
Text Escape: Doomsday City is a mouse-click room escape game. It uses a combination of blocks and text to depict a post-apocalyptic world. Players must search for clues, collect items, and interact with mechanisms by clicking, holding, and dragging to solve each puzzle with their wits.
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About
In "Text Escape: Doomsday City", you play as an office worker witnessing the catastrophic outbreak on your way home from work. After the disaster, you've been hiding in your home for a week. However, the fragile peace of your refuge is shattered when zombies break into your backyard.
The game uses minimalist blocks to depict scenes, conveying information through text and color. Your task is to control the mouse and experiment with different interactions—clicking, dragging, long-pressing—to solve the puzzles in each level. The settings range from your own home to outdoor parks, and then to urban buildings like banks and construction sites.
The game is divided into 14 levels. While the puzzles and gameplay of each level are self-contained, they are woven together by the protagonist's survival story. Use your wits to help the protagonist escape this doomed city!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian, Japanese, Simplified Chinese, Portuguese - Portugal, Korean
Reviews
通关用了我差不多4小时,和我想象中区别比较大 和末日有多大关系我不好说,本质上是很古早那种一个萝卜一个坑的 解谜游戏,任何不涉及谜题的东西都无法捡取 优点就是没有翻译迫击炮(?) 但是玩法和迫击炮基本上没什么区别,只不过是极简风格 本质还是抛开所有逻辑和智商,用脑洞去碰作者的脑洞 不要在意为什么这里会有这个,为什么你要给npc当牛马,为什么剧情会这么发展 在这种情况下,一没有卡关提示,二没有局内存档,三没有log前滚(比如我摸过四个扑克牌忘了点数,log翻不到,也不在背包里面,只能再跑一圈去看是多少) 那只能说很遗憾,游戏体验是值一个差评的 另外就是,警局的谜题设计似乎有一点问题?电脑上面三个警官的授权文档我还没解开就拿到三把枪了,点一下正门就走了
文本提示不明显,卡关提示也没有,博物馆那关是刀削果子得到齿轮,但是果子的文本只提到了这玩意很酸也没提到这玩意很硬,这里能穷举法硬试出来就算了,顶多算是卡关初见端倪,医院那关的手术刀和怎么拿起来老鼠我是真没辙了,在医院这关坐牢许久无果,到这里手上就一针管还有个止血钳,卡关卡到坐牢
什么是梦想?中年人奔波劳碌,辗转各地,为钢筋水泥奋斗一生,到头来天地虽大,放不下一席办公桌。作者是我的朋友,走了一条与打工仔不同的路,辞掉了大厂狗策划的职位,顶着生存的压力,从0开始去实现自己的想法,做出了这款虽然不完美,但有相当多巧思的作品。一路走来的酸甜苦辣,只有美团外卖和饿了么知道。对我们来说梦想或许是一个早就淹没在柴米油盐当中的模糊的影子,或许是未曾走过一条道路,或许是“当年如果我买黄金就好了”的一句懊悔。无论怎么样,能够放下这一切,扑在一个明确目标上,这样的精神在当今是无比稀有的。期待下一部作品。——当然如果游戏卖的不好,你就还回来打工。
①提示真的太不明确了= =,关卡目标为啥不固定显示出来 ②这种去掉各种复杂的美术表现,原始的解谜意外地还不错
超出标准的密室逃脱解谜游戏,比文字密室逃脱还要更好一些。结论:解密质量与游戏画风成反比。 解谜游戏中最关键的设计之一就是一个道具多用,这款游戏完美运用了这一点。 还有比较巧妙的设计,先用水浇灭的柴火做活性炭。把彩灯绳减下来做绳子。千斤顶既可以翘车也可以翘书架救人。
好玩,3小时通关
游戏剧情丰富,游戏体验不错,独特的文字游玩系列很支持
아니 캠프파이어에서 숯을 얻어내야하는거 같은데 뜨거워만 반복하고 단서도 없네
遊戲還是很不錯的,提示都有,不過需要認真看文本。不然有時候不看文本很容易卡關。
如果有提示就更好了,医院那一关卡了好久
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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