
The Chosen Warriors is a new old school side scroller beat 'em up inspired by games like Golden Axe and Knights of the Round.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]KART KAZANMA OYUNU[/h1] Bu oyun tam bir kart kasma oyunudur! Ülkemiz şartlarında oyuna artık para yatırmak lüks sayılıyor. Bu yüzden oyuncular sanal ticaretlere atıldı. Bunlardan birisi de steam üzerinde kart kasarak paranızı katlamak, ve ben incelemelerimde tamda buna göre olan oyunları bulunduruyorum eğer paranızı iki veya üç katına çıkartıp oyun sayınızın artmasını istiyorsanız profilimi ve diğer incelemelerimi takip edebilirsiniz.
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Честно говоря, я не думаю, что кто-то вообще заинтересуется этой игрой с полным ценником в 30 рублей, но с учетом в основном положительных отзывов у этой игры, хочу прояснить пару вещей. Само собой, что ждать что-то особенное в хорошем плане от игры при таком ценнике не стоит, но все же игра могла бы быть сносной, если бы разработчики поправили несколько вещей. Игра не воспринимает мышь и ее нельзя использовать для управления в игре. При этом клавиши управления не самые удобные и, хотя их и можно номинально переназначить, почему-то это можно сделать не на все кнопки - к примеру нажатие Ctrl и Shift игра распознает, но назначить на них бег нельзя. Но основная проблема - абсолютно кривые хитбоксы, когда вы можете стоять вплотную к противнику и впустую махать своей оглоблей, тогда как противник достает вас без проблем с куда большего расстояния. Или еще лучше - лучник стреляет в вас от края экрана, а вам даже подойти к нему не дают какие-то невидимые стенки..... В общем-то судя по статистике достижений, если игру и покупают, то только ради карточек за цену в 8 рублей по скидке.....
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Languages: English, Spanish - Spain
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Петиция Если тут наберется несколько наград то таких шедевральных игр не будет в стиме
The Chosen Warriors is an unabashed, lazy ripoff of Golden Axe (Copyright Sega, 1989). Many lazy "amateur" developers don't pay attention to their obligations under copyright law, and often steal the ideas of actual, real game developers without credit, such as the "developer" here has done. At this stage no legal action has been taken by Sega against the "developer" here, but it's never off the table, as previous copyright law cases have shown. Putting aside the unethical intellectual bankruptcy of stealing someone else's game concept for profit, this is also breaking that unwritten law of stealing other people's game ideas... you should at least try to do better than the game you're ripping off. The Chosen Warriors is considerably worse than Golden Axe. This is extremely badly made, with sloppy, clunky controls. It looks a lot like the game assets are asset flipped, there's no mention of the asset creators in the game credits, so we are left to trust the "developers" of this garbage when they tacitly claim these assets as their own creation. As always, however, we should be suspicious when we have reasonable looking assets on a completely garbage game. This looks a lot like some guy spent a weekend mucking around with a Unity beat 'em up arcade brawler template and decided to publish the thing on Steam. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. The developers didn't design the game for modern gaming PCs, as such the display resolution caps out at 1080p, a very low resolution that became mainstream back in 2006 and became obsolete when 4K entered the mainstream in 2014. The game simply won't look right on modern gaming displays due to this failure on the part of the developers. Bewilderingly, the game doesn't include proper audio controls, so you can't turn off the annoying background music, you'll need to alt+tab out and stop the music using the Windows sound mixer. This is obviously not okay and it's unclear why the developers chose not to include this basic feature. To make matters worse, there's no mouse input, despite this being sold on PC as if it were a PC game. This is unacceptable and somewhat insulting to PC gamers. It's a good demonstration of the poor attitude the developer has towards PC gamers, and this attitude has resulted in yet another defect in this game. These technical defects push this game below acceptable standards for any modern PC game. You don't have to take my word about how bad the game is, we can measure the interest in a game by how much people bothered to play it. The Chosen Warriors has achievements, and they show us a very clear picture that the game absolutely failed to capture any interest from gamers. The most commonly and easily attained achievement is for completing the tutorial, trivial to achieve, but less than 1 percent of players bothered to get that far before uninstalling the game. That's a tiny, tiny proportion of gamers who even bothered with this. Ouch. Reviewing SteamDB to check how popular this game was with players reveals a surprise... there's a very healthy spike in player counts for the game. But this only happened once, and isn't consistent with the achievement stats, that show less than 1 percent of players bothered playing the game for any reasonable amount of time. How is it possible for this game to have so many concurrent players who didn't bother engaging with this game? Trading cards. People will use card idling software to collect the cards and sell them, but this won't trigger any achievements in-game. That tells us people only really bought this game for trading cards, and that's a damning indictment of the woeful quality. A closer look at the numbers shows the game just has a couple of players every week running up the game and idling it for cards, then deleting it. We must ask how it benefits gamers for there to be so many games like this, with no merit as a serious game, that only generate sales from people idling and selling the trading cards. The Chosen Warriors is relatively cheap at $1 USD, but it's not worth it. Given the defects and quality issues with the game, coupled with the unrealistic price, this is impossible to recommend. This is also competing with over 9,000 free games available on Steam, many of them far better than this paid product.
