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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese
Reviews
Full Walkthrough: https://youtu.be/EjTKUE16INk Gameplay: Good Graphics: Decent Story: Strange Music: Good PC Requirements: Fast Game Time: 4-7 hrs
this is one of those games that feels like one person’s passion project and i just do not know what to make of some aspects of it. it feels like a modern indie version of a jank old PC game from the early to mid 2000s that have some really interesting ideas but also are kind of hard to parse at some fundamental level, like there’s context missing. your character also has a really hilarious jump animation - one of those things where it’s hard to know how seriously you should take the game. anyway, you’re like a psychic who can use your ghost powers to manipulate the environment around you. there is like this pink puzzle goo sometimes you have to get around with your ghost powers. but then there are weirder things like paintings you can jump into or these spotlight things you move around that reveal a different version of the environment you’re in to proceed. and then there’s combat that only your ghost self can engage in (which are kind of slightly bullet hell and slightly clunky - but they’re passable). and there are these really cool painterly visual effects that happen throughout the game that give this a really unique flavor, in addition to the visuals which read like Gamecube era Resident Evil or Eternal Darkness and have a nice mansiony feeling to many of the environments. what i've seen of the plot doesn't bowl me over, but the larger world of the game definitely felt compelling and interesting. for every element that feels a tiny generic or default asset store in this game there’s another that feels really clever and well done in way you don’t realize right away. the stages are really weirdly varied too. but the weirdness is actually still reasonably approachable and feels like it can be completed by a normal person. i do think the combat could be a little more interesting, but it doesn't ruin the game for me or anything. i've been generally compelled by every new level or thing i've seen in this in spite of that. overall, while this game is not perfect it nonetheless feels like a unique passion project that is very much worth your time and it's doing a combination of things i’ve never really seen done elsewhere before. i'd definitely recommend if if you're feeling a little adventurous and are fine with something a little quirky and non-standard. (also i got this game from festival judging, was not provided a code directly by the developer or anything like that).
This game is a hidden gem, Lovely puzzle game with a quite interesting story, great mechanics and some nice combat. I am really enjoying the puzzles, and looks it still has so much more to offer. Really recommended.
Good puzzle game. There is combat, but I would call it puzzle combat - how do you use your powers to effectively eliminate the baddies. Also, very cool oil painting aesthetics.
"Tenebris Pictura" is a mystery puzzle beat'em up, which sounds like a weird concept but it works perfectly. I had much fun playing it, mainly because of the various different mechanics that tie seamlessly into the story. It took me a little under 6 hours to finish and I played it in one night because it was always interesting enough to keep going. The characters and the setting were beautifully thought through and had a fitting asthetic to them. The plot, although not completely original, was well told and well paced. The only issues I encountered were of a technical nature but just small things like the character getting stuck on some decorative objects. Additionally I noticed some problems with the translation of the dialogue, at least in my version (German). All in all "Tenebris Pictura" was an outstanding experience and its cosmic horror themes were nicely woven into both story and gameplay. I would recommend this game to people who like: 1) puzzle games, 2) gothic horror asthetic, 3) Lovecraft literature (I personally felt reminded of Dreams in the Witch House to some degree). As last words I'd like to add that I'm looking foreward to Pentadimensional Games next project!
[h1]超能力を駆使して戦え![/h1] ミステリーテイストのアクションアドベンチャーゲーム 主人公は幽体離脱能力を持つ超常現象調査員 離脱した霊体を使って謎を解いたり悪霊と戦います [h1]感想[/h1] 3時間ほどプレイしたところですがとても面白いです 謎解きとアクションは丁度いい難易度と感じました まだまだ序盤なのでボリュームも結構あると思います [h1]戦闘について[/h1] 本作は敵の体力がゼロになっても消滅せず、瀕死状態にしたあと封印可能な絵画まで引き寄せる必要があります このギミックが映画「ゴーストバスターズ」を彷彿させて面白いと感じたが人によっては面倒に思うかもしれない [h1]日本語翻訳[/h1] おおむね良好ですがたまに不自然な所があるのが気になります ※プレイに支障がでる程ではありません 日本語対応して頂いたことには感謝 気になる方はセールの時にでもぜひ
This game impressed me, it's one of if not the most creative and unique game i've ever seen, but let's start with the bad to get it out of the way, the game is kinda janky and extremely unpolished, and on a surface level, very cheap looking. But when you ignore those "nitpicks" you find an extremely good game with a really interesting story and writing, this game shines in it's game design and puzzle design, without spoiling it too much i can say this game allows you to use it's various marvelous mechanics and powers to find a solution for it's ever interesting and novel puzzles. Not only that, the visuals are oddly amusing, sometimes they can look kind of bland, but in other moments, absolutely beautiful like an impressionist painting, this an absolute hidden gem that may or not become a cult classic.
