
Become a Mighty Captain in a Age of sail naval combat game, set in all of the Seven Seas! Sail the entire world: conquering, boarding, plundering, exploring and trading along the way! Gather your crew, ready your ship, hoist your sails and enter a world of swashbuckling and piracy!
Modeled estimate, not a reported figure. How we estimate →
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About
Terror of the Seven Seas is the pirate game you have always dreamed of, combining ship combat, boarding and sailing with a massive living open world full of exploration and conquest.
Become a Legendary Pirate! Live a life of freedom and plunder a mountain of gold.
Become a Naval Officer! Serve your king, raise a mighty fleet, and conquer the world for the glory of your nation.
Become a Wealthy Trader! Run your own treasure fleets, carry unimaginable wealth to all corners of the world, and battle the pirates trying to plunder it from you.
Become a World Renowned Explorer! Find lost temples and artifacts, hunt whales and sea monsters. Maybe you will even find the dream of every conquistador: El Dorado!
Become a real cutthroat and sweep the enemy's deck of crew by slashing and shooting through it!
Master a sword and parry yourself to victory.
Shoot with masterful precision and dome your enemies from stern to bow.
Wield the deck sweeping hand cannon and make your enemies fear its roar.
All this in the massive 30 vs 30 melee battles.
Enjoy and explore a massive hand built version of Earth. Sail the Seven Seas and all that it provides, from the warmth of the Caribbean to the cold winds of the Arctic.
See the bustle and industry of Europe and sail the trade winds to Asia and the Americas.
Visit, trade with, and conquer over 120 ports. From London to Istanbul to the pirate haven known as Tortuga.
A fully uninterrupted open world; follow the sail winds of Magellan and circumnavigate the globe!
Sink your enemies with a wide array of weapons. From cannonballs and mortars to explosive barrels and fire ships!
Use skills such as anchor turns and explosive cannonballs to aid you in combat.
Weaken your enemies and board them for extra rewards.
Manoeuvre your ships with the wind and devastate your enemies with raking shots.
Command a fleet of up to seven ships to aid you in battle.
Over 30 detailed period correct ships, all the way from 6 gun sloops to massive 160 gun Man'O'Wars!
Recruit up to 6 other captains to your fleet!
Trade galleons carry vast wealth across the seas while pirates hunt them in search of gold.
Fierce pirate hunters await their chance at vengeance and justice.
Navies dynamically war on the shores and open seas for control of territory.
Sea monsters lurk below the surface, eagerly awaiting the next unsuspecting ship to become their prey.
Nations create alliances and start wars in their quest for dominance over land and sea.
Witness, cause and join massive naval battles.
Move freely and command your ship either from the deck or from the third person view.
Gain experience and rank! Use your status to gather mighty crewmen, loyal allies, and special skills to offer you advantages inside and outside of combat.
From fiery volcanoes to sunken treasure and ancient temples. Veer into the mysteries of the occult and more!
Find treasure, allies, and legendary equipment hidden inside.
Dynamic weather and time of day offer an ever changing environment. From calm, clear sunrises to fierce ship sized waves, howling winds, and pouring rains. Witness mighty thunder storms and battle fierce tornadoes!
Choose from 14 different factions to enlist with, from all over the world! Affect their destinies and rewrite their history to your liking.
Gather upgrades from enemies, find them from hidden treasure, or plunder them from merchants. Use them to enhance your ship and crew in a variety of ways:
Use copper plated hulls to improve your ship's speed
Equip bronze cannons to increase accuracy and damage of your cannonballs.
Customize sails that will forever symbolize the might of your fleet.
And dozens of more ways to turn your ship into one that you have always dreamed of!
