
Shoot, punch, and cast to the enemies beat. Survive chaotic and dynamic tempo driven rounds. Dash to keep within tempo range or dash to avoid incoming damage.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Trends
Steam followers (game-group members) tracked daily from when we started recording.
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Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $6.4M | 15.2K | 79% | $19.99 | |
| approximately $952.5K | 2.7K | 96% | $12.99 | |
| approximately $108.3K | 282 | 93% | $14.99 | |
| approximately $64.1K | 164 | 74% | $14.99 | |
| approximately $38.9K | 57 | 79% | $24.99 | |
| approximately $9.9K | 43 | 53% | $9.99 |