
Most FPSes nowadays are just mindless clicker games with guns. The Cerberus Project rejects all of the dumbing down of the last 15 years, and instead builds on the greatest FPS games with unique features such as analog sword movement, original weapons, and new types of enemies. Free demo.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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One of the weirdest games I've ever played, but it sure is fun! https://www.youtube.com/watch?v=wrsjLTRoaho
---{Graphics}--- ☐ You forget what reality is ☐ Beautiful ☐ Good ☑ Gnome. ☐ Bad ☐ Don‘t look too long at it ☐ Paint.exe ---{Gameplay}--- ☑ Gnome. ☐ Good ☐ It‘s just gameplay ☐ Mehh ☐ Starring at walls is better ☐ Just don‘t ---{Audio}--- ☐ Eargasm ☐ Very good ☐ Good ☐ Not too bad ☑ Gnome. ☐ Earrape ---{Audience}--- ☐ Kids ☐ Teens ☑ Gnome. ☐ Human ☐ Lizards ---{PC Requirements}--- ☐ Check if you can run paint ☐ Potato ☐ Decent ☑ Gnome. ☐ Rich boiiiiii ☐ Ask NASA if they have a spare computer ---{Difficulity}--- ☑ Gnome. ☐ Easy ☐ Significant brain usage ☐ Easy to learn / Hard to master ☐ Difficult ☐ Dark Souls ---{Grind}--- ☐ Nothing to grind ☐ Only if u care about leaderboards/ranks ☐ Isnt necessary to progress ☑ Gnome. ☐ Too much grind ☐ You‘ll need a second live for grinding ---{Story}--- ☐ Story? ☑ Gnome. ☐ Average ☐ Good ☐ Lovely ☐ It‘ll replace your life ---{Game Time}--- ☐ Long enough for a cup of coffee ☐ Short ☐ Average ☐ Long ☑ Gnome. ---{Price}--- ☐ It’s free! ☐ Worth the price ☑ Gnome. ☐ Not recommended ☐ You could also just burn your money ---{Bugs}--- ☐ Never heard of ☐ Minor bugs ☐ Can get annoying ☑ Gnome. ☐ The game itself is a big terrarium for bugs
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 21 reviews with recorded playtime.
I shoot gun, rainbow creature explodes. What more can you ask for? also drugs.
drugs other than that the game is fun.
Way too sober to play this ♥♥♥♥
Reading the other reviews, I feel like I missed out on some sort of inside joke, but I can say with certainty that this game would [I]NOT[/I] be fun to play on most drugs. With that out of the way, I wanna start by saying that the store description mentions a free demo as the game originally cost around $20AUD. Whilst that demo is still available, the entire game has gone free-to-play, so it's kinda redundant (Unless you wanna try out an alpha build or something). This is definitely an interesting game, and I think it’s worth playing just as a case study into unique FPS mechanics. The whole thing kinda feels like a psychedelic take on the later Half-Life levels on Xen, from the map design all the way down to the enemies. The interval-based autosave system is intriguing, and works surprisingly well. Even after a full playthrough on 10 second intervals, the save file only takes up about a megabyte of storage, so unless I'm misunderstanding something, I really can’t see any sort of downside to it. The visual design of the arenas isn't as cool as the screenshots may lead you to believe, but many of the layouts and structures allow you to form new and innovative gameplay strategies between each map, which keeps the game feeling quite fresh throughout. In that same vein, the weapons all have their own interesting and unique mechanics. With limited resources and restricted loadouts locked behind player progress, you’ll be switching between at least a select few of these weapons quite an equal amount. The game itself also has quite a lot of content, considering that it’s now free-to-play. The description states that there are 7 large arenas, each lasting between 20 and 50 minutes for 4-6 hours of gameplay. That’s a pretty accurate statistic, which is something I like to see as it indicates that the developers are on a similar skill level to the players. It’s a small detail, but one which I find is lost on many modern-day releases. Some fluid skybox animations or shaders could go a long way, especially if they were reactive to the player/enemy actions, although I know that second mechanic is a big undertaking. Another cool feature would be to have the arenas morph into eachother instead of just cutting to a generic loading screen, but again, I know that’s a big ask. If this were a more popular title, I could definitely see it benefitting from mod support. Perhaps an id Tech remake is warranted? Could even go for Godot if you really want that Cruelty Squad vibe. My only real complaint about the game in it’s current state is in regard to the walking sounds. I know that [I]technically[/i] they’re copyright-free, but I just can’t associate them with anything other than Minecraft. They’re not [i]really[/i] noticeable when engaged in combat, but replacing them is a small change which would ultimately make my personal experience more enjoyable. But yeah, in case it wasn’t super clear, I enjoyed playing this game quite a bit. If it still cost the original price, I may have had different opinions, but that’s not something you need to worry about anymore. It’s free. Go play it.
Günümüzde çoğu FPS, silahlı, akılsız tıklama oyunlarıdır. Cerberus Projesi, son 15 yılın tüm basitleştirmelerini reddediyor ve bunun yerine analog kılıç hareketi, orijinal silahlar ve yeni düşman türleri gibi benzersiz özelliklere sahip en iyi FPS oyunlarını geliştiriyor. Ücretsiz
Сырой и не интересный продукт. Заманили странными текстурами, своего времени не стоит.
"The Cerberus Project: Horde Arena FPS" is a weird experiment in FPS game design and the crux of the experiment is "What if we took a godawfully bad barebones wave survival shooter template in Unity, but put absolutely hideous textures on it?" and the result was totally predictable... it was a complete and utter failure. What a terrible idea. What do you do in the game? Wave survival shooting, but uglier. The graphics aren't great. That's understandably be turn off for a lot of gamers, and it's a big contributor to the failure of the game to attract gamers despite having no up-front cost. Gaming is a primarily visual medium, and if developers want to succeed, they must understand that it's not an area for compromise. You deserve better than compromises. It's free... now, but it wasn't before. The developer was charging $15 USD for this. FIFTEEN BUCKS!!!! Talk about delusions of grandeur. Price barriers, especially on low quality products, can be a direct cause of failure. It's a nice gesture for the game to be given away for free, but it also tells us that the game wasn't good enough to succeed as a paid product. Even though this is "free", it failed to appeal to the 120 million+ gamers on Steam. SteamDB showed the game peaked at just a dozen or so concurrent players, and now there's basically nobody playing it. Even though it's free. This is a dismal public reception, but it's easy to see why gamers rejected it. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? Nope. This isn't worth downloading. While this didn't cost me any money up front, I still feel ripped off.
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