
At the close of the Iraq War, Special Forces hunting for weapons of mass destruction unearth something far deadlier – a buried Sumerian temple containing a nest of unearthly creatures. To survive the night below, they must forge a brotherhood with their enemies from the world above.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.14/day in the week to Jul 30 → 4.57/day in the week after.
About




Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 11Kreviews | 89% | — | $3.2M |
| $29.99 | 10.3Kratings | 86% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 931 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Мне игра понравилась. Сразу вспомнил сериал Любовь Смерть и Роботы, 8 серия 3 сезона, где морпехи в пещерах нашли Ктулху. А вообще это странная помесь Хищника, У Холмов есть глаза, Чужой, Дракула и сериал Друзья. Единственное у меня остались вопросы, на которые ответа пока не понял. Далее Спойлеры к сюжету: 1. как так получилось, что генератор взрывается, и при этом свет везде работает? 2. как так выходит, что экспедиция 40х годов как-то вошла в пещеры и храм, а этого входа нам не показали? Ведь через него выйти можно. 3. Как так получилось, что морпехи брали с собой гранаты с фосфором, а их использовали едва ли пару раз за сюжет? 4. как так вышло, что древние пришельцы вампиры, будучи слепыми существами с сонарами вместо органов обоняния, смогли соорудить помещение/космический корабль в хорошо прорисованными изгибами. Я так и представляю себе их планету, где Петрович Вампир на завод ходит, ипотеку платит за пещеру, и выпиливает на станке болты для постройки космического корабля. 5. Как вышло, что храм, будучи в пустынных степях, что нам показали в прологе, оброс скалами с пещерами, причем даже статуи не сильно пострадали? 6. Как так получилось, что в 2003 году СШАшевцы были в Ираке и искали оружие Саддама, но при этом когда военные нашли наркотики, они не стали его по линии ЦРУ распространять?
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Japanese, Korean, Portuguese - Brazil, Russian*, Simplified Chinese, Spanish - Latin America +1 more
Hours played at review time, across 934 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
fun game good time tho my son got two people killed because he didnt like rachel but somehow didnt get her killed
Zerando o jogo percebe-se que ele foi feito com muito carinho!! historia cativante muito bem feita e contada, personagens incríveis com personalidade, final épico com todos os sobreviventes, escolhas e situações tensas do início ao fim, mortes brutais, construção de relacionamento com cada personagem tem importância no decorrer do jogo, monstros assustadores e sanguinários que te perseguem sem parar, e ainda tem que usar 100% do cérebro pra manter o grupo vivo porquê o jogo sempre testa sua inteligência e atenção no meio do caos então.. Escolha com muuita sabedoria!! Pra mim, é uma das melhores historias da franquia, vale muito apena comprar!! (Ps: Final com todos os principais vivos é ABSOLUTE CINEMA!!)
10 mam iz 10
Интересная игра, выбирал все по логике, а выжило какого то ♥♥♥ 2 типа, хотя делал все разумно (по логике говно, делал все без намеков на смерть). Слишком маленькая для 20 долларов, но я брал по скидке. Хорошая оптимизация, на моем пк в средне-высоких хорошо пошла.
С таким спецназом и врагов не надо.
A war movie that resolves its war by introducing something worse, and it works. Half the branching never announces itself. No prompt, no timer, no menu: you looked at the wrong thing, or trusted the wrong person, and the story took another road without telling you. Nothing collects right away either. The consequence turns up an hour later, long after you've forgotten the cause. Everyone can walk out alive, everyone can die, and it will be your fault specifically. Best entry in the anthology by a distance.
