
A rhythm platforming game but instead of staying on the beat… you play at your own beat!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
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Languages: English**languages with full audio support
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
"Tempo" is certainly one of the dumbest ideas for a video game I've seen in quite a long time. This is a basic Guitar Hero ripoff, but most of the gameplay and thematic elements have been stripped out, leaving a weak "Dance Dance Revolution" from Temu where you "set your own pace" because the developer couldn't get the soundtrack and timing right. The graphics aren't great... that will understandably be a turn off for a lot of gamers, and it's a big contributor to the failure of the game to attract gamers despite having no up-front cost. Gaming is a primarily visual medium, and if developers want to succeed, they must understand that it's not an area for compromise. You deserve better than compromises. On the matter of pricing and value for gamers, most "free" games on Steam aren't really free. There's often nasty mobile app cash shops, or content locked behind DLC, or donations being requested, or any other number of shady pricing schemes that could mislead gamers, but in this case I'm glad to say this really does appear to be a fully free game. Nothing demonstrates a developers belief in themselves and their work than giving it away without any remuneration. This is a service to themselves, and the gaming industry, and should be applauded. Of course, just because something is free, doesn't necessarily mean it's valuable, or something you might want to spend your time on. Even though this is "free", it failed to appeal to the 120 million+ gamers on Steam. SteamDB showed the game peaked at just a dozen or so concurrent players, and now there's basically nobody playing it. Even though it's free. This is a dismal public reception, but it's easy to see why gamers rejected it. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? This is a "maybe" experience... if you have a lot of free time on your hands and nothing else to do, why not? But for the purposes of a review, this isn't something I can say everyone must try. It's not quite there. Valve doesn't give us a "maybe" option in reviews, but if they did, that's what I'd choose for this.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | — | $2.99 | |
| — | 0 | — | — | |
| $25.3K | 224 | 98% | $4.99 | |
| $1K | 5 | 100% | $8.99 | |
| $99 | 1 | 100% | $3.99 | |
| — | 0 | — | — |
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
good game
droooooooooooooooooooooooooooooooooooooooooooooooo
Fácil, cheguei nem perto de 250 pontos 😎
not rhythmic
☀️
Not sure why they titled this "Temo" because it's not even a rhythm game. It's like a weird 3D platformer. DO NOT get this expecting music to play any part of the gameplay. You could play this on mute and it changes nothing.
its pretty good, i have a wr on an alt
really cool and awesome game
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Players by region
Where this game's players are, estimated from review languages.