
David Hopster, a 15-year-old high school student, has just been left home alone for the weekend while his parents head out of town. At first, everything seemed normal. He had no idea how quickly things would spiral.
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About

Terrors to Unveil is a series-based psychological horror game that immerses players in disturbing stories, each one unraveling the terrifying stories of those who lived to tell their experiences.
David Hopster, a 15-year-old high school student, has just been left home alone for the weekend while his parents head out of town. At first, everything seemed normal. He spent the day enjoying his freedom. But by nightfall, strange things started happening.
This game is primarily a first-person narrative walking simulator with exploration, and conversation mechanics.
Atmospheric environment and photo-realistic graphics.
2 Endings
VHS film aesthetic.
Interact with NPCs.
Player voice activity.
Genres
Stats
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Bom, eu tinha visto uma gameplay ha mt tempo desse jogo, tanto tempo que eu tinha esquecido de como era, jogando atualmente digo que é um bom jogo, claro, tem uns bug aqui e ali, que eu poderia sugerir ao dev dar uma polida so por puro esmero, ja que ele esta indo pro seu terceiro episodio, tipo, pelo menos aqui nao deu pra abrir a opção setting desse.. mas eu recomendo. (eu tenho o dois e ate em ptbr e outros idiomas tem, então acho que é mt aquilo de evolução mesmo) e por estar de graça tambem faz com que não seja algo tipo "aiii nossa que jogo chei de bug eu paguei por isso ??"" e ai meter avaliação negativa! não, não, ele tem o seu brilho, é promissor, mas merecia so uma atualizaçãozinha pra corrigir uma coisa aqui e ali.
it's free. sadly no pause menu but short enough to not really need one anyway.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
its literally not scary, stole half of the aspect from ftf, the jumpscares are not thst scary, if ur jumpscared, i know u didnt get scared, also the music doesnt feel that eerie, the whole game doesnt feel that scary, plz make a other episode thats actually scary, with some eerie music, make the jumpscare volume a bit higher, and thats all i can give u, but the game is good tho
Solid short game
pretty fun
5.1 "I've played these games before" This is the 4th or 5th time I've played this same exact game, this is almost entirely the first fears to fathom yet again just with a couple differences here and there to not be a 1:1 copy. I mean it's fine as a short indie horror but it really doesn't push out the boat differently, if anything it's lesser so as this has doesn't have any microphone inputs that the others had when hiding (albeit it does feel just kinda lazy in those). There's a settings button on the main menu that doesn't work at all, why it's still there I don't know. I went back to check the second and they removed it from there. (As tired as I feel of this same exact game/story, I feel it would be disingenuous to rate it much less than the original Fears. With projects like these, I feel even in recreating it, as a developer you can learn, so I won't knock that. Especially as this is fully free)
Totalmente bugado, ruim demais
The game's not that bad but at the same time it is. First, there's some problems with the gameplay itself. Asking to press RMB when in fact it's LMB and interactions completely misaligned with the object. Then there's the core game itself. Obviously, it's the same type of horror game we've been fed for some years with the same artstyle too. There's also the whole "You have to wait until doing anything while the character's thinking" and the "You absolutely need to follow the order of the to do list even though it shouldn't have any order but the main plot requires it" and how unintuitive some objectives are. Because you have to find very specific things in an absolutely not precise artstyle meaning you'll have to guess most of the time and because of the previously mentioned bug leading to 2 different problems linked to the same thing. 1. You have to find the object to be interacted with 2. You have to find the interaction spot So you need to be 100% sure of the thing you want to interact so you know that you have to search the interaction spot. Wouldn't recommend this game in it's current state. Technically, there's only a dew problems they already represent more than 50% of the game... And even with all the problems corrected, it just would be an ok game.
Игра лагучая, с кучей багов, очень сырая и сделана криво. Я только в начале думал, хз, минут 15, чё надо делать, обошёл весь дом, а там [spoiler] хренова записка на столе, которую хер заметишь [/spoiler]. А так, хз, короткая игра, во второй раз прошлась минут за 15, немного напряжённая. В целом, я поставлю палец вверх, но только потому, что она бесплатная. Надеюсь, автор сделал работу над ошибками в следующих частях, ща буду вторую пробовать.
It's okay I suppose. I think if you are into games like the Fears to Fathom franchise, then this is definitely along those lines. Still, even the shortest F2F game possessed much more nuance than this title. At times it feels like the sequence of events is just random and trivial, adding nothing to the narrative. Building tension with some sort of misdirection, or by introducing something ominous earlier on, would build immersion, allowing the player to begin questioning the people in the game. For instance, a customer or two in the store could have shared a story about a urban myth, a legend, or even just some news of a local crime spree or something; or perhaps the news on the TV could have shared some kind of story. Some of the jump scares were too out of place and random to be scary. Timing is everything, yet even the best timing can't save a lack of tension. Again, the tension really needed to be building throughout the experience of the game. Instead, it falls flat here, and never capitalizes on the ways in which it tries to build tension. One way this could have been remedied is to introduce the friend much sooner. You could play hide and seek in the house to discover the hiding mechanic, which then could have introduced a sound mechanic with the microphone. Later, those mechanics could have been introduced again when the intruder breaks in. The story itself seemed short, fleeting, and was written in a way that really made it seem like it wasn't actually a story that was sent in by someone. It says something along the lines of, "I still don't know exactly what happened to this day," when the person very clearly knows, according to the experience of the game, that there was an intruder. Idk, the narrative was weak is all I'm saying. At the end of the day, this is free, and it is obvious that this was meant to be a learning experience. The many set pieces could have been more immersive for sure: placing a plate in the oven to cook? watching a repeating seconds-long video of a fish swimming for T.V.? Additionally, it failed to supply and build upon the tension of the experience, rendering its efforts inert for the most part. Still, it is a pleasant and fleeting experience that is worth the 20 minutes it takes to beat it if you like these kinds of games.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.