![[Test Subject Name]](https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/2842570/header.jpg?t=1751728751)
[Test Subject Name] is an FPS Platformer that sees you descend through layers of test chambers, fighting multitudes of robots along the way, using weapons taken from enemies, and coming in contact with intelligent machines that want you dead.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
Genres
Stats
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
good game
бредовая игра, ничего не понятно плюс ещё и кривая
flashbang on startup
Actually, the is good, but in the red levels light is so bad, I couldn't see anything.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
fast paced stuff good
He tested my name till I subject
The FaceLift Update fixed all my problems with this game like I'm not joking the escape sequence is now an actual level of challenge instead of haha wall is here now. Guns and punching feel smoother, grappling has been greatly improved and the escape sequence is now completable without a bright monitor. Absolutely love this game but there is no real use yet at least for the cannon weapon thingy(not sure what it's called). Great game can't wait for chapter 2
when you love ULTRAKILL but your gamedev skill is ULTRALOW
首先是画面过于简陋,其次就是教程缺乏,大小跳很难区分,可以感觉到作者想搞成OVERKILL或者superhot那种竞技场射击游戏,但是跑打起来感觉完全是在泼水,移动还经常卡模,现下的体验很难说有什么爽点。 最重量级的是:最终BOSS战谁给你的勇气搞红黑色调的,还来个跳跳乐,我路都看不清楚,硬生生蒙过去的。
In no way perfect, but as a free early access title, there's not really much to stop someone from enjoying this for an hour or so to finish it. Might as well play it, review it, talk about it in the discussions, etc., to give it some attention if you're at all interested.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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