
At the close of the Iraq War, Special Forces hunting for weapons of mass destruction unearth something far deadlier – a buried Sumerian temple containing a nest of unearthly creatures. To survive the night below, they must forge a brotherhood with their enemies from the world above.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.14/day in the week to Jul 30 → 4.57/day in the week after.
About




Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 11Kreviews | 89% | — | $3.2M |
| $29.99 | 10.3Kratings | 86% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 931 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The Dark Pictures Anthology: House of Ashes — это интерактивный хоррор с элементами survival horror, разработанный британской студией Supermassive Games и выпущенный Bandai Namco Entertainment 22 октября 2021 года. Игра является третьей частью антологии The Dark Pictures и вдохновлена историей месопотамского царя Нарам-Суэна, проклятого богами. Сюжет переносит игроков в Ирак, 2003 год. Отряд американских морпехов в сопровождении агента ЦРУ Рейчел Кинг отправляется на поиски фабрики химического оружия у подножия горы Загрос. Вместо оружия они находят древний месопотамский храм, в который проваливаются во время землетрясения. Вместе с иракским солдатом Салимом им предстоит объединиться перед лицом общей угрозы, столкнувшись с настоящей инопланетной хтонью, пробудившейся из глубин. Геймплей House of Ashes — это классическое интерактивное кино с минимумом свободы, но с максимальной ответственностью за каждое решение. Вы управляете пятью главными героями, чьи судьбы полностью в ваших руках. Каждое принятое решение, каждая сказанная фраза или даже молчание могут привести к гибели персонажа или открыть новые ветки сюжета. В игре изменилась камера: теперь она не фиксированная, а заплечная, повторяет движение за персонажем. Появилась возможность настраивать уровень сложности — как общий, так и отдельно для QTE. Исследуя мрачные коридоры храма, вы будете находить скрижали и секреты, раскрывающие тайны древней цивилизации. А кооперативный режим, как для локальной игры на одном экране, так и онлайн, делает прохождение ещё более захватывающим. Графика, выполненная на движке Unreal Engine 4, создаёт реалистичную и пугающую атмосферу. Разработчики использовали технологию захвата движения, чтобы оцифровать живых актёров. Детализированные лица, качественная анимация и проработанные эффекты освещения погружают в мир подземного храма. Звуковое оформление играет ключевую роль в создании напряжения: каждый шорох, каждый крик в темноте заставляет сердце биться чаще. Игра получила множество положительных отзывов: её хвалят за захватывающий сюжет, живых персонажей и атмосферу, но критикуют за технические шероховатости, тесные локации, где камера часто мешает обзору, и за некоторые спорные сюжетные повороты.
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Japanese, Korean, Portuguese - Brazil, Russian*, Simplified Chinese, Spanish - Latin America +1 more
Hours played at review time, across 934 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
可以
这一代给我的感觉是已经脱离了恐怖游戏,玩下来一点都不恐怖,代入感不如前代。
Wow, was soll ich sagen, ich mochte bereits die ersten beidem Teile sehr, aber dieser hier hat für mich persönlich noch richtig einen draufgesetzt. Es hat mich super unterhalten, war spannend und aufregend. Für mich besser als ein TV-Abend, weil es sich wie ein Film spielt. Und was ein gut umgesetztes Setting. Das mit dem Tempelsystem, sooo cool. Top Grafik und man hat das Gefühl direkt mit dabei zu sein. Habe ich die richtigen Entscheidungen getroffen, hat es Auswirkungen das ich nicht alle QTE geschafft habe, puuhh noch leben alle, was wird noch passieren und schon halte ich wieder den Atem an, weil es einfach nur aufregend ist. Was eine tolle atmosphärische Fahrt für mich ganz großes Kino. Habe nun mit der Alternativen Version (nach dem ersten Durchgang möglich) angefangen und schon zu Beginn ist einiges aus einer anderen Perspektive. Da beim ersten Durchgang alle überlegt haben werde ich mal andere Entscheidungen treffen. Mal schauen, was da so abgefahrenes wieder passiert. Für mich absolut empfehlenswert. Ich werde diese Anthologie weiter begleiten
Very sad that the friend's pass doesn't work. I don't know if im completely stupid but I tried everything and you just cannot play with a friend who doesnt own the game. Very disappointing.
This was a weird one for me. It's a "horror" game in the same way Resident Evil 5 is. In other words, it's not a horror game. The writing here is also really inconsistent. The characters' personalities fluctuate on a scene-by-scene basis, which makes it hard to get invested in them. There were some interesting narrative swings towards the end, though, and those were enough to push me to finish the game. All in all, House of Ashes is a game that sometimes intrigued but never impressed me.
谁懂我玩错一路错后知后觉才知道把好友通行证给整通关的救赎感,对于本作我个人其实是不太喜欢的,四部里面最脱离现实主义的一部,装神弄鬼变成物理鬼了,物理鬼就算了还能物理攻击,完全没了本系列该有的恐怖气氛,我只能说喜欢战斗爽的肯定很喜欢本作,所以本作成为了黑相集四部曲中大受好评的一部,奈何几位主角塑造得还是很到位的,特别是两大男主一位金发帅气,一位英勇善战,但在我心里黑相集四部曲2>4>1>3
10 mam iz 10
Игра "The Dark Pictures Anthology: House of Ashes" интересная но не самая лучшая среди всех "The Dark Pictures" так как версия "The Dark Pictures: Little Hope" мне больше понравилась но это уже индивидуально для каждого а так именно для этой части 6/10
[h1]Grade: C[/h1] [b]The Dark Pictures Anthology: House of Ashes[/b] is a solid entry in the series, but it's also one that leaves a lot of potential on the table. The premise — American soldiers and Iraqi insurgents forced to band together against an ancient supernatural threat — is genuinely compelling on paper, and when the game leans into that idea, it shines. Unfortunately, it doesn't lean into it nearly enough across the full runtime. [quote]The enemy of my enemy, is our enemy.[/quote] [h2]What Works[/h2] [list] [b]Jason and Salim's relationship[/b] is the clear standout — the writing finally finds its footing here [b]Salim[/b] is easily the best-written character in the entire game, full stop The American-vs-Islamic-conflict backdrop is handled with more nuance than expected — two soldiers from opposing wars learning to see each other as just that, [i]soldiers[/i], is the emotional core the rest of the game wishes it had [b]Into the Sunset[/b] and [b]Semper Fi[/b] hit because that dynamic was earned [/list] [h2]What Doesn't[/h2] [list] The central love triangle feels [b]forced and underwritten[/b] — it never earns the weight the script wants it to have Monster design is generic — nothing here reinvents or even really refreshes the supernatural horror formula The ending undercuts its own mythology, turning what should be a haunting reveal into something oddly [b]mundane[/b] [b]Gunplay immersion is broken[/b] by what feels like infinite ammo in every combat sequence — there's zero tension when resource scarcity isn't a factor [/list] [b]Bottom line:[/b] House of Ashes has one genuinely great relationship buried in a story that doesn't fully support it. Salim alone almost carries the back half of the game. Worth playing for that bond and the wartime backdrop — just don't expect the horror or the romance to keep pace with it.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
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