
THE CORRIDOR is a 20-30 minute experience about the relationship between player and game.
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 51 reviews with recorded playtime.
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
yes good good yes
THE BEST ♥♥♥♥♥♥♥ GAME EVER (:
A really charming game! I played and got all achievements in 45 minutes and I'm not planning to refund it. THE CORRIDOR is like a Stanley Parable, although I have never played Stanley Parable so this was my first experience of something like it! The Cardboard Man (with a cardboard plan) is a great character, just like this game, and for the price I recommend it to everyone!
This is quite silly and very short, but I think it is worth the asking price if you like short meta narrative experiences. The achievements were also quite nicely done to make going back through a separate time worth doing, despite the story remaining the same.
Button
Really fun and short game :) liked it a lot!
I'm so pleased I picked this up when I bought It Takes A War because this really touched me. I am a game designer as well as an avid gamer and the thing I struggle with the most is the idea that someone might hate my game, that whole "What's the point of even trying if my creation just sucks anyways?" feeling that I get whenever I make any art and then attempt to show it to people. This starts out fun and silly and then it really struck a nerve for me and it became incredibly relatable. I am so glad I checked this out, it really made my day.
#thecorridorsucks
sexy
cool
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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