
A couch co-op tower defense game, in which the towers you build can hurt you and your friends just as much as they can hurt your enemies. Build towers, aim them towards your foes and collect the crystals that drop in order to build more turrets and survive the endless hordes of enemies!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English**languages with full audio support
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Reviews
İnşa ettiğiniz kulelerin düşmanlarınıza olduğu kadar size ve arkadaşlarınıza da zarar verebileceği, kanepede ortaklaşa oynanan bir kule savunma oyunu. Kuleler inşa edin, onları düşmanlarınıza doğru hedefleyin ve daha fazla taret inşa etmek ve sonsuz düşman ordularında hayatta kalmak için düşen kristalleri toplayın!
It's a neat little game! Made by volunteer fulltime-students over the period of two years, during their spare time; not too shabby! It could use some things like instructions for keyboard (WASD for movement, P for pause, R to open the turret menu, E to confirm, Escape as the deny button, arrow keys to turn a turret around)... but it's also a free game. Personally, I think that with some polish, a few quality-of-life things added, it could honestly be an enjoyable, complete game experience, and I'd love to play that (though I enjoy what's there already). And with some more content, perhaps more maps, a story mode and a complete tutorial to go through.. we'd have a full game. This is good stuff! As it was a passion-project, I don't expect all of this stuff above to happen, but I'd love it if it did... or if someone built upon the open-source stuff that's there! As a proof of concept, I'd call this a success. It's a diamond in the rough, Heck, maybe it's just charcoal too, but it's some darn good charcoal XD Trash temples, assure mutual destruction and discover the secret. I like what I see, and I look forward to what the developers make in the future!
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 35 reviews with recorded playtime.
entendi foi nada, recomendo.
[h1]Before I played Temple Trashers, I had a small pp, no friends, no gf, depression, and no life. These things havent changed, but the game is pretty good[/h1]
В эту ♥♥♥♥♥ даже ради ачивок играть не хочется... тем более они даже не учитываются в статистику... уж лучше пойти в фуррятину паззл пособирать...
A really interresting game with a really great consept. It still has a few points to polish, but still a full game experience without too many bugs. (Its opensource and open to pullrequests.) In all a fun experience.
good game
generic tower defense co-op game gets quite boring after 5 minutes do no recommend
-JEU RECYCLE- point positif: -assez divertissant au début -possibilité de jouer à plusieurs -graphismes qui ont du charme -jolie colorimétrie point négatif: -très répétitif malgré le peut de temps que j'ai passer dessus -un jeu vu et revu -des bugs empêchant de passer entre "nos machines" -aucun tutoriel rendant la première partie difficile a comprendre étant donné que les touches sont très éloignes les unes des autres bref, pour l'instant le jeu vient de sortir et je ne le recommande pas car malgré ses graphismes sympatriques qui le sauve d'une pire note c'est truffés de bug et sans aucune indications 4/10
it s alright.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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