
The Adventures of Ten and Till is a bullet hell shoot-em-up developed by Japanese doujin designer Toro Nishino that features gorgeous lo-fi pixel art, challenging gameplay, on-the-fly character swapping, a unique shield mechanic, a risk-reward scoring system, and a moving soundtrack.
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Languages: English
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Ужас, а не игра. -Мизерный хитбокс персонажа и пуль, при этом пули местами летят с долбанутой скоростью и в до смешного огромных количествах. Начиная с 4 уровня уже можно даже особо не пытаться что либо доджить, большая часть и так летит мимо и дергаясь вправо-влево вы лишь будете ухудшать ситуацию. -Графика максимально неинформативная, шут его знает где находится хитбокс персонажа, про хитбокс пуль вообще молчу, местами пролетаешь сквозь буквально стену пуль не получая дамага. -Вся последняя четверть игры это просто ремикс из ранее увиденного контента, сначала идет босс раш, потом еще один босс раш поменьше, потом нарезка уровней. И наконец финальный босс - сурвайвл на несколько минут с ВООБЩЕ хрен пойми откуда летящими пулями. Я так понимаю, они пытались сделать подобие 3д перспективы, в итоге сделали просто дичайшую неразбериху на экране с внезапно влетающим уроном. Люди сравнивают эту игру с Mushihimesama, но на практике это просто хреновый фангейм, сделанный без понимания "как оно должно работать".
[quote] The Adventures of Ten and Till(莳与蒂尔的大冒险)是由Toro Nishino制作的一款卷轴弹幕射击游戏,大致描绘了一个原本和平宁静的洛罗斯地区(Lowres),由于失去了巫女姬的力量加持守护后,洛罗斯地区开始被进化浪潮所吞噬,“请拯救洛罗斯和它的人民。”在公主这样的请求下,莳与蒂尔踏上了守护洛罗斯的旅程。 https://steamcommunity.com/sharedfiles/filedetails/?id=2103879253 [quote] [h1]游戏的考据&科普:[/h1] Toro Nishino(西野鲔/似乎是叫这个?实际上我不太明白Toro人名表示什么,才疏学浅)似乎是日本的一个游戏开发者,本作从内容计划,关卡设计,画面设计,BGM,场景等等因素都由他一人完成,因此在部分内容上似乎有些取巧的成分。虽然本作在2020年才在Steam上发售,但是早在2016年7月底8月初就在DL Sitecom和DiGiket.com上发售了,也可以说是一个半移植作品。 [/quote] https://steamcommunity.com/sharedfiles/filedetails/?id=2103879277 [quote] [h1]游戏的体验&分析:[/h1] 值得一提的是这种卷轴弹幕射击的游戏在Steam上也算非常常见,可能大部分玩家更加熟悉的是《东方project》系列和《雷电》(Raiden)系列,但实际上本作所参考的是CAVE曾经在1997年发售的一款非常有名的弹幕射击STG游戏《怒首领蜂》(Dodonpachi),是游戏《首领蜂》的续作,之所以没能拿《首领蜂》进行参考的可能原因是因为严格意义上讲《首领蜂》的弹幕特性不如其续作《怒首领蜂》强,而真正让当时玩家意识到STG弹幕射击游戏这个流派的也正是此作。STG弹幕射击游戏最具代表性的两点在于,一方面是视觉上的刺激,而另一方面则是小部分核心玩家对于难度方面的挑战,本作可以说是非常温柔巧妙的在尝试向老作品学习的基础上进行了结合。 虽然本作看起来似乎设定了一个两位猫娘少女莳与蒂尔在洛罗斯地区被进化的浪潮进攻即将沦陷时,应允公主的请求踏上了拯救洛罗斯地区的旅途,但实际上剧情展现的不多,主要还是以弹幕射击玩法为主,每次击破关底Boss之后都会相应的推动一段小剧情,只是碍于这个字体像素太低,实在难以辨认出写的是什么。总体上一共有十个不同的关卡,包括九个正常关卡和一个特殊关卡,10个特色各异的Boss遭遇战,包括True Last Boss,只是令人好奇的是,虽然知道是进化浪潮,但是为什么敌人都是金属造型的飞机和各种金属虫子。 本作在角色设定上,一共有两位可选角色,在战斗中可以随时切换,每个角色都有自己的长处和局限性:莳(莳)是一个年轻的剑术妹子,擅长强大而集中的爆发输出,可以正面硬杠各种敌人;蒂尔(Till)是善良的舞者,她通过华丽的舞蹈来给洛罗斯(Lores)地区的人们带来欢笑,虽然射击威力不如莳强大,但是广域范围攻击可以一次性大面积攻击多个敌人。玩家可以通过C键来切换角色,在适时的时间选择对应的角色能够有效降低游戏的难度。其实本作在前几关的设计上来看,难度较低,弹幕还不太密集,等到关卡进展到将近一半以后,就会发现弹幕已经密集到和东方系列的H难度可以匹敌了,并且似乎有一些还是无缝弹幕,不过本作与东方的擦弹系统不同,似乎额外创作了一个盾牌格挡系统,可以通过击败敌人吸取点数来提高盾牌防御上限,只不过这样的盾牌仍然很脆,无法拿来长期当作无敌,只能使用几次。不过说道这里,本作本作在被击中判定上其实挺谜的,很多次我都觉得被几种了或者应该坠机了,直到我发现了原来长按C键还能看到判定点。 本作在画面方面走的是复古像素风,同时由于这个像素分辨率实在是太低了,很多文字的表述都难以看清,包括在长按C键低速飞行的过程中判定点看着虽然比整个身体小很多,但实际上还是挺大的,不过似乎在游戏中的打击判定又没有画面中的那么大,可以说非常谜的一点。除此之外虫与机械金属的搭配给人一种非常复古的街机感,配合上爽快的弹幕射击和快节奏的游戏进程,在游玩体验中还是非常畅爽的。此外在配乐方面也变化多端,多种不同风格的配乐能够较好的与不同类型的关卡搭配在一起,有一种蜜汁节奏感。 最后,本作似乎分成了两个结局,一个是普通结局,一个是真结局,真结局的触发需要玩家连续击倒Boss或者得分超过5000万分,当Last Boss出现时眼睛上有火焰点燃的标识似乎就是触发了真结局路线,打完后即可观看与普通结局略有区别的真结局。 [/quote] https://steamcommunity.com/sharedfiles/filedetails/?id=2103879301 [quote] [h1]最终总结:[/h1] The Adventures of Ten and Till(莳与蒂尔的大冒险)作为一款竖版卷轴弹幕射击游戏来看,与传统意义上的STG不同,相比于更能让人接受的《雷电》派系的打飞机系列,这种小判定+多子弹密集的躲避玩法更考验玩家的操作系,外加上不同关卡设计都显示出了自己的独特性也让整个游戏本身都更具观赏性了,虽然剧情看上去存在感低但在一定程度上也还是丰富了游戏的体验。本作推荐给喜欢剧情向弹幕射击游戏的玩家。 [/quote] [/quote] [quote] 游玩百态,将游玩心得用汉语化作玩家的指明灯,(๑•̀ㅂ•́)و✧ [url=https://store.steampowered.com/curator/35402408/]点击这里关注汉化语录~[/url] 如果喜欢这个评测,请点个赞让更多人看见 [/quote]
