zdobywasz lepszy ekwipunek... Proste, bez zbytniego skomplikowania i to nieuchwytne coś, co nie pozwala się oderwać od gry. Polecam fanom starych RPGów.
Amazing game, completed the Demo and instantly purchased the full version. Already sunk 13+ hours and it's less than a half of content the game has to offer, looking forward to continue playing. The game has charming retro style graphics, interface and sound effects. In the core it's very Might and Magic - like, bringing sweet memories of MM6-8 games. The combat is well balanced and satisfying, though a lot of enemies can cast a permanent debuff on your characters which you can remove using potions/temples only which leads to annoying backtracking. Hope the dev allows to stack potions or introduces new spells to remove said conditions, this is so far the most annoying of the minor annoyances I've found in my run.
Thenk you, this is realy very exciting!!
Fun retro clone to Beholder or Magica.
[h1]Excellent tribute to classic CRPGs[/h1] If you're into the niche of classic, grid-based dungeon crawlers and are lucky enough to have found this gem, you're in for a treat. This looks and plays a lot like Westwood Studios' games like [i]Eye of the Beholder[/i] (1991) trilogy and [i]Lands of Lore: The Throne of Chaos[/i] (1993) or Sir-Tech's [i]Realms of Arkania: Blade of Destiny[/i] (1992) so that should be reason enough to pick it up. I feel like this game gets a lot more right than it does wrong, and I'm only 13% through it and I'm recommending it because I've tried out so many dungeon crawlers that weren't what I was looking for. I really enjoy the pacing, the game's system, its simplicity but ultimately its presentation and atmosphere. This game is low-res looking which gives a nice cozy VGA feeling, especially when paired with a wrapper to put some CRT shaders on it to soften the jaggies. While I would like more granular key binding customization, hot keys and the like, those are wishlist items. Not going to rattle on, it's worth the price of admission as is.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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