
Explore the world, fight fierce and alluring monster girls to uncover the secrets hidden within! A Metroidvania 2D platformer with combats that push you to the edge!
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About
Explore the world filled with fierce and alluring creatures and uncover the secrets hidden within!
The Buried Pillars is a 2D Metroidvania action with challenging fast-paced combat and deep exploration. Traverse diverse environments, gain new abilities, and face powerful bosses as you push deeper into the unknown.
Over 20 animated enemies, each with their own abilities and characteristics
Most of enemies’ outfits can be destroyed during battle
Challenging bosses who will push your technique to overcome
Over 10 Fully animated sex scenes!
Fast-paced combat that rewards precision and mastery
And the Casual mode for people who are not into challenging combat
An interconnected world filled with secrets, treasures, and hidden paths
Skills and items that expand your tactics and unlock new routes
Gallery mode to enjoy all the animations you've unlocked
Explore and uncover the secrets of the Buried Pillars!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
All in all, a very addicting platformer with some highly desirable..."creative qualities". My only gripe is that, despite the protagonist being a twink, there's only straight..."scenes", which isn't a problem itself, I just feel it cuts out the point of having male enemies in a game like this.
T.F.A.N.C.S releases yet another game, and while I might have waited for this one to go on sale before buying, it still was worth my time. I'm not a diehard fan of this style of gameplay, and indeed, I would even say I usually avoid it. Metroidvanias are just not my cup of tea. But, as the lights dimmed, and the midnight hour of poor choices was rolling up, I bought this game on a whim to support the developer, and was determined to get my money's worth. In terms of metroidvania, the gameplay itself is passable. Over the course of the four-ish hours of gameplay the campaign offers, I frequently found myself nipping back to old areas to pick up an upgrade that was now accessable- as well as laughing at a few that I'd managed to finagle with pure skill and tenacity in place of the proper tool. Getting 100% of the upgrades wasn't that teeth-pulling. While there's no tracker, the map does show what areas you've explored, so by making sure most of the walls, floors, and ceilings had been mapped, I found the remaining stragglers- and a few ways out of the map (though there's little interesting to find out there.) In terms of difficulty, Hard is good, there's also customizably, laughably easy. (Trimmed due to review length limits.) The game says it wants a controller for the best experience, and that's probably true. I'm a little averse to controllers, however, so I stayed with the trusty keyboard (no mouse allowed) Arrow keys for movement and aiming up/down, z for jump, x to attack, c to dash, s for your special, of which you have three that you'll unlock along the way, and d for an edge case tool that mostly feels thrown in to make you go backwards. Still, in terms of 'Reasons to go back', it was satisfactorally fundamental game design, which can be said for a lot of T.F.A.N.C.S's games- They do the fundamentals well enough that you can play these games for the gameplay value alone. I spent about 3-4 hours on the campaign, getting all the hidden powerups, and seeing how I could get out of the map. Last hour was spent on boss rush. (trimmed due to review length limits) The core combat loop of the game is 'spam attack until they attack you', and your main defence is a singular block button. The combat is really all about parrying the enemy's attacks, and due to this, combat is mostly execution-based once you've lived long enough to see the patterns. Block within, I want to say half a second? Of an incoming attack, and you'll reflect projectiles, gracefully turn blade and club, and most importantly, fill up your mana bar. Your block window extends well past this, however, and for this I would call the game generous- failing your parry will usually result in blocking the attack, which will send you tumbling across the ground, but having taken no damage. Occasionally, some movesets will combo you in this state, requiring sequential perfect parries, but nothing did damage severe enough to be upset about. Speaking of damage- Initially, mana can only be spent on healing- a slightly lengthy animation that restores a percent of your HP- I want to say something close to 40%. If you never take a hit, you'll never need to use it for this. Early on, you'll unlock a large blast attack, which chunks a decent amount of HP, and a little later, you'll get a homing projectile that pierces walls. The former is useful for most boss fights as a way to turn unneeded mana into damage to shorten the fight. The latter can also be used for bosses, but it does less damage over all- though it's reliable- and instead I mostly used it when I was tired of killing foes that respawned after I failed at platforming. Checkpoints restore you to a single manapoint, without respawning foes- you can stand at a checkpoint and spam this spell in order to clean trash enemies in a wide area, which can make repeated exploration easier. Otherwise, you hit the enemy, reflect their projectiles back into them, and dodge attacks and unblockables ((of which the game has very few! They are used sparingly- only half the bosses even have one, some use it so rarely you might not see it during a