
A first-person dog sledding horror game. Play as a sled dog musher hired to transport a scientist deep into the unforgiving wastes of the arctic.
Modeled estimate, not a reported figure. How we estimate →
About
A scientist, seeking to return to the expedition he had to abandon, hires a sled dog musher to bring him on the last leg of his journey.
That Which Gave Chase is an experimental, narrative-driven dog sledding horror game set in the vast, frozen wastes of the arctic. Playing as a sled dog musher, you must maneuver your dogs through treacherous terrain, guided by a stranger who promises great reward should you both arrive at your destination unharmed.
Playtime: Around 45-60 minutes.
Features:
First-person, physics-based dog sledding. Plan your route and keep your sled from tipping over as you venture through challenging terrain, ranging from linear paths to more open-ended yet contained spaces.
A mix of adventure and light horror elements, with a linear walking sim-like structure. This game is story-focused and somewhat text heavy, with an emphasis on mood and atmosphere.
Experience a disjointed narrative utilizing sudden cuts and a constant unnerving atmosphere. Retrace the steps of an arctic expedition as you venture further and further into the grey.
An average playthrough of That Which Gave Chase will take around 45-60 minutes. Keep your eyes open and learn to read the strange place you find yourself in, and you may find there is more to uncover.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Turkish, French, German, Spanish - Spain, Simplified Chinese, Spanish - Latin America, Traditional Chinese, Portuguese - Brazil, Italian, Czech +2 more
Engagement
Reviews
Themes across 98 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Beyond the PSX-style visuals and a rather well-executed atmosphere, I personally found the game incredibly uninteresting (controls, gameplay, and story). It’s just not my thing, I guess. But at least you can pet all the dogs!
I thought sticking it out would be a good move to learn the story, but even after completion it is an empty game with no gameplay to it in the longrun. Practically plays itself with how the sled movement works, everything is awfully paced with tons of random time skips with no transitions whatsoever (surprise, it's night in the middle of a conversation, again), there is practically no actual gameplay to it at all- calling this game a horror game, even psychological horror, is just wrong. You stand on a sled for an hour, see caribou act weird, then shoot a guy after seeing someone who is dead. Real shocker, shivering my timbers right now.
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Hours played at review time, across 98 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
great stuff
Phenomenal atmospheric horror experience. I am genuinely impressed.
For 2,50 it is okay. But I found the story rather confusing. I think I kind of understood what happened but then again I do not know. But this was definitely intentional with all the cuts between moments. Would have expected a little more from the ending but it was not remotely bad. So pretty meh but not in a very bad way. Just was not really the vibe I thought it would be.
nice and short indie horror game, it is very atmospheric and mysterious
An outstanding short horror game with great atmosphere and an interesting way of telling the story.
Maybe the real chase was the mushrooms we ate along the way.
TWGC is a barren and frigid onion of a game, the ambiance sells the relentless winds and murky whitish grey wasteland you have to contend with. What I assumed would be an experience of out-sledding a monster eventually became something much more horrifyingly existential.
To be played while on mushrooms
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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