
Hardcore, co-op (or solo) platformer. Dark Souls makes a baby with Super Monkey Ball. An easy-to-learn, hard-to-master experience to explore with your friends. All inside a vast open world, with each platforming course bringing its own twist.
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About
THE CANON OF BALLS is the hardcore, first-person platforming experience you and your friends have been waiting for. Imagine putting Shadow of the Colossus' PS2 aesthetics and Monkey Ball's gameplay into a blender and mixing them thoroughly. What comes out is an easy-to-learn, hard-to-master open-world multiplayer experience to explore and master together with your friends. A vast open world, with each platforming track bringing its own interesting twist, is waiting for you — all of this with no hand-holding. There are no minimaps, quest markers, or tutorials.
The game can also be completed in offline solo mode. No friends required.
I put a lot of work into the sound design to give the BALLS as much weight as possible, all to create a snappy gameplay experience with memorable juice. The world is fully "handcrafted" to be a non-repetitive, non-modular open world. I purposely didn't build a modular "copy and paste" kit to craft the levels. All of the parkour courses feature a specific idea, twist, or thought to make sure everything feels fresh in a different way. No AI art assets have been used.
From the start, I knew THE CANON OF BALLS should be something to experience with friends. Without setting any rules or multiplayer objectives, the world provides its own platform to give birth to fun, memorable, virtual togetherness. The premise was the good old days of playing Minecraft parkour maps and talking about all kinds of things while you struggled together. You can be competitive and see who reaches a crystal first, or play more cooperatively, navigating together and waiting for each other. The freedom is in the hands of the group, and I can't wait to see how you all choose to play it. The word "co-op" might be a bit stretched for the game, as there are no real mechanics that require multiple players—it all works solo. However, the true social moments are what make this experience so special.
NOW GET IT AND START ROLLING!!!
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Engagement
Reviews
Themes across 326 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Simply a bad game. I don't know why this game is getting praise heaped onto it. "The Dark Souls of Monkey Balls." Maybe if you call your game the Dark Souls of something then it can't be criticized for being unfair. I'm trying not to be too negative, but the only reason I bought this game is because it was packaged with VHOLUME. I assumed it was made by the same developer, but upon further inspection they don't seem to be related. The premise of the game is you're a rolling ball going through a platforming maze. The ball has a certain amount of momentum that accompanies EVERY movement you make and that makes the movement very difficult and unforgiving. That's really the heart of my negative review. The actual gameplay is tedious and is not fun. If you want something that is less tedious and more fun than play VHOLUME.
fun, simple, good
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Languages: English
Hours played at review time, across 326 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Excellent little game, can be beaten in 4 hours but it's a great time especially with friends. Love the aesthetics and sound design, gives off a mix of Shadow of the Colossus and Babbdi in terms of vibes.
speedran the game with one testicle
This is actually a lot of fun, movement is tough but very rewarding once you get used to it.
Very fun game. Can definitely recommend for fans of megastructure and precision platformer games. Great vibe, excellent "feeling", probably really fun with friends (I wouldn't know as I've only played solo so far, but it seems like it would be a great time over voice chat). You are getting more than enough content and quality for the price, with hopefully ever more to come from the community as there is a level editor and workshop for people to upload their own crazy courses! If you are looking at the screenshots or trailer and the style of the game "speaks" to you, BUY IT!
i love licking balls of my friends
great game
I'm giving this game a thumbs up for many reasons but I want to highlight a few. First. THANK YOU FOR HAVING THE ABILITY TO MAKE THE CAGE TRANSPARENT! I suffer from motion sickness a lot and when I first tried the game seeing that cage rolling around for whatever reason was triggering it but then when I saw the accessibility option and tried it I was so pleasantly surprised! Second. I don't know if this was intended or not, but because of the way the movement and jumping works in this game it allows for some sequence breaking that allows you to approach the puzzles in an obscure way. I love devs don't build their game in a way that railroads players but allows for creativity. Third. This Dev nailed making a unique precision platformer. The game is $3 so if you even have the slightest interest you should buy it.
Its exactly what it says it is
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $8.8K | 76 | 62% | $4.99 | |
| $0 | 0 | — | $3.99 | |
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