
Terra Atlantis is a first person shooter for single players. Explore and discover thoses worlds and try to finish the trials created by gods from this far galaxy.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English
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Reviews
the game is cool, but it's a pity that it doesn't save progress игра классная но жаль что не сохраняет прогресс
Vaporwave aesthetics, a fun little old school FPS, and PS1 era graphics = a really fun time. Quick tip (as of 04/03/2023), after the tutorial, go into your options and turn sensitivity all the way.
тупые пэндосы создали игру, ладно хоть бесплатно
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 38 reviews with recorded playtime.
Game doesn't launch
beautiful vibes, goofy ahh architecture, very cool
The game got super buggy before i finished the first level.
[h1]Before I played Terra Atlantis, I had a small pp, no friends, no gf, depression, and no life. These things havent changed, but the game is pretty good[/h1]
Terra Atlantis is a vaporwave inspired First-Person Shooter. This means the games visuals have a Retro inspired vibe. If you didn't know Terra Atlantis was a modern PC-game, you could mistake it for being a PS1 Port. Since this was done intentional and seems to fit well, I have to say, that I like the visual design. The soundtrack of the game is also very calm, like you would be taking a long meditation and in fact pretty relaxing. The relaxing ambient stands in a bit of contrast to the gameplay, which can become quite intense. Terra Atlantis has some kind of story about people trying to find a new planet called Terra Atlantis, where the gods that abandoned earth have gone and created some sort of new paradise. The story doesn't really lead anywhere and can safely be ignored. This game is more focused on its atmosphere than a strong narrative. After a brief tutorial, the game offers the player 4 very different levels, that can be completed in any order to unlock a final stage in the Olympus. There are a jungle, desert, snow and a temple level to explore. I appreciate the level diversity, but was very annoyed by the enemy placement in this game. These are some of the cheapest I have ever experienced in any game. Terra Atlantis is primarily a shooter, with very minor platforming elements. The shooting itself feels satisfying and is very precise, even though it lacks variety. There is only one weapon with infinite ammo, nothing else. The game isn't really challenging, but can feel very cheap a lot of times. In the jungle and snow level especially the environment is just filled up with thousands of bushes and trees, you can't look through and enemies hiding inside and instantly running at you from all angles (fun fact: most enemy models represent computer folders and error messages, which is quite funny). You can't see or really anticipate them. The gunfights therefore have nothing to do with skill or reactions and instead mostly consist of shooting in all directions on every environmental element possible. This really annoyed me and was so unnecessary. The game never gets insanely hard or anything, but just very annoying. Equally annoying is the fact, that dying in the final stage teleports you into random previous stage, that has to be completed once again. This isn't the case in any of the other levels and just another example of an unnecessary annoyance. Result: Terra Atlantis really nails the vaporwave style and is therefore probably worth playing for the vibe alone. Movement and gunplay feel precise and satisfying. The level variety is appreciated. The level design and enemy placement however is very frustrating and prevent the game from reaching its potential. Terra Atlantis is also rather short and can probably be completed in around 30-40 minutes. If you ever wanted to experience a PS1 like FPS on PC or are curious about vaporwave, than the game is worth a recommendation. You just got to prepare for plenty of frustrations along the way. 6/10
Моиииии глазаа как люди в это играют. Зашел вышел удалил забыл.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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