
The Cabinets of Doctor Arcana is a dark adventure game set inside the haunted mansion of a mysterious magician who vanished several years ago. Resolve a maze of riddles and perplexing puzzles to unlock doors and secret passages, or be doomed to spend eternity trapped inside the inescapable mansion.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Muy buen juego para desafiar la mente con una temática oscura, mística y elegante.
Works pretty good on the Steam Deck for the Intro and Door puzzles have not tested all the puzzles in the game for compatibility but i would assume it would be similar.
Nice adventure with not soeasy puzzles,would be nice if there would be some collectibles .
This game is for those puzzle fanatics who do not mind repetitive types of puzzles. Some are quite challenging, while others, that may at first seem harder, are quite straight forward. My main complaint was that the end was a bit anticlimactic. Okay, more than a bit anticlimactic. One other niggling thing- one or two of the rules for puzzles were quite vague and misleading.
dark atmosphere, lots of puzzles, few HOP
Fun little puzzle game. Some notes: - Creepy atmosphere - Awesome spooky soundtrack. - I love this weird graphical style where the perspective of stuff doesn't quite fit together. Gives the entire thing an otherworldy feel, as if something is wrong. - The puzzles are not overly complex - Very linear. You have to tackle every room in a specific order. Some things I didn't like: - No proper full screen or windowed full screen. - I skipped to puzzles. The "ball pushing" one because it was extremly annoying due to the slow speed, while the solution itsself was quite simple. It would probably less annoying if there was at least a "undo last move" option because one missclick is all to throw the last 10 minutes out of the window. The other one was the very last one because I was entirely sure I had the correct combination but it just wouldn't work and I couldn't figure out why that was. I had a look at the solution ingame (it has a "cheaters compendium" with all the solutions) and my solution was indeed correct, but for some reason I just couldn't press the amulet as described. - The door puzzles got repetitive extremly fast. - There are also a few puzzles that are basically used multiple times, which wasn't particularly exciting. - The puzzles weren't overly difficult, but one or two had a somewhat obscure solution. - The controls of the puzzles where you have to move around tiles made me extremly annoyed a few times. It is barely visible if you have currently selected a tile, so I accidentially moved/turned a tile all the time. It was infuriating. - The screen movement zones could probably be placed a bit better. Going back - back - back for it to suddenly change to side was a bit annoying. I also wish there was an option to only open the inventory with the press of a button as I accidentially opened it so many times. Still, if you like spooky puzzlers you can probably not go wrong with this one. Also, Nox Arcana is great.
Cool puzzles with great atmosphere
Great game in the mode of Myst with lots of puzzles to open secret doors.
For the type of game it is, it is actually what you would expect. For me love these type of games so do not have much to say. If you like working on your own and figuring out puzzles then you will love it, whether it is easy or hard.
In the style of 7th guest but not as difficult. It was a fun play through. It was more puzzle focused than games like The Room but those were fun also.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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