ОS: Windows 10 CPU: 14th Gen Intel(R) Core(TM) i9 14900KF @ 3.20GHz RAM: 32 Гбайт GPU: NVIDIA GeForce GTX 5070 12GB House of Ashes RU: Ниже я распишу плюсы и минусы для самой себя, если ваша оценка отличается от моей, то это здорово, вывод основан на моем опыте от игры. ✔️ ПЛЮСЫ: 📈 Атмосфера и сеттинг. Игра мастерски передаёт дух хоррора в древних руинах и подземных лабиринтах Ирака, создавая постоянное напряжение. 📈 Интерактивное кино с нелинейностью. Сюжет ветвится в зависимости от решений игрока, что повышает реиграбельность и интерес к альтернативным концовкам. 📈 Кинематографичность и режиссура. Отличная постановка сцен, работа камеры и актёрская игра делают прохождение похожим на просмотр качественного фильма ужасов. 📈 Разнообразие персонажей. Каждый герой обладает своим характером, что влияет на динамику группы и развитие событий. 📈 Кооперативные режимы. Возможность проходить игру с друзьями (как локально, так и онлайн) добавляет эмоций и веселья. 📈 Неожиданные сюжетные повороты. История держит в напряжении до самого финала, а некоторые сцены действительно способны удивить. 📈 Визуальный стиль и графика. Детализированные локации, качественная анимация и эффекты создают эффект полного погружения. 📈 Мрачная мифология. Игра опирается на древние легенды и мифы, что добавляет глубины и оригинальности сюжету. ❌ МИНУСЫ: 📉 Слабый искусственный интеллект. Враги и союзники часто ведут себя нелогично, что может разрушать атмосферу и вызывать раздражение. 📉 Клишированные элементы хоррора. Много классических «скримеров» и предсказуемых пугающих моментов, которые не всегда пугают, а скорее утомляют. 📉 Ограниченный геймплей. Большую часть времени игрок смотрит кат-сцены и делает выборы, а активных действий мало. 📉 Не всегда логичные последствия решений. Иногда исход событий кажется случайным или не связанным с предыдущими действиями игрока. 📉 Технические недочёты. Встречаются баги, проблемы с анимацией и озвучкой, особенно в переизданиях. 📉 Линейность в рамках эпизодов. Несмотря на ветвления, структура игры остаётся довольно жёсткой, а свобода действий ограничена. 📊 ИТОГ: House of Ashes — это атмосферный интерактивный хоррор с сильной постановкой и интересным сюжетом, который понравится поклонникам жанра и кооперативных игр. Однако слабая реализация ИИ, клишированные приёмы и ограниченный геймплей могут разочаровать тех, кто ждёт большего вовлечения и глубины. ⭐️ СУБЪЕКТИВНАЯ ОЦЕНКА: 7/10 House of Ashes EN: Below I will write down the pros and cons for myself, if your rating differs from mine, then it's great, the conclusion is based on my experience from the game. ✔️ ADVANTAGES: 📈 Atmosphere and setting. The game expertly captures the spirit of horror in the ancient ruins and underground labyrinths of Iraq, creating constant tension. 📈 Interactive cinema with non-linearity. The plot branches depending on the player's decisions, which increases replayability and interest in alternative endings. 📈 Cinematography and directing. Excellent scene setting, camera work, and acting make the passage feel like watching a high-quality horror movie. 📈 Variety of characters. Each character has his own character, which affects the dynamics of the group and the development of events. 📈 Cooperative modes. The ability to play the game with friends (both locally and online) adds emotion and fun. 📈 Unexpected plot twists. The story keeps you in suspense until the very end, and some scenes are really capable of surprising. 📈 Visual style and graphics. Detailed locations, high-quality animation and effects create the effect of total immersion. 📈 Dark mythology. The game is based on ancient legends and myths, which adds depth and originality to the plot. ❌ CONS: 📉 Weak artificial intelligence. Enemies and allies often behave illogically, which can destroy the atmosphere and cause irritation. 📉 Cliched horror elements. There are a lot of classic "screamers" and predictable scary moments that are not always scary, but rather tiring. 📉 Limited gameplay. Most of the time, the player watches cutscenes and makes choices, but there is little active action. 📉 The consequences of decisions are not always logical. Sometimes the outcome of events seems random or unrelated to the player's previous actions. 📉 Technical issues. There are bugs, problems with animation and voice acting, especially in the re-releases. 📉 Linearity within episodes. Despite the ramifications, the structure of the game remains quite rigid, and freedom of action is limited. 📊 SUMMARY: House of Ashes is an atmospheric interactive horror game with strong staging and an interesting plot that fans of the genre and cooperative games will love. However, weak AI implementation, cliched techniques, and limited gameplay may disappoint those who expect more engagement and depth. ⭐️ SUBJECTIVE RATING: 7/10
Просто обоссанная голимая неиграбельная залупа. Мамке разработчика большой привет!!!
[h1]Grade: C[/h1] [b]The Dark Pictures Anthology: House of Ashes[/b] is a solid entry in the series, but it's also one that leaves a lot of potential on the table. The premise — American soldiers and Iraqi insurgents forced to band together against an ancient supernatural threat — is genuinely compelling on paper, and when the game leans into that idea, it shines. Unfortunately, it doesn't lean into it nearly enough across the full runtime. [quote]The enemy of my enemy, is our enemy.[/quote] [h2]What Works[/h2] [list] [b]Jason and Salim's relationship[/b] is the clear standout — the writing finally finds its footing here [b]Salim[/b] is easily the best-written character in the entire game, full stop The American-vs-Islamic-conflict backdrop is handled with more nuance than expected — two soldiers from opposing wars learning to see each other as just that, [i]soldiers[/i], is the emotional core the rest of the game wishes it had [b]Into the Sunset[/b] and [b]Semper Fi[/b] hit because that dynamic was earned [/list] [h2]What Doesn't[/h2] [list] The central love triangle feels [b]forced and underwritten[/b] — it never earns the weight the script wants it to have Monster design is generic — nothing here reinvents or even really refreshes the supernatural horror formula The ending undercuts its own mythology, turning what should be a haunting reveal into something oddly [b]mundane[/b] [b]Gunplay immersion is broken[/b] by what feels like infinite ammo in every combat sequence — there's zero tension when resource scarcity isn't a factor [/list] [b]Bottom line:[/b] House of Ashes has one genuinely great relationship buried in a story that doesn't fully support it. Salim alone almost carries the back half of the game. Worth playing for that bond and the wartime backdrop — just don't expect the horror or the romance to keep pace with it.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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