It's a cute shoot-em-up game with a pretty simple plot, but a pretty big skill curve. Starts out really simple, gets really hard towards the end (for casuals like myself), but it still is fun and they give you a bunch of continues so you can just power your way through the story even if you're bad.
I've scrolled past this on dlsite for a long time and finally grabbed it. Overall a fun shooter, the bullet patterns start off simple but by the end they're bonkers, on the final boss it almost feels like luck whether you can dodge the insane walls of bullets coming at you. Your hitbox is really tiny though, so it sort of balances out. Nice music and pixel work too.
[h1]A Shmup that overflows with love [análise em Pt-br ao final][/h1] With a GBA game visual, don't get carried away by the apparent simplicity of the game. Just a closer look is enough to notice the incredible amount of love that this game has in all points, even though it is a pixelated game, the sprites are of very high quality, the game backgrounds are also very well elaborated. The gameplay is also very interesting with each character having a different style of shooting, one being the classic "fast and line shot" and the other being the "slow and spread shot" each one also has a different type of bomb and a full screen and a more powerful short shooting mode, the game's OST is very good! I'm very happy that OST is available on Steam too! And the most amazing thing, despite being a Shmup the game has a simple but engaging storyline, I was really interested in knowing what would happen at the end of each stage and I really cared about the characters! The difficulty of the game is good, nothing too easy or too difficult and its duration is good for a game of the genre too. Of course, there are downsides as the game’s hitboxes are kind of confusing, but for the most part it will benefit the player and although the game is compatible with controls, setting one up is so confusing and the buttons never match what you determine, so I recommend playing at keyboard. [u]Note: for full screen just press Enter, the controller configuration is in the game installation folder.[/u] [b]For sure, this is one of the best Shmups available on Steam, if you are a fan of the genre or want to try a different game, please give this game a try and check out the love it has in its production![/b] [hr][/hr] [h1]Um Shmup que transborda amor [Eng and Pt-Br reviw] [/h1] Com um visual de um jogo de GBA, não se deixe levar pela aparente simplicidade desse jogo. Basta um olhar mais atento para notar a incrível quantidade de amor que esse jogo possui em todos os pontos, mesmo sendo um jogo pixelado os sprites são de altíssima qualidade, os backgrounds do jogo também são muito bem elaborados. O gameplay também é muito interessante com cada personagem possuindo um estilo diferente de tiro sendo um o clássico "rápido e tiros em linha" e o outro sendo o "lento de tiro espalhado" cada um possui um tipo de bomba e um modo de tiro de tela cheia e outro curto mais poderoso, a OST do jogo também é muito boa! fico muito feliz da OST está disponível na Steam! Mas o mais incrível, apesar de ser um Shmup o jogo possui um enredo simples mas envolvente, eu estava realmente interessado em saber o que iria acontecer ao final de cada estágio e realmente me importava com os personagens! A dificuldade do jogo é boa, nada muito fácil nem muito difícil e a duração dele é boa para um jogo do gênero também. Claro, há pontos negativos como os hitboxes do jogo são meio confusos, mas na maior parte isso vai beneficiar o jogador e apesar do jogo ser compatível com controles, configurar um é tão confuso e os botões nunca correspondem com que você determina, então recomendo jogar pelo teclado mesmo. [u]OBS: para por tela cheia é só apertar Enter, a configuração do controle fica na pasta de instalação do jogo.[/u] [b]Com toda certeza, esse é um dos melhores Shmups disponíveis na Steam, se você é fã do gênero ou quer tentar um jogo diferente, por favor, dê uma chance a esse jogo e corresponda ao amor que ele possui na produção.[/b]
