
Terrorhedron is the 3D, cooperative tower defense game for the PC. Unmatched challenge and complexity is introduced to the genre through 3 dimensional gameplay, micro-strategy through programmable turrets and 'edge of seat' gameplay is extended to multiplayer with up to 8 players online co-op.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[strike]Recommended with serious caveats.[/strike] Update: meh. now encountering significant bugs and game is abandoned afa dev is concerned. bugs in conjunction with dwindling patience as i suffer the QoL travesty described below, I've changed my review to "not recommended". Sad. :( Bugs: 1) one of the most significant turrets (Energy Vac) is not working correctly, at least afa the game says it's supposed to work. 2) achievements triggering wonkily. i haven't really been tracking them closely, but i just played a session in which an achievement popped for something i accomplished at least 1 session ago. and it wasn't anything explicable, like, it popped on bootup; it randomly popped in the middle of a game. Sry, I got no time for broken achievements. i hate nondeterministic TD games. WTF? (i.e. when you do the exact same thing and the results are different. And trust me, with no save/checkpoint function, I *know* i'm doing the exact same thing, all 250 times. :/ it [i]usually[/i] comes out the same, but not always. dreck.) Additionally, presents one of the cardinal sins of achievements in general: unlocking "harder" version of a level doesn't unlock all the lower achievements. Downright misanthropic. But wait! The achievements don't even unlock for the correct map. Facepalm and shake my damn head. One map has a turret base you can't even build on, because it blocks the path. That's the level of QA... not enough, prerelease, and evidently none, post-release. ------------------- [h3]Now let's zoom out a little, to the state of the game industry, and [i]games[/i], in general.[/h3] Per their remarks on this game's forum, this dev has gone on to work on other much more visible and mainstream titles. Did they learn their lessons? IDK, and I'm not about to pay money to find out. We wonder why "games suck nowadays", and it's because of this -- they are allowed to be made by unskilled people who should have got their dev card pulled after their first release. So, consider Stormworks and Carrier Command 2 *HIGHLY* suspect, as this game-breaking hack has been involved with both of them. (Too bad cuz stormworks looked cool for a min, but -- unsurprisingly -- bad feedback in forums made me decide that one needed to stay in the oven a bit longer before I buy. Well, now I know why! :( Furthermore, this all shows how broken the steam review system is, when critically flawed trash like this can get a "very positive" score. SMDH. ------------------- Orig review follows: Fun, but unfortunately extremely bare-bones, and makes itself very un-fun by neglecting many features considered "standard", today. Consequently, it feels like a beta or an abandoned homework project. :( With the exception of 1) a speedup feature 2) the ability to save and recall camera angles It is [u]absolutely devoid of QoL[/u]. I mean... there's not so much as a "restart level" function. You have to "quit to main menu", wait for a 3-second splash screen to finish (oy!), then remake the game, re-specify your settings, etc. Wow. Checkpoints? Savegames? You must be joking. Camera manipulation sucks. 1) the mouse buttons are bound backwards, relative to what is normal today. It's left-click to rotate, right-click to pan (aka "move"). (And by this point in the review, you didn't expect to be able to rebind keys, did you? There are literally 4 usable options (also a 5th for anaglyph 3d. cute but frivolous in light of the rough edges elsewhere): Player name, music vol, fx vol, and fullscreen y/n. Oy. Also thanks for FX vol but too bad the individual sounds are improperly mastered. There's big difference in volume so turning down for the loudest makes the quiet ones kinda too quiet. BTW some different turrets use the same sound effect. WTF is going on here? A beta, that's what.) 2) rotate -- is wonky. seems like there are constraints in some cases -- i.e. it won't rotate quite the way you expect -- and the inconsistency is frustrating. 3) "you can use mousewheel to zoom" ... if u don't mind having to literally roll it a couple hundred clicks to zoom where u want. The scaling is so "off" on this. Sheesh. Feels untested, and unloved. Luckily we have WASD to also move the camera, and W/S zoom in and out much faster than mousewheel. Still everything subject to the clunkiness described above. There are certainly more gripes, most relatively minor (yet still give a feeling of "this is lacking"), but I'm honestly not trying to beat up on this, cuz it's fun. These major flaws and oversights tho, are just tragic. A $2 game that's aggravating to play, is not a good value. (I'm sure I got it on bundle. Playing cuz I'm a bored TD fan and achievement chaser.) It would actually be amazing with a QoL pass. As is it's pretty sad. Oh well.
Hediye geldi, güzel çerezlik bir oyun
A small tower defence game, but very good :) It's a double game : - You will need to master the tower defence part. - Your brain will need to master how to move the camera in the world with the mouse... (move, rotate, nothing is standard about the camera lol)
Price to playtime ratio is pretty good. Just wrapped up the achievements after 27 hours. The three dimensional aspect is really unique. Sure sometimes other TDs have elevation or blocking items, but they don't have a track moving all over in space. Depth/strategy isn't that crazy, but there is something there. The difficulty steps let you refine what you're doing while unlocking more powerful towers. Good value and a cool 3D concept in TD.
PROS: - The game is exactly as it advertises itself, no more, no less. - Truly 3D environment - Cheap CONS: - Too abstract to my taste - After losing you have to go all the waves from beginning, collecting all he same defense complexes once again. For the abstract presentation and microstrategy it might've been better to have more to hone the defense complex rather than lose the game in some wave and go back to beginning.
У меня отваливаются уши, но черт побери - это один из лучших TD, что я играл. Из похожего пожалуй только The White Laboratory.
It looks simplistic, but for what it is, there is a lot here. Grab it cheap, and give it a try. You probably won't spend hundreds of hours on it, but it may be a fun diversion. It is what it looks like. If you don't like TD games, you probably won't like this either.
Tower defence with simple graphics and challenging gameplay
Я не помню как в это играл
Hard, original concept & totally addictive piece of gaming art.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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