fight, and they've managed to make something that could have easily been a grievance into a pleasant spice.)) until one of the two of you die. This brings us to the reason most people are going to play this game. I have paraded it's virtues around enough- but _virtue_ isn't why most people are going to buy this. (Though, to it's credit, the game has a SFW option in the settings.) You don't actually need to lose to complete the game, and see every cutscene available. There is one defeat scene per map, and you unlock it upon arrival. Each boss (-1) has their own, which is unlocked upon defeating them, and there's a handful of others scattered around in reasonable places. These are typical T.F.A.N.C.S -style scenes, though most didn't grab me with the same enthusiasm as the last game did. They're not low-quality, each composed of a 'main' loop, the 'finish', and then either basking in the afterglow, or returning to the main. There IS less of them than I was expecting, however. Every enemy you defeat gets added to the bestiary in the main menu- and I'd hoped that there, when I finished my work, I would have a whole host of scenes waiting for me. Previous games had set this expectation- where near every enemy has their own pacing for you to pick favourites out of. But no- you just get to see the various animation states presented to them. It's... functional. But, in the end, disapointing. You can also see all of the scenes you've unlocked from a diffrent menu option. They display well enough. The final boss, and the post-game scene don't actually play as you unlock them, so you'll need to go here to watch them. Which brings me to the negatives. There's only two really glaring negatives. Putting them back for a second- the game overall was a clean experience. The only minor bug I encountered was a single enemy once clipping into a wall- I could still hit them just fine, and they could hit me, and it didn't really interrupt anything. Playing the campaign was a smooth, enjoyable experience otherwise, with no issues. But going into the archive to watch the scenes I'd missed, I found that if you hide the UI, you can't get it back. And when the scene ends and fades to black, as the boss fight scenes do to put you back into the game, you're left with a black screen you cannot escape. The UI will not appear, and there's no combination of buttons that will save you from needing to close the game. For anyone wanting to sit back and reap the rewards of their hard work, this might prove distracting. If you can, you can avoid this by not hiding the UI- everything functions fine if you leave it up. The second, which really annoyed me for the first half hour of my boss rush experience, is that the game similarally tries to go to a defeat scene if you lose in the boss rush- but there isn't one. You end up stuck on a screen with a dungeon backdrop, some UI like all the other defeat screens have, and no responce to your controls. You have no real choice but to close the game and re-open it. Thankfully, you can avoid this by opening the menu when you die, but before the battle fades out (A generous timer of about 5-10 seconds), and then quit to title, saving you needing to re-launch. I didn't discover this for half an hour, and it's mostly just an annoyance- you don't lose anything, since your run was over anyways. TL:DR Game fun metroidvania. Hope you like parrying. Fundamental platforming without being tiringly complex. Animations good enough, gameplay good enough, decent, fun challenge for someone who doesn't like metroidvanias. Animation quantity is much lower than I expected, only two real bugs to complain about and neither interrupts gameplay, and both can be worked around. I look forward to what you make next, T.F.A.N.C.S, I just hope it has more of your work in it.
주인공이 거근쇼타 -> 제작자가 꼴잘알 하드 말고 캐주얼로 했는데 생각보다 어려움 야겜 치고 게임성이준수해서 놀랐음 패링 판정이 생각보다 개빡셈 잡몹별로 떡씬이 좀만 더 많았으면 좋겠음 사정할 때 뽕알 수축하는 디테일은 좋은데 경련하거나 표정 바뀌는 묘사가 없어서 아쉬움 거인녀 식물녀 그림자 악마 로봇 가슴에 박고 싶은 사람들에게 추천
Good Game Though More Could Be Added. I Think You Forgot To Add H Scenes And H Animations For Bloomfolk Stalker Lady. 1: Add Being Able To Have Sex With Unconcsious/Defeated Monster Girls. Also I Would Love To Tame Defeated Girls And Play As Them. 2: Make It Possible To Have Defeat H Scenes And H Animations By The Different Girls You Get Beaten By Especially Boss Girls. 3: Improve The Ending Of The Game Because It Didn't Play The Deluge Boss H Scenes And H Animations And The Guys Girlfriend I Had To Go To The Gallery To See It. Overall It's A Decent Game Played It From Start To Finish.
I actually liked the level of challenge and evolving combat. I played it though on HARD for my first run, and i thoroughly enjoyed being beat over and over by the tech boss to be greeted by a soft-looking h-scene for the game over. I suggest for folks like me who enjoy classic-style games like this, and I will ALWAYS buy every game from T.F.A.N.C.S. --Thank you for another fun game :)
很好,可惜没有汉化///
At first, I thought both male and female characters would have their own animations, so I tried each character's animation, but it turns out they all have fixed trigger animations. However, I like the art style.
just a ♥♥♥♥♥♥♥♥ diffculty
I love the game but I HATE the [spoiler] Rock mover or whatever it is called [/spoiler] boss. Especially in [spoiler] boss rush swing animation longer then 3 secundes, sometimes U simply fall from the platform, and dynamite does like ⅓ of HP [/spoiler] Besides that awesome game, can't wait for the next one.
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