昨天上架的,同学推荐的,画风和游戏内容瞬间我就爱上了 昨天用的是同学的账号游玩的,然后从他那里玩完了就登自己账号补票了 C键减速...我一开始以为这是传统STG就没想减速的事,直到我一发通了之后同学和我说这游戏能减速,是弹幕STG。啊?啊???啊?????我裂开了,全程高速还一发通,草 回车全屏,但是也会有卡住的情况,可能这里优化还不完美吧 游戏没有中文还要慢慢自己去看,不过还好 推荐,说实话好久没有玩到像素风的STG了,干得漂亮 还有,公主抱造成吨暴击
I'll probably never beat it, because it's a long game and gets pretty difficult around the midway point, but it is fairly generous in that it lets you continue (from a checkpoint, I believe) so it's possible that with enough time I'll grind it out. That's besides the point though; I'm just mentioning it because I hate reviewing games I haven't finished or at least gotten close to 1CC'ing. This is one of my favorite indie shmups regardless of that. This is the only STG I've played that really captures the mood and atmosphere and whimsy of SNES-era RPG's somehow. The shooting is great; variant #83038 of Cave-style, you can switch between the two characters for focused or spread shots on the fly; If you hold the switch characters button down it slows your movement. The scoring gameplay is fantastic and is based around building a multiplier by killing enemies that are shining. Most enemies shine when you get near them while bosses and a few other enemies require a certain amount of time to pass first. There is a button to toggle between short range and long range shots, which is useful for keeping yourself close to zako enemies. From the 1CC's I've watched the game is quite long for a shmup, on the order of an hour or so, but as mentioned you can quit and continue when jumping back into the game so it's not a deal breaker. For most shmups I would still be annoyed by the length, but this one has such great gameplay, pixel art, music, and just overall mood and atmosphere that I don't mind. + great Cave-like gameplay + fantastic 16-bit style pixel art + great OST + tons of mood/atmosphere +/- a bit on the long side for an arcade style shmup, but it's all killer and no filler I don't know how controller support is; I was able to configure a generic Xbox-style gamepad without an issue. 3 quick things: a.) make sure you run the control configuration tool in the install folder b.) check the config file in that folder for a full screen option and c.) press up when on the first option in the main menu to toggle the border art on/off
텐과 틸의 모험(テンとティルの冒険) 게임 화면이 상당히 아담한 사이즈라서 옛날 피처폰으로 나온 슈팅게임 느낌임. BGM은 슈팅게임 답지않게 RPG게임 처럼 감미롭고 몽환적이다. 기본적으로 케이브식 슈팅게임에 TWINS처럼 플레이어를 바꿀 수 있다. 초보자를 배려해서 오토 세이브를 지원하고, 피탄 판정이 작아서 플레이하기 편함. 이런 갓겜이 스팀에 리뷰 하나도 없는 게 아쉬움. 하긴 쯔꾸르판도 뒈졌는데 동인슈팅이야 말 할것도 없지. 아담한 화면에 도트가 꼴려서 추천함.
猫娘游戏,就是找不到系统说明
I was about to give a bad review when opening the game because of lack of features, but I was blown away after playing the game. It's really good. There are a lots of bullet patterns from many CAVE games. First two stages are still tame. Things started getting wild on stage 3. I can't remember which stage (I think 4?) where the cloaked guy is just being there telling something. That's a very good way to incorporate story during gameplay. Also, the first boss in last stage. OMG, that's the most epic boss I've ever seen in shoot 'em up game! The game does a lot to protect you like giving shields and having like 1-pixel hitbox, but it's really challenging towards the end. I died at I think should be the last boss who appears to look like Hibachi. My bomb couldn't damage it and I run out of credits. The soundtracks are beautiful. One issue is that to change the keybindings, you have to open a different executable program. You can just go to Steam and 'browse local files' for this game.
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