
Most FPSes nowadays are just mindless clicker games with guns. The Cerberus Project rejects all of the dumbing down of the last 15 years, and instead builds on the greatest FPS games with unique features such as analog sword movement, original weapons, and new types of enemies. Free demo.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Trends
Steam followers (game-group members) tracked daily from when we started recording.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $103.5M | 244.7K | 97% | $29.99 | |
| approximately $2.8M | 5.6K | 98% | $19.99 | |
| approximately $854.9K | 1.5K | 90% | $24.99 | |
| approximately $540.1K | 2.5K | 91% | $8.99 | |
| approximately $598.8K | 1.4K | 95% | $19.99 | |
| approximately $195.3K | 654 | 88% | $10.49 |