So what are you waiting for? Buy now and set sail in the Seven Seas!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The Terror of the Seven Seas: rough on land, brilliant at sea The Terror of the Seven Seas is not the prettiest or most polished pirate game. The character models are ugly, the human animations are stiff, the on-foot combat is very basic, and boarding could be much deeper. But that criticism does not apply equally to the naval side: the ships look much better, the sails have real presence, and the sea can be genuinely beautiful. I only wish storm waves moved a bit more slowly, with more weight, so they felt heavier and more threatening. What this game understands better than many bigger naval games is simple: a ship should not feel like a health bar with sails. At its core, the game is about capturing ships, building a larger fleet, using that fleet to capture or destroy stronger ships, and repeating the cycle until you become a naval power. There is basically no story. When you create your character, the game gives you a short backstory depending on your origin — noble, merchant, privateer, pirate, etc. — but it does not become an actual narrative. It mainly determines your starting ship, money, and resources. So the appeal is not the story. The appeal is the loop: sail out, find prey, fight, capture, repair, upgrade, hire crew, recruit captains, expand your fleet, and return to the ocean stronger than before. It is simple, but very addictive. The naval combat is easily the best part. You do not just fire until the enemy explodes. You choose ammunition with clear purposes: round shot damages the hull, chain shot tears sails and masts, and grapeshot kills crew before boarding. Even better, the hull is divided into sections: port, starboard, bow, stern, and internal structure. To sink a ship, you have to destroy an outer section and then keep firing into that exposed area until the internal structure collapses. That changes everything. Your angle matters. The side you target matters. Positioning matters. You can cripple a ship, kill its crew, open a weak point, and then decide whether to sink it or board it. Often, boarding feels like the better option, which fits the pirate fantasy perfectly. A pirate does not always want to send a prize to the bottom of the sea; sometimes he wants the cargo, the ship, and the survivors. The world map is also huge. It represents the entire planet, with all continents included, although obviously compressed. Navigation depends heavily on wind, and the penalty for sailing against it is strong. This can be frustrating, but it gives travel some real age-of-sail weight. Thankfully, you can accelerate time to x2, x6, or x10 while sailing. Once combat begins, the game locks back to normal speed, which is the right choice: travel can be sped up, but battles should stay tense and readable. You can choose a nation or play as a pirate. If you are a pirate, you start at a disadvantage because most ports will not let you enter under a pirate flag. I like that. It makes sense. I do wish hostile ports attacked you on sight, but at least they refuse entry. Later, abilities such as false flags open more options. The skill system generally fits the tone: these are not magical powers, but special orders to your crew, like focusing on maneuvering, increasing mast damage, or deploying more sails at some risk. Ports are weaker. You cannot walk around towns or taverns; everything is handled through menus. You can talk to the bartender, check wanted boards, hire captains, recruit crew, and upgrade your ship, but it is functional rather than immersive. You manage your naval life, but you do not really live in the towns. Ship progression has limits, and I appreciate that. You can improve a vessel, but you cannot turn a brig into something that should defeat a galleon. If you want to fight bigger ships, you need a better vessel, a stronger fleet, a clever strategy, or absurd luck — like a galleon getting caught by a kraken. Yes, there are sea monsters. You can disable them, and when enabled they are rare enough not to ruin the tone. I only wish they appeared farther from the coast, as dangers of the open ocean. Is The Terror of the Seven Seas the most realistic age-of-sail combat game ever made? Probably not. Ultimate Admiral: Age of Sail may be stronger as a pure tactical simulation, especially because of its focus on wind, formations, lines of fire, positioning, and fleet command. But Ultimate Admiral is a different kind of game. There, you are more of a battlefield commander. In The Terror of the Seven Seas, you feel more like the captain of your own ship. That distinction matters. You can have a fleet in The Terror of the Seven Seas, but you do not directly control every vessel like a god floating above the battlefield. You give orders, but your own ship remains the center of the experience. That makes the game more immediate, more dynamic, and closer to what someone coming from Assassin’s Creed IV: Black Flag might want. And I want to be very clear here: I love Black Flag. I have it installed right now, I am probably on my seventh playthrough, and I play it heavily modded. It is one of my favorite games and one of the best pirate fantasies ever made. But its naval combat, while cinematic, fluid, and extremely fun, is much simpler than the combat in The Terror of the Seven Seas. The developers also deserve credit. Even more than a year after release, they are still active, listening to feedback and asking players to report bugs. The game does not feel abandoned. It feels cared for. The Terror of the Seven Seas is rough, limited on land, and narratively empty. But at sea, it is brilliant. If you want a pirate game where ships have parts, weaknesses, crew, sails, hull sections, internal structure, meaningful ammunition, wind, fleet growth, and satisfying captures, this game has ideas many bigger titles should have copied. It is not the definitive pirate game. But in naval combat, for me, it is a beautiful little gem.
