
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $253.5K — a different platform, not this one.
The free prologue for The Darkest Tales is available on GOG.COM. You can download it here Join a stuffed bear named Teddy on this gloomy and sinister adventure to rescue his owner, Alicia, from the realm of dreams and distorted childhood fantasies. Who else will fight for the life of the girl, now grown-up, if not her long-forgotten and dusty toy? The Darkest Tales is a complex and compelling adventure, full of familiar characters and fairytale landscapes. Over the course of the journey, you’ll have to come face-to-face with the difficult questions of life more than once. Happily Never After You’ll meet familiar characters from your childhood, but the reunion isn’t likely to be a happy one. The gingerbread men are out for blood, Sleeping Beauty seems to be a couple centuries behind on sleep, and the Little Mermaid looks more like a sea witch than an innocent child of the waves. Teddy Scissorpaws As it turns out, our hero is a jack-of-all-trades. He crafted a bow and melee weapons from a pair of scissors and uses needles as powerful arrows and grappling hooks. All’s fair in a fight against the forces of evil. Ahead lies only darkness Each level takes place in a recognizable, but distorted fairytale world rife with combat, obstacles, and secrets. On this journey you will gain experience, master and branch out your skills, and overcome a multitude of challenges — from fighting blood-thirsty rubber duckies to exploring the giants’ castle in the clouds. The Darkest Tales is a game with deep and mysterious lore. As you progress and defeat monsters, you’ll unveil the mysteries of this nightmarish world. How will this tale end? It’s up to you to decide.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
10 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
10 on sale4 answered “not sold”1 we did not ask
The 4 “not sold” markets are read from the GOG price pass of Sep 4: that day the store answered for this game elsewhere and gave no price in those. The 10 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 1 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
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Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Steam only; GOG, Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
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