
Multi story collection, experience many different nightmares, integrate physics, plot, battle and other rich content, and provide horror games with continuous content updates.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: Simplified Chinese, English**languages with full audio support
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I had a lot of expectations when launching this game as the store page led me to believe this would be some sort of an anthology horror series. The translation is one of the weirdest I have seen in a video game. The other language available is Japanese so Alaska is probably a foreigner and not a native English speaker. The selection text for graphics is way too strange. Wonder if Google Translate was used for this - I assume it can translate sentences wrongly if there is no context, at all, even in English. In any case following the weird translation you have two levels available. One is a sort of tutorial with room after room teaching you of the controls. That are... weird, to say the least. Objects can go into our right and left hand, separately, and a separate key allows them to change hands. When launching the second stage (taking place in a hotel) I saw no use of this mechanic since I mostly picked up keys to open doors. But to open said doors I needed to open the inventory and select the key. 3 options to choose from: putting them into your left and right hand or using them. What's with this weird hand mechanic?! In the hotel we pick up the phone at the reception. You can immediately understand the voice acting is an AI-generated speech where the audio and the subtitles do not always match. Then you go from one room to the next only to get more keys and pick up pieces of paper reading some weird text. Again, bad translation but not with lots of typos just strange expressions. The store page focuses too much on the technical aspects of [i]The Collector[/i]. Utilising UE5 is commendable but the whole game looks like a tech demo and it appears to be unfinished. It is nice that it is free but I came for the story and didn't find any coherent one. The developer has another game released last year but only in Early Access that hasn't since a single update since last December. I'd rather play a bad walking sim than an unfinished one.
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Hours played at review time, across 22 reviews with recorded playtime.
It seems as though they've released an unfinished game without saying so. I made it to 5/6 areas complete and then reached a gate with the text "please wait for thr update". I retraced my steps and confirmed there was nowhere else to go, so I'm left to assume this game can't be completed at this juncture.
可能是我太肤浅,没发现这游戏的优秀之处。
[h1]前言[/h1] 游戏讲的是从事超自然研究工作的主角调查一处因超自然生物活动而被封锁的村庄,地图根据不同的危险等级分为6个区域,我们将扮演主角,以第一人称的视角探索这个恐怖的地方。本来我以为我要经历一场恐怖的逃杀与探索,但是实际游玩体验却没有按照剧本这样走。 游戏的玩法主要是探索,根据右上角发布的任务,探索该区域,完成任务后解锁下一个区域。 首先是出生的房间,从床上起来之后,看到查阅联系人的任务之后在,做这个任务(注意,不光要看联系人,还要看一下邮件,电脑所有能互动的地方就这两个,能获取的内容有些少)。在电脑页面操作之后退出,人物不会在原地,而是走到窗户旁边或是白板前,有些bug吧。 在进入地图后,地图整体的是黑漆漆的,由于人在黑暗中的趋光性,人会靠近光源,而且会依赖唯一的光源—手电筒。手电筒是有时间的,需要更换电池,这点对初玩者特别不友好。开局的加油站浪费了大量的时间,虽然有很多建筑,但是被封锁的地方很多,凡是能进去的房间都是有物资的,没物资的全给你封住了,太刻意的引导反而缺少了探索的味道。之后不知道是不是因为bug,我收集了第二个区域的所有资料,到了铁门处也提示我收集完全了,甚至还提示我被追杀了。但是我就是不能跨过铁门打开的空气墙。我以为是有一处剧情杀的安排。然后我回去找怪物,我知道怪物的地方,一栋房子的三层阁楼,怪物是透明的,扭曲的空间隐约能看到怪物的身形。但是它一动不动,也不追我。 在找作者反映了一些游戏体验和bug之后,作者也在凌晨一点发布了更新,我这个时候正好看到了开始游玩变更新按钮。之后又进游戏体验了一下,多加了物品的显示,使得物品更加显眼。增加了消耗品电池和照明棒的获取数量。但是显示物品数量的UI这个时候又出了问题,不显示了。全程开着相机,我连路都记得很清楚,从第一个区域去第二个区域我用了2%的电量。之后探索也见到了预告片中骷髅柱子。怎么说呢?游戏的内容慢慢地在放进游戏中来。 [h1]总结[/h1] 由于游戏没有存档功能,我一共玩了三遍,都卡在第三区域门口。游戏优化有些问题,游戏一开电脑风扇就狂转。根据作者的话“由于学业压力, 很抱歉没法提供完整的剧情体验,但这并不意味着不会有后续的正式作品,请不要对此产品抱有太大的期望,它无论从设计、做工等方面都无法作为本故事(背景)的代表,也不代表作者的真正实力“。从这句话,我能理解作者时间的不充裕,感受到了游戏作者对自己游戏的不自信,别自己给自己游戏打上差评,别辜负了故事作者。看到作者还在不断地完善作品,还是给个好评支持一下吧。 [code] [h1]欢迎关注 [b][url=https://steamcommunity.com/groups/luanqibajiao]乱七芭蕉[/url][/b] 鉴赏家[/h1] 欢迎各路 [strike]肥宅、哲学家、LSP、绅士[/strike] 大神和小白加入我们:[url=https://steamcommunity.com/groups/luanqibajiao][b]乱七芭蕉[/b][/url] 一起分享乱七芭蕉的 [strike]福利资源[/strike] 游戏经验:[b]Q群774704264[/b] [/code]
Escape from the room in supernatural conditions! Try to get out - without falling into the clutches of ghosts! [b]Pros:[/b] + Graphics + UE5 + Optimization + Availability: The game has become completely free + Multiple stories [b]Minuses:[/b] - Dialogue subtitles merge on the background of objects - Not the most convenient control - Problems with lighting [b]Total:[/b] It seems like I want to say that indie development was a success. After all, it has pretty good graphics, no bugs, and even has some kind of plot. But everything is done rather carelessly. Inconvenience in management catches the eye. Boring tasks. Tasks that the player himself must guess. Lighting problems. I don't see how this could ever be sold. What is remarkable is that the game has positive reviews from Chinese players, which looks more like an app rating cheat than real reviews for the game. I don't recommend this game because of the incompleteness. It is worth waiting for the author to eliminate the errors and make the final.
Çok hikayeli koleksiyon, birçok farklı kabusu deneyimleyin, fizik, olay örgüsü, savaş ve diğer zengin içerikleri entegre edin ve sürekli içerik güncellemeleriyle korku oyunları sağlayın.
The game barely works, you cant change any settings, and the controls are kinda wonky, if someone fixed the interface it might actually be halfway decent
Good boy!
超级好玩!玩了停不下来!明天都要玩3.4个小时!前面不是我的真心话!给我钱我都不想玩的垃圾游戏.!!!
[h1]Before I played The Collector, I had a small pp, no friends, no gf, depression, and no life. These things havent changed, but the game is pretty good[/h1]
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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