I am 32 years old. My ex-wife and I have a daughter together, and we adopted our son together. Both are now 4 years old. When we were going through our separation, I felt lost and unhappy. I was self-destructive. One day, I was so angry with everything spiraling out of control that I punched a concrete wall in a moment of overwhelming emotion. This resulted in breaking my fifth metacarpal in my right hand—the hand I worked with, played games with, and used to carry my children to bed—the hand I desperately needed to ensure I could continue providing. Upon learning the severity of the self-inflicted damage, I became almost suicidal. Keep in mind that just a few months before this, I was the happiest man, with no history of depression or anxiety. I had never experienced anger outbursts, nor was I the type to break down and cry, but I was in a tough situation that truly prevented me from seeing the light on the other side. With nothing better to do, I looked for a game I could play WITH ONE HAND while recovering. Somehow, I stumbled upon this game and read some of the comments. I decided it was worth a try... I must admit I didn't beat the game, nor did I play as much as some of you. In fact, I may have played this game for only a day or two. That being said, after doing so, I had a new joy and hope for life. I managed to leave behind the pain and suffering that had been thrust upon me. I could experience the joy and happiness of other people. I relaxed for 5 ♥♥♥♥ minutes listening to this music, long enough to realize that I would be okay. After realizing this, I turned off the game and went back to work. My hand hurt a lot, but I was motivated. I stopped feeling so sorry for myself and became the father I needed to be at that moment, not the weak boy I was behaving like. Today, I am close friends with the mother of my children. We don't fight, argue, or say hurtful things to each other. We are parents and friends. Now I have 3 children. My third child is, wait, ALSO 4 YEARS OLD. The woman I am with was going through a very similar situation at the time of my separation, and we just unexpectedly stumbled into each other's lives. We have been dating for a year and are very happy together. Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today. This silly little game helped me realize that. Thank you.