Clever, creative, and occasionally bastard hard. Think carefully about what each ability can be used for.
Tenebris Pictura is an atmospheric action-adventure developed and published by Pentadimensional Games SL that blends Victorian-era mystery, paranormal investigation, and surreal puzzle design into a distinctive, if uneven, experience. The game places you in the role of Magnus Blom, a psychic investigator summoned to a fog-choked island to search for a missing girl, only to uncover a web of occult rituals, haunted locations, and supernatural forces bound to strange, living paintings. From its opening moments, the game establishes a moody, introspective tone that leans more toward eerie curiosity than outright horror, inviting players to slowly unravel its mysteries rather than rush through them. The defining feature of Tenebris Pictura is its dual-form gameplay built around astral projection. Magnus can separate his spirit from his physical body, allowing players to navigate environments in two fundamentally different ways. In physical form, movement is grounded and vulnerable, subject to environmental hazards and enemy threats. In astral form, mobility is freer and powers come into play, enabling psychic combat, interaction with spectral objects, and access to otherwise unreachable areas. This mechanic sits at the heart of both puzzle design and combat, encouraging players to constantly think about positioning, timing, and which form is best suited for a given challenge. Exploration unfolds across a semi-open island structure where locations are unlocked and revisited as new abilities become available. Each area presents a mixture of environmental puzzles, light platforming, and enemy encounters, often requiring clever switching between physical and astral states to progress. Many puzzles revolve around manipulating objects, blocking dimensional rifts, redirecting energy, or navigating illusion-filled spaces that behave differently depending on your form. At its best, this design fosters experimentation and rewards observation, making progression feel thoughtful and earned rather than purely mechanical. Combat, however, is where the game’s ambition begins to clash with its execution. Psychic battles take place primarily in astral form and involve a limited set of offensive and defensive abilities. While the concept of fighting ghostly enemies on a separate plane is compelling, encounters can become repetitive due to enemy variety and behavior that rarely evolves. Rather than testing strategy or reflexes, combat often relies on attrition and positioning, which can feel sluggish given the game’s deliberate movement and occasionally imprecise controls. These moments contrast sharply with the more engaging puzzle segments, creating an uneven rhythm throughout the experience. Narratively, Tenebris Pictura aims for a slow-burn mystery steeped in occult lore and psychological unease. Story elements are delivered through dialogue, environmental clues, and optional lore fragments that flesh out the island’s dark history. While the premise is strong and the themes intriguing, the pacing of the narrative can falter. Key story developments are sometimes buried behind side exploration or gated interactions, causing momentum to stall just as intrigue builds. As a result, the emotional core of the mystery can feel distant, even as the atmosphere remains compelling. Visually, the game presents a muted Victorian aesthetic layered with surreal supernatural effects. Fog-laden streets, decaying interiors, and shadowy ruins establish a strong sense of place, while astral sequences introduce flashes of color and distortion that hint at otherworldly influence. Transitions into paintings and alternate spaces briefly showcase more experimental visual ideas, though these moments are fleeting and leave the impression that the game could have pushed its artistic identity further. Sound design supports the mood with restrained ambience rather than memorable themes, reinforcing tension without drawing attention to itself. In terms of overall polish, Tenebris Pictura clearly reflects its indie origins. Movement and interaction can feel stiff, and some mechanics lack the responsiveness expected in an action-focused game. These rough edges are not game-breaking, but they do accumulate over time, especially during combat or platforming segments that demand precision. For players willing to tolerate mechanical imperfections in exchange for creative ideas, this trade-off may be acceptable; for others, it may prove frustrating. Ultimately, Tenebris Pictura is a game driven more by imagination than refinement. Its astral projection system and puzzle design offer genuinely fresh ideas, and its setting carries a strong sense of mystery and unease. At the same time, uneven combat, pacing issues, and technical stiffness prevent it from fully realizing its potential. For players who enjoy atmospheric adventure games, paranormal themes, and unconventional mechanics, it provides a memorable and often intriguing journey. Those seeking tightly polished action or a sharply focused narrative may find it inconsistent, but within its ambition and creativity, Tenebris Pictura stands as a thoughtful, if flawed, exploration of psychic mystery and otherworldly art. Rating: 6/10
这游戏真的太棒了
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