I was very positively impressed, love the direction and he gameplay. I will update this review as I play
Awesome Game for the Price BUY IT!!!!!
Jak za 30 ziko spoko
Need Chinese!please!
Aan het beging is het leuk enkel wordt het erg snel saai. Zit niet echt een doel in het spel en je doet constant hetzelfde, enkel je schip wordt steeds iets groter en je floot. Daardoor komen er vaak grote vuur gevechten die er ook niet beter op worden. Meer een zee oorlog SIM dan een piraten spel.
Achei interessante. Para um jogo feito por um cara só, é um jogo bem feito. Os gráficos não são os mais modernos e bonitos, mas o jogo é ambicioso: Apenas o mundo todo está disponível! Enquanto TODOS os outros jogos do tipo focam só no Caribe e em 4 nações, Terror of the Seven Seas te permite escolher várias nações para começar o jogo. O fato de ter o mundo inteiro disponível para navegar é, ao mesmo tempo, o a coisa mais fantástica do jogo e também a coisa que mais aborrece. Levei muuuuuuito tempo de viagem para ir de Recife (sim, caro brasileiro: Recife e Salvador estão aí) até Cayenne nas Guianas, isso usando o modo de avançar o tempo mais rápido. Não quero pensar quando dias reais eu levaria para ir de Recife a Tóquio... Os navios parecem ter sido baseados em embarcações reais. Os modelos que vi me pareciam bem similares às imagens de alguns reais da época que já vi na internet. Parabéns pro Toni pela dedicação histórica. Os combates navais são interessantes também, a mecânica da coisa toda parece bem fiel à física. Infelizmente o tutorial é bem fraco. Não ensina coisas como botões para trocar o tipo de munição dos canhões (eu pelo menos não vi isso) e muito menos ensina como lutar em uma abordagem de navio inimigo. Na única vez que abordei, isso já no jogo, não entendi nada do que estava acontecendo e segundos depois, um menu me informando a derrota apareceu. Achei frustrante isso. Nem tive tempo de entender a situação! Mas não se deixe levar pelas minhas críticas - que eu diria construtivas. O jogo tem um grande potencial, só precisa mais polimento.
I am used to and loved naval action, slow and realistic naval fighting with all different ships and grinding, building and trading, but NA devs was stupid and destroyed that game. This is slow like i want it but the mechanics is poor and the sound of the cannons for ex is poor and the tutorial was really bad, i got to the point of boarding and after that absolutely nothing happens and if u restart the tutorial its start from the beginning. No thank u
Разработчики идут в правильном направлении. Могу пожелать удачи.
Great concept, very poor execution. The devs clearly never tested or played their own game with player appeal in mind. It is always dark in this game, depriving players of (during the rare times the weather is clear during daylight) a great view and the pleasure to see what you are actually sailing into or shooting at. It's always either night time (pitch black screen) or very poor weather daytime (again PITCH BLACK screen). How are you supposed to enjoy any kind of game if you can't see anything?! What this game needs is an "always daytime" setting just to play it. Or some kind of daytime mod. Honestly what kind of imbecile in the dev team thought perpetual darkness to the point of tar sight is a good idea?! I have to speed up time before each fight just to see my targets during a crappy short lived daytime. So most of the time you're just waiting for the sun to come up or for the weather to clear up. Big time waster of an otherwise great potential game. What a waste of a game that could truly be an adventure.
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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