
Terra Nil is an intricate environmental strategy game about transforming a barren wasteland into a thriving, balanced ecosystem. Bring life back to a lifeless world by purifying soil, cleaning oceans, planting trees, and reintroducing wildlife, then leave without a trace.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 8.8Kreviews | 87% | — | $5.9M |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 876 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Super fun, cute, and chill! Its a puzzle game that forces you to think about "good enough" solutions because there is no "perfect" solution.
Photo mode ruined the relaxing nature of this game
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.9M | 16.6K | 80% | $19.99 | |
| $5.9M | 104.5K | 96% | $4.99 | |
| $5.9M | 8.1K | 68% | $24.99 | |
| $5.9M | 8.3K | 73% | $39.99 | |
| $5.9M | 12.2K | 83% | $24.99 | |
| $5.9M | 13.9K | 79% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $14.7K | 83 | 93% | $4.99 | |
| $6.9K | 23 | 96% | $9.99 | |
| $85.1K | 993 | 95% | $2.99 | |
| $28.4K | 151 | 72% | $7.99 | |
| $8.1K | 20 | 100% | $7.49 | |
| $7.7K | 40 | 98% | $5.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Italian, Arabic +5 more
Hours played at review time, across 881 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
If you want a cozy sandbox/world builder or more of a strategic puzzle, the flexible difficulty options have you covered, so there is something here for everyone. Using the 3rd difficulty option I found Terra Nil kept me occupied for a decent amount of time (especially with achievement hunting), but did not overstay its welcome or overly frustrate. Turning a wasteland into a thriving eco system never ceases to be satisfying.
Belle découverte ! Terra Nil prend le contre-pied des builders classiques : ici, l'objectif n'est pas l'expansion, mais l'effacement total de l'empreinte humaine. Le concept est solide et la mécanique, bien que demandant un temps d'adaptation pour optimiser le placement des machines de détoxification, est très satisfaisante. Points clés : Sound design : C’est le gros point fort pour l'immersion. L'équilibre entre la musique calme et les sons de la nature qui reprend ses droits rend l'expérience réellement récréative. Gameplay : Ce n'est pas aussi "casual" qu'il n'y paraît au premier abord. Il y a un vrai puzzle technique derrière la restauration des biomes, mais le rythme reste zen et sans pression inutile. Verdict : Idéal pour décompresser entre deux jeux plus nerveux. C'est propre, thématiquement pertinent et très reposant. Un bon titre "chill" pour ceux qui veulent réfléchir sans se stresser.
This is a fantastic Relaxation game. A perfect stress releif. Its a good blend of easy to learn but with deep enough mechanics that it doesn't feel basic. In general, I'm not a strategy or sim type gamer. As my game history shows, I play a lot of action games. But sometimes you just need to relax, and you don't want a game that takes ages to learn. This game is exactly what I needed. Calm and enjoyable music, soothing visuals, and the promise of saving the earth that we were raised on as kids in the 90s. Try the Demo. Not too see if you will like it. You will. Get the demo so it convinces you to buy it.
A neat idea but this is more of a puzzle game than city builder. Which is ok, but it’s a very similar puzzle over and over, the game doesn’t have many tricks. It’s also rough around the edges, water and lava freak out, often not filling gaps as expected. You can’t rotate the camera or hide layers of the environment so it just becomes really hard to see sometimes, unless there is a command the game didn’t tell me about and hid, like zooming out with the camera (middle mouse click, this will save you a lot of pain). You have to take pictures of each animal in the stage, happy, once you restore their habitat. They can be so fickle with the amount of each biome they need that it can feel a little too trial and error, moving them all around. At least you don’t have to make them all happy at once. Also rain is good, except when you need to burn an area down, and you can’t speed through the rain as far as I know. Just a lot of little annoyances that stack up on a repetitive game.
This was an ok casual puzzler. A bit meh, but not worth a review one way or another. I was playing a level every month or two when stuck waiting with my laptop. Now for some reason it has a tacked on photo mode. I shrugged and ignored it, but when I beat the level... it did not finish. Going to the world map prompted a progress loss warning. Confusion abounds! After a moment a head scratching I noticed stars, tied to the photo mode. Yes! I had it figured out! I had to take 5 identical pictures of the same set of trees! It was slow and clunky, but eventually that allowed me to finish the level. I then proceeded directly into settings to turn off the unwanted odd point and click addon. Only to find that that was not an option. OK? So now I can attempt to roll beck to a prior version of the game before it changed genres or... uninstall the game and label it "meh". I'll go with that one.
Purchased hoping it would be a relaxing, cozy city-builder. In reality, I don't think it's actually any of those, but I am still finding enjoyment. Things I enjoy: The art styles and designs. The low stakes and generally low difficulty. The ability to restart a level or phase at any time. The reverse city-builder. The relatively accurate depiction of multiple biomes and ecosystems. The chill music. The variety of environments. Things I find less enjoyable: The ability to build yourself into an unsolvable corner. The mandatory 10 photo stars required to complete a level. The occasional bug in level design preventing biomes from expanding. The sometimes mysterious criteria for animals. All in all, definitely worth a sale purchase.
Bugged, snapshots won't register so I can't advance. Poor mechanic that doesn't even fit the game as a mandatory task.
游戏本身质量还行,对的上一个好评;但是全成就的话有两个比较麻烦,虽然评论区就有攻略但是还是要反复尝试几次才能达成,对强迫症不友好。 [h3]游戏难度[/h3] 表面上看起来是需要规划建筑摆放位置以便达成最高效率,但是这一部分的难度其实很低,基本可以说随便摆摆就好。难度主要在根据气候目标决定对温度和湿度控制的先后顺序,并且最后几关容错度会稍微低一些。但总体而言还是简单的休闲游戏 [h3]背景设定[/h3] 部分和生物习性相关的设定是错的,请不要太当真。部分和环境恢复相关的设定也不大正确。 总而言之游戏挺好玩,但不要太深究比较好。一周目打完100%进度就收工或许体验会比较好。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.