
The Artisan of Glimmith is a cozy, relaxing puzzle game about coloring stained glass and restoring the artworks of a kingdom above the clouds. Explore a world of handcrafted puzzles designed with intent, where simple rules lead to delightful surprises.
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About

You arrive in the lands of Glimmith, a kingdom above the clouds. Your newest benefactor has hired you, a famed stained glass artisan, to help him restore the area to its former glory. However, he has given you an unusual stipulation: use whatever colors you please, so long as you follow the rules!

A cozy hamlet, an enchanted forest, and a forlorn castle await. Keep your eyes open for hidden paths and secret puzzles nestled away for the most observant players.

Curated, Not Generated: Experience a journey handcrafted by human puzzle designers.
Variety: Discover over 20 unique rule types while you color, cut, and join beautiful stained glass artworks.
Mastery: Optional finale puzzles put experts to the test. These challenges require you to use every trick you’ve learned to pass.

Create your own puzzles and share them with the community using the in-game level editor.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, Dutch*, Japanese*, Spanish - Latin America*, Filipino*, Simplified Chinese*, French*, Korean*, Traditional Chinese*, Turkish*, Italian* +4 more
Engagement
Hours played at review time, across 92 reviews with recorded playtime.
Reviews
Themes across 92 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
"Schönheit" - Das wäre das Wort, wenn ich für die Rezension von "The Artisan of Glimmith" nur ein Wort hätte. Alles an diesem Spiel fühlt sich schön an. Die Farben der Kacheln. Der goldene Rahmen und der Sound beim lösen eines Puzzles. Die Landschaft, Aber auch die Rätsel selbst. Rätsel in Herzform, in Tierform. Aber auch viele kleine Sachen. Rätsel die auf den ersten Blick fast gleich aussehen, aber komplett andere Lösungen haben. Rätsel die simple aussehen aber es nicht sind. Oder solche bei denen man denkt: Das schaffe ich nie und dann sieht man den Clou und es flutscht. Die Erklärungen sind immer sichtbar und wirklich gut verständlich. Wenn man bei einem sehr schweren Rätsel blind ist kann man den Fortschritt prüfen. Und die Bedienung ist auch sehr intuitiv. Man kann ein Rätsel jederzeit verlassen und wieder zurückkehren. Und dann immer wieder die Schönheit der Kacheln. Wer gerne Rätsel löst und mal was anderes als Sudoku mag, für den Ist dieses Spiel ein muss. Ich habe genau ein wirklich negativen Punkt. Dass man die Ansicht nicht rotieren kann. Ich will beim Erkunden der Welt wieder und wieder und wieder das Ding drehen. Aus meiner Sicht ein Muss für "The Artisan of Glimmith II: The Shattered Crown" oder wie auch immer der Nachfolger heißen wird, den es hoffentlich gibt ;-) Ansonsten ein paar Kleinigkeiten die mir aufgefallen sind bzw. Ideen dazu: - Ich fände ein "Checkpoint setzen" bei Rätseln noch nett. Manchmal spiele ich Fallunterscheidungen durch und da wäre das praktisch zum letzten sicheren Wissensstand zurückkehren zu können. - Ich bin ab und zu zwischen "selbe Form" und "selbe Anzahl" bei Rätseln gewechselt und hatte noch das andere im Kopf und mich gewundert warum ich keine Lösung finde. - Beim gemischten Modus funktioniert das Kantenzeichnen nicht ganz intuitiv. Wenn ich in der Mitte einer Kante klicke, hätte ich auch erwartet diese zu setzen. - Es gibt einen Case wo ich zwei (in der Regel große) Felder habe, und ein Feld dem anderen zuordnen will. Ich hab dann sehr oft beide Felder aus Versehen gemergt. Bin nicht sicher, ob es dafür eine Lösung gibt. Aber vielleicht habt ihr ja ne Idee. Aber ansonsten bin ich damit einfach nur happy. Tolles Spiel. Großartige Arbeit und man merkt, dass es mit viel Liebe gemacht ist! Danke. Ach ja: Mac Support wäre noch nice. Gerade für Zugreisen auf meinem Laptop wäre das ein tolles Spiel.
This is a cautious recommendation from me. If we're only talking about the normal playing experience (getting to the end of the game), I think it's quite an enjoyable experience. There are plenty of new mechanics popping up all the time and they're used in very cool ways together. Also, the game doesn't require too much effort on the part of the player in order to progress, so in that sense, the amount of value you get from this is directly proportional to how much you want to engage with it, and for a casual-to-moderately engaged player, I think the game is fine the way it is. The problem, I feel, arises when factoring in 100% completion. I have done it after 70 hours of playing, and I have to be honest, it wasn't that pleasant, and it was even downright frustrating at times, unfortunately. I really tried to like the puzzles, but when you get to some of the harder ones, there is little to no indication on where to start (which sometimes is the point, and it was still okay for the most part, you do get at least some footholds). There are some examples, especially in the later areas where the grid is essentially empty, and the only way to make any progress (to my knowledge) is to make some educated guesses on how certain things should be positioned, what the topology of the finished grid should look like, etc. If that was the intended way of tackling things, that's okay, but it didn't make for a pleasant solving experience. It felt more like I was bumbling towards an answer, praying that some assumptions I made further back were correct. Again, if there were more elegant ways of solving the puzzles, I didn't find them. That being said, even though there may be a few stinkers here and there, the wealth of ideas the game offers is definitely worth engaging with, didn't regret the time or the money spent on this. It's all in all a good (and huge) puzzle game.
아니 뭐야 하다보니깐 4시간이 사라져있었네 내 시간 돌려줘요
You probably know whether you're the sort of person who wants to play hundreds of pen-and-paper-style puzzles about deducing the shapes of regions subject to constraints. If you are that person, this is a beautiful way to enjoy a large collection of well-crafted puzzles, and is well worth your while.
It's a whole ton of interesting puzzles with a beautiful overworld. It's like, the purest puzzle game.
A great puzzle game, like the watcher and taiji. If you like any of these, you should check out all of them!
Это как The Witness, но без блуждания по локациям, все правила заранее известны (это, конечно, минус), но зато паззлы сложнее, интереснее и их в миллион раз больше. У меня уже 11 часов, а я, кажется, не прошел даже половины. Пишут, что еще есть Мастерская, что отдельный бонус.
谜题设计合理,内容量大管饱
Mix the puzzles in the Witness (with more explanation and hand-holding options) with sudoku. Very, very clever, and very, very fun!
this game is HUGE, it feels endless, I love this feeling. It's crazy that each puzzle has a single answer, can't imagine how much work included to design them, respect. Not into looking for secret puzzles on the map though, it will be better if i could know whether there are puzzles unfounded in a chapter, it will makes me feel much less anxious then.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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