
Terra Nil is an intricate environmental strategy game about transforming a barren wasteland into a thriving, balanced ecosystem. Bring life back to a lifeless world by purifying soil, cleaning oceans, planting trees, and reintroducing wildlife, then leave without a trace.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
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Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 8.8Kreviews | 87% | — | $5.9M |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 879 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is very pretty, very serene, but WAYYYY to frustrating to play. It's not a strategy game, it's a PUZZLE game. You will get a random assortment of buildings to construct on each map, and your job is to figure out how the hell you'll be able to restore the environment with what you have in three phases. Reduce Toxic ground and restore grass, then establish 3 keystone biomes, then deconstruct your buildings and ensure the environment is ideal for the wildlife. PROBLEM. You will only be allowed a SINGULAR UNDO for a building until phase 3, so once something is place, you'll be unable to remove it until that phase. So unless you are keeping track of every single little nuanced detail (how many buildings a power building can attach to, how close power buildings can be together, how close ENVIRONMENT changers can be together, how much grass, un-watered land, and toxic land you have, what you're expected to place and what requirements it has, ETC, ETC, ETC, ETC, ETC), you can quickly land yourself in an un-salvageable corner, forcing you to restart...except this game has random generation, so unless you go out of your way to copy the Lat/Longitude coordinates that make up the see system, and enter them at the map screen to lock in a seed, you'll be restarting a whole new seed every time. And that's not even mentioning making ideal conditions for the wildlife in Phase 3, (which you will not be able to see UNTIL phase 3, after you've placed all the biomes). The amount of restarts I've had to do because I either ran out of building currency, had no more viable land to terraform, or just could not meet the ideal conditions of an animal...are too numerous to count. Game looks pretty, plays well, but the gameplay is [b]INSUFFERABLE[/b].
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Italian, Arabic +5 more
Hours played at review time, across 884 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
100% recomendado es hermoso, buenos puzles, bastante nieles que al parecer siguen agregando porque ya no tengo todos los logros y mi mundo ya no esta al 100% asi que no lo dejaron en el olvido, siguen agregando contenido hermoso, ya dije que es hermoso?
this is good
its a chilling at your house alone game
Terra Nil is a unique environmental strategy game developed by Free Lives and Clockwork Acorn and published by Devolver Digital. Rather than following the familiar city-building formula of expanding industries, managing populations, and maximizing profits, the game takes a completely different direction by challenging players to heal damaged ecosystems. Set across barren landscapes ruined by environmental collapse, the experience revolves around restoring life to desolate regions and transforming them into flourishing natural habitats. This reversal of traditional strategy game objectives immediately gives Terra Nil a fresh identity and makes it stand out in a crowded genre. The gameplay begins with lifeless terrain covered in pollution and ecological damage. Players are provided with a set of restoration tools powered by renewable energy sources, and each structure serves a specific purpose in rebuilding the environment. Wind turbines generate electricity, cleansing facilities remove contamination, and irrigation systems help revive vegetation. Every successful action contributes to a larger chain reaction, allowing dead landscapes to gradually evolve into vibrant ecosystems filled with forests, wetlands, grasslands, and wildlife. The transformation process is rewarding because players can visually witness the impact of every decision they make. One of the game's greatest strengths lies in its interconnected systems. Although the controls and objectives are easy to understand, meaningful strategic depth emerges through resource management and careful planning. Energy production, terrain conditions, and biome creation all depend on one another, requiring players to think several steps ahead. Different environments present unique challenges, preventing the gameplay from becoming repetitive. Later scenarios introduce increasingly complex ecological requirements that encourage experimentation and creative problem-solving without becoming unnecessarily complicated. The environmental focus is more than a simple theme; it is the heart of the entire experience. Terra Nil promotes ideas of sustainability, restoration, and coexistence with nature through its mechanics rather than lengthy explanations. Unlike most strategy games where success is measured