
THE CORRIDOR is a 20-30 minute experience about the relationship between player and game.
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 51 reviews with recorded playtime.
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Absolutely worth it. ~30 minutes for one playthrough, maybe a couple of hours for all achievements. I got it for full price, but <$1 during the summer sale... got it for all my friends.
Good experience
Meus amigos ficaram bravos por aparecer notificação pra eles toda hora de eu eentrando nesse jogo
Tiresome.
好玩
very good game, would click the button again 10/10
купите это
fun and funny experience. short and sweet - wish we had more risk takers in the industry!
trolling game worth a try at your free time it takes around 25min to finish the game
[h1] "There Is No Game" meets "The Stanley Parable" [/h1] That is how I would word this game, and in 2026, sometimes we just need a laugh. This game, is an experience that, as basic as it sounds, is walking down a Corridor, and pushing a button. However, in this game, I: +Dated said Button +Went to therapy +Experienced the making of a game +Changed genres to a FPS +Saw the hard work of someone who just wanted to make a game that they are passionate about. Thomas Mackinnon, if you ever make another game, I would be more than happy to play it if you keep this genre of game alive. You did amazing, and should be so proud of yourself. Great game, great experience, and fantastic work, and all it took to enjoy your game, was to accept it, and push that button.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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