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Фигня
The Chosen Warriors, developed and published by GoeX GameS, is an indie side-scrolling beat ’em up that pays direct homage to the golden age of arcade brawlers. It evokes memories of classics like Golden Axe and Knights of the Round while trying to carve out its own identity with modern touches and a broad selection of playable heroes. At its core, the game is a tribute to straightforward, skill-based combat, where every punch, kick, and sword swing relies entirely on the player’s reflexes and understanding of the mechanics. There are no level-ups or experience systems here—only pure action and the satisfaction of mastering a set of moves through repetition and precision. It’s the kind of game that reminds players of crowded arcades and the thrill of cooperation, stripped of modern distractions, focusing instead on the immediacy of combat and timing. The game begins with an impressive roster of twelve warriors to choose from, each with unique strengths and weaknesses. Some are heavy hitters with slow, devastating attacks; others rely on agility and quick combos to outmaneuver enemies. This variety gives the game a sense of depth, as experimenting with different fighters encourages players to discover new ways to approach each level. Every hero starts fully equipped with their skill set, which means that mastery—not grinding—is the only way to improve. The Chosen Warriors forgoes the comfort of gradual progression and demands that players learn through trial and error. It’s a design choice that can be refreshing for those who miss the purity of classic arcade design, but it may also alienate players looking for modern conveniences like stat upgrades or persistent progression systems. Combat is simple to learn but deceptively challenging to master. Attacks, special moves, and dodges form the foundation of the gameplay, while spacing and crowd control become essential as the number of enemies increases. The fighting feels deliberate and weighty, with every strike needing to be timed carefully. Unlike many modern beat ’em ups that rely on flashy combos or intricate input systems, The Chosen Warriors prioritizes positioning and rhythm over complexity. It’s a system that rewards discipline and memorization, as players must learn how to handle specific enemy types and exploit openings in their attack patterns. When the action flows smoothly, it captures the addictive momentum of old-school brawlers, where clearing a screen of enemies through pure skill provides a sense of earned triumph. The game’s structure encourages replayability through branching paths and multiple difficulty modes. Each route presents slightly different enemies and encounters, offering small variations that make repeat playthroughs worthwhile. Players can also test themselves in a variety of modes, from classic arcade challenges to cooperative play. The ability to fight alongside a friend locally brings out the nostalgic energy of its inspirations, transforming an already challenging game into a lively co-op experience that thrives on teamwork and shared strategy. The cooperative design ensures that the game retains that familiar social dynamic where coordination and timing matter as much as reflexes. It’s in these moments—when players are fending off hordes together—that The Chosen Warriors feels most alive. Visually, the game’s presentation leans heavily toward simplicity. It adopts a low-poly art style with modest detail and basic textures that feel more functional than stylish. The environments are clean but repetitive, and character animations, while serviceable, often lack fluidity. Despite its visual limitations, the clarity of the art direction helps maintain readability during chaotic battles, ensuring that the player always knows where their character stands in relation to enemies and hazards. The minimalistic approach suits the game’s retro ambitions, though it occasionally feels too plain for its own good. Sound design follows a similar path—punchy, upbeat, and evocative of old arcade machines, but not particularly varied or memorable. The music complements the action well enough but fades into the background rather than elevating the atmosphere. One of the game’s defining traits is its difficulty. On higher settings, The Chosen Warriors can be punishing, forcing players to rely on precision and timing to survive waves of enemies that grow increasingly aggressive. Boss fights in particular demand awareness and skill, often turning into drawn-out duels that test patience and concentration. The lack of an upgrade system means that victory always depends on mastery rather than statistical improvement. While this design is faithful to its roots, it can also be unforgiving, especially for newcomers to the genre. The game does not offer much in the way of accessibility or adjustable mechanics, making it a title that caters more to seasoned fans of retro-style challenges than to casual players seeking something forgiving or story-driven. In terms of longevity, the branching paths and multiple characters give The Chosen Warriors some replay value, but the experience can still feel repetitive over time. Enemy variety is limited, with many stages recycling the same foes and attack patterns, which can make later playthroughs feel predictable. The inclusion of local co-op helps alleviate this monotony, as playing with a friend injects chaos and energy into what might otherwise be a methodical experience. Still, the absence of online multiplayer or expanded content restricts the game’s scope, leaving it feeling smaller than its potential suggests. The technical side is stable for the most part, though players have reported occasional bugs in earlier builds that have since been patched, improving stability and controller responsiveness. Ultimately, The Chosen Warriors is a love letter to the beat ’em up era, one that succeeds in spirit even if it falters in execution. It captures the essence of classic side-scrolling combat—tight mechanics, skill-based gameplay, and co-op chaos—but lacks the refinement and polish of modern interpretations. Its straightforward design, limited visuals, and repetitive structure prevent it from standing among the genre’s best, yet there’s an undeniable charm in its sincerity. It feels like a passion project built by developers who grew up playing arcade games and wanted to recreate that thrill for a new audience. For players who miss the raw, uncompromising challenge of old-school brawlers, The Chosen Warriors delivers a modest but genuine experience. It may not reinvent the genre, but it remembers exactly what made those classics so addictive: the joy of stepping into battle, learning from defeat, and emerging victorious through sheer persistence and skill. Rating: 7/10
Slaying monsters is more fun than chopping veggies especially when the sword accidentally hits a teammate.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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