by expansion and exploitation, here the goal is balance. Players are rewarded for helping ecosystems recover and allowing nature to thrive independently. This approach creates a thoughtful experience that feels both relaxing and meaningful, demonstrating how games can explore important topics through interactive design. Another standout feature is the game's emphasis on leaving no permanent mark on the world. Once an ecosystem has been successfully restored, players are tasked with recycling and removing their infrastructure. The final objective is not simply to create a healthy environment but to depart from it entirely, allowing nature to continue without human interference. This mechanic perfectly reinforces the game's central philosophy and gives each completed map a satisfying sense of closure. It is a rare example of gameplay and narrative themes working together seamlessly. Visually, Terra Nil delivers an impressive presentation. The contrast between barren wastelands and thriving ecosystems is striking, making every stage of the restoration process feel impactful. Landscapes gradually become filled with color as rivers flow, vegetation spreads, and wildlife returns. The environmental animations bring the world to life and create a sense of progress that is constantly rewarding. Complementing the visuals is a peaceful soundtrack that enhances the game's tranquil atmosphere. The music and sound design encourage players to slow down and appreciate the transformation unfolding before them. The variety of maps and environmental conditions helps maintain engagement throughout the campaign. Different regions require different restoration strategies, ensuring that players cannot rely on a single solution. Procedural generation further increases replay value by altering terrain layouts and resource placement. Although the overall campaign is not especially lengthy, the desire to optimize restoration efforts and achieve ideal ecological outcomes provides additional motivation to revisit completed areas. Despite its many strengths, Terra Nil may not appeal equally to everyone. Players looking for endless progression systems, complex economic management, or large-scale city development may find the experience relatively focused and contained. Some scenarios can become puzzle-like, which occasionally contrasts with the otherwise calming tone. A few players may also wish for more maps, biomes, or advanced restoration options to extend the game's longevity. However, these limitations do little to diminish the quality of the core experience. What makes Terra Nil memorable is its ability to transform environmental recovery into compelling gameplay. It demonstrates that strategy games do not need warfare, conquest, or economic domination to remain engaging. By making restoration the central objective, the game offers a refreshing perspective rarely explored in the genre. Its thoughtful mechanics, beautiful presentation, and meaningful themes combine to create an experience that is both entertaining and inspiring. Terra Nil succeeds not only as a strategy game but also as a reminder that rebuilding and preserving can be just as satisfying as expanding and conquering. Rating: 9/10
This feels like a mix of a factory game and a cosy game. I played it on the higher difficulty, which at the start was not noticable at all and made me want to put down the game after about 4 to 5 hours. Honestly without the restriction of having to puzzle out each level they just felt like a 'cleanup' game like viscera cleanup. It is satisfying to bring the planet back to life, but if that is all there is to it I will lose interest really fast. I dropped the game for about a week and then gave it another go, progressing in the levels. After a few levels I started having to think about where I placed which biomes, regularly restarting a phase to make sure all the animals arrived and could become happy. This is where the true enjoyment started for me, each level adding a little something extra and new to figure out. Overall, 7/10 for me. Graphics: 8/10 - Really cosy and relaxing Music: 8/10 - While the music is nothing special, it sets the perfect tone for what we want to achieve here. The little details as you unlock bigger milestones and the music has a crescendo was a really nice touch. Gameplay: 6/10 - The gameplay in itself was a rather simple puzzle game, but it was merely a delivery mechanic for the rest of the game, which is a really creative take to a factory/puzzle game
Perfeito para quem quer relaxar enquanto trabalha a mente.
Beautiful, nice and relaxing. Runnig well on my MacBook Air M3.
Reminds me of sim city with a cozy, planetary environmental spin. The entire gameloop is super satisfying from seeding, populating, and then evacuating. Perfect game for a week of shingles. Will continue playing now.
Relaxante e desafiador. É perfeito!!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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|---|---|---|---|---|
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