
the cabin game is a 1-4 player, chaotic horror game where you are trapped inside a cabin and the only way out is through a game of cards. Just beware, as the cards you play have a surprising twist on this humble abode...
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About

You are trapped inside this cabin and the only escape is through a game of cards! Use the hands you're dealt to unlock clues hidden throughout the cabin to find the exit. Just beware as the cards you play can alter the cabin around you and have environmental consequences...

Play alone or play with friends
Work together because your lives depend on it! Whether you carry or get carried, everyone's choices impact one another. It's when it comes down to the final hour do you choose to escape together, die together, or every player for themselves.
Player-designed cabin
The cabin game doesn't have a one-size map. The rooms of the cabin are laid out as the game progresses, through design of the players. Be careful how you place rooms because as certain events unfold, early game choices can have late game consequences.
You'll never not NOT be bored
Variety is endless as you never know what events will unfold... or when! The cards are randomly shuffled at the start of every game, making each hand different and every turn can yield unpredictable results!
The Boo Factory
Collect candy as currency and spend it at The Boo Factory! Customize your character, purchase items and pets for your lobby, or buy tricks 'n treats to use in game to mess with your friends!

the cabin game contains strobing and flashing lights that could cause a small percentage of people to experience seizures when exposed to certain lights, patterns, or images.
Genres
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 432 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Think Blue Prince room-drafting meets Jumanji board game consequences and Phasmophobia evidence gathering. The core loop here is genuinely an absolute blast—drawing and laying down room cards at the table, then stepping straight into the actual house you just built to hunt down objectives while surviving whatever monster you spawned. I’ve put a solid chunk of time into this across Weenie, First-Timer, Daring, and WTF!, and the jump in difficulty is wild. On Daring and WTF!, a single bad room placement will straight-up ruin your entire run. On top of that, the Clovers of Doom probability on those higher difficulties is insanely unforgiving and leaves zero room for error. I hate to be THAT GUY for spotting cheeses for a fix BUT , there are definitely a few balance quirks and exploits the dev needs to patch out, though: The Attic is way too easy: Regardless of difficulty, if you don't pick up the candle and just place all the items before lighting it to start the banishing phase, it completely trivializes the whole section. A good fix would be making items only glow when you're actually holding the candle. Jack in the Box soft-lock: During Red Balloons, if you stay quiet and crouch right where he approaches, he gets completely soft-locked in place as soon as he springs out of the box. Definitely a bug that needs fixing. The Basement is pure punishment: On the flip side, the Basement on WTF! is ridiculously unforgiving. I'm still trying to figure out if there's a reliable strategy for it, but right now it feels brutal. Quirks aside, the table-to-first-person dynamic is super addictive and easily worth picking up if you like tactical room management mixed with high-tension horror.
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Languages: English**languages with full audio support
Hours played at review time, across 432 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Not a bitcoin miner as far as I can tell. My set-up is above average but currently running usage: CPU @ 40%, RAM @ 40%, GPU @ 55%. This is in-game with my settings set to high. Performance-wise everything was smooth minus maybe 1 frame skip that I noticed during 1.5hr of gameplay. My friend with a significantly weaker set-up did have major FPS issues running at 22 FPS which improved to around +30 once we actually got in the house. Twisted Corridor is very responsive to the community and has indicated optimization to be their top priority right now. You can check the discussion threads as a majority of the topics have a dev response if players addressed them directly. The devs seem to reply within a few hours of a post or an inquiry. As for the game itself --- very fun. This game does atmosphere very well in terms of sound ambience. A few reoccurring assets I've seen in other games but not that big of a deal considering the game is in EA and it's an indie dev company. Concerns: Was on the fence on the purchase due to a lack of a roadmap. Twisted Corrider has made a game before this and abandoned the project from what I can tell so I had concerns this would be another similar situation. That said, given the $8.39 price tag, the content currently in the game, and the promise of optimization, I feel what is in the game is worth it for me so I'd recommend.
As someone who really is not a fan of horror, or horror games - I hated it. Which, I guess means it is good. A jumanji style co-op game like this is fun, especially with the right people, which thankfully I had. There were a few monsters that truly were beyond annoying to deal with... the knight in particular, and some features were bugged, however, it is early access and therefore I don't expect perfection in an early access. The actual gameplay, riddles, and concept I felt were unique and well-done. I died the most out of my friends, I screamed quite a bit, and I was scared the whole time. Yes, I am a chicken, but still... Would I recommend? Well, I hated it, so yes I guess.
This game is dope. Way more interesting than Phasmophobia imo, the monsters are actually unique, and blue prince style cabin building is very interesting. Optimization needs some work but the game itself is mad fun and a STEAL for the current price.
It's an infuriating buggy mess that occasionally crashes, but I think this game has real potential. After 8 hours I'm still having fun solo and multiplayer.
ta bueno
เป็นเกมที่สนุกมาก ๆ เกินคาด แม้ว่าจะยังมีบั๊คอยู่แต่ภาพรวมคือสนุก สามารถเพลิดเพลินกับเพื่อน ๆ ได้ ไม่ได้น่ากลัวอย่างที่คิดแต่สามารถสร้างความตื่นเต้นและกดดันได้ เกมนึงใช้เวลาประมาณ 1 ชั่วโมงครึ่งสำหรับการเล่นครั้งแรก ๆ ในระดับความยากเริ่มต้น และจะใช้เวลาน้อยลงเรื่อย ๆ เราต้องวิเคราะห์ วางแผน จัดแจง การวางแปลนบ้านยังไงให้สะดวกเราที่สุด ความท้าทายคือมินิเกมแบบสุ่มนี่แหละที่ทำให้เกมนี้สนุกมาก ๆ อยากให้ลองกัน Honestly, this game was way more fun than I expected. There are still a few bugs here and there, but overall I had a really good time with it, especially when playing with friends. It’s not as scary as I thought it would be, but it can still get pretty tense and stressful in a fun way. For your first few runs on the starting difficulty, one game can take around 1.5 hours. Once you understand the mechanics better, though, you’ll get faster and faster. What I really like is that you actually have to think, plan ahead, and figure out the best way to arrange the house layout so everything is easier to manage. The random mini-games are probably my favorite part. They add a lot of unpredictability and make every run feel more interesting. Definitely worth trying, especially with friends.
Good start. Game is a bit buggy, but that's why it's early access :)
Really clever and fun, could use a emetephobia option however. Kinda hard to wanna continue when a kids throwing up every second .
It's fun, it's scary, original idea. PLAY IT
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