
In a dark world somewhere between dream and nightmare you find yourself alone, cold, and without memory of who you are or where you came from. Guided by little more than a silver locket and questions, you must find your way off an isolated island in pursuit of answers.
Modeled estimate, not a reported figure. How we estimate →
Media

About
The Aching is a graphical horror adventure game from the demented mind of the Lobdegg, heavily inspired by the old graphic adventure games Sierra and LucasArts released in the 1980s. This title features low resolution 16-color graphics adhering to the extremely limited hardware of the era. Gameplay is driven by a combination of arrow keys and a classic-style parser. Whatever you wish your character to do, merely type it into the prompt and hit Enter.
You play as a pale creature who awakens in a cave with no clue as to your identity or current situation beyond a small locket and a patch of cave wall painted in what you hope is red paint. Now you must explore this other world trying to find answers about your past.
The engine behind The Aching was designed to run on an actual Tandy 1000 computer off of a single floppy disk. For modern computers we emulate the Tandy 1000 environment so that the intended experience can be enjoyed with or without access to one of these old, and now rare, computers.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 25 reviews with recorded playtime.
Reviews
A fun, short text-parser adventure game in a cool dark fantasy setting, with great EGA-style art and some really interesting creature designs. Puzzles are well-designed, too. Hope the proposed follow-ups get made!
Looks cool, feels cool. Awesome game
play this its very good
Scratched that EGA adventure game itch
Feels just like good old Sierra adventure games, minus their characteristic unforgiveness. At first glance it may look like a very short and straightforward game, but there is quite a bit more to explore if you keep scratching below the surface.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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