
"Rogue Celestial, seek out your own path to the heavens." An Ecstatic-class Stylish 2D Action Game controlling Tenshi Hinanawi, as she runs all around the realms of Gensokyo! You are the path of righteousness itself! (A derivative game inspired by the Touhou Project universe.)
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Languages: English, Simplified Chinese, Traditional Chinese, Japanese
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Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
格斗作,好玩
中规中矩,不是那么好,但也没那么差。 总的来说定价不符合实际
Joguim de combo e parry. Pika quando tu pega o jeito.
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I'm very mixed on this game, so I think I'll just list off my pros and cons to make it easier. Though, overall, I'd say it's more good than bad, and generally one of the better Touhou fangames. Don't let my grievances discourage you from getting it, you might enjoy some of the stuff I didn't! (Does contain minor spoilers) Aspects I enjoyed: - The combo potential of Tenshi's moveset is probably the best part of the game. Combo's feel cool to land, though not being particularly difficult, but sometimes you do have to fight the enemy placement and weird positioning more than the actual enemies themselves. There's a good bit of variance and routes, so you can get pretty creative, ESPECIALLY for a side scroller. - Pretty much all of the boss fights are highlights of the game. The difficulty did vary a lot, Nue being halfway through the game and being by far the hardest fight in my personal opinion, but even the easier fights are at least fun. - The art and soundtrack are both great. The sprites looks amazing, and I love how they somewhat imitate the art of the early fighting games, in which Tenshi originates from. Though, one note, the character portraits can be kinda sexualized (not too crazy, mostly just some of the characters clothes seeming to be vacuum sealed to them), so if that is a turn off, I'd look out for it. Aspects I disliked: - The game doesn't really tell you squat on what you're supposed to do a lot of the time. It's not the worst, it does kind of nudge you in the right direction sometimes (though said nudges very in effectiveness), but it never really naturally points you in the right direction. It kind of just assumes you read through the notes and understood them perfectly, and by the end of the game it's not to bad, but the start can be rather confusing. - The level design varies HEAVILY. Sometimes it feels great to go through, but other times it will hit you with offscreen enemies, weirdly tight platforming, and terrible enemy placement. I wouldn't really consider the game that hard, but it can be a pain to get through at points. - The systems could really use some work. Primarily referring to the weather system, but the combat system could use some work too. It mostly feels great, but certain things like the sword and dash being tied to the same cooldown, the projectile being the same button as the melee's can be really wonky, and the spirit gauge feels like it doesn't really need to exist. Back to the weather, it's a cool mechanic, but can be really annoying due to it being tied down to enemies. Sometimes it's used in an interesting way, but sometimes it feels very intrusive. It's nice when its only every once in a while and the puzzle is actually cool, but a lot of the time it just feels like "oh great its weather time again".
very good!
Tempest of the Heavens and Earth is a fangame I wish people talked about more often, it's not the best out there, but still a hidden gem. We control Tenshi Hinanawi in this journey, and her arsenal is so much fun to play around with, the variety is crazy honestly! For combat, you can do multiple close ranged attacks with her rocks, use different shot types that you can change at any time (which are all very useful), use a couple of different Spellcards (your best bet against bosses) and also use her mighty sword. The movement doesn't fall behind either, it's not as in depth but the ability to double jump and dashing to avoid attacks or just for platforming is great, and the best part is that all of those skills can be expanded upon with the upgrade system, it's awesome! If you dodge an attack and follow up with your sword you get to change the weather according to the enemy's nature, it's genius and a really fun mechanic for puzzles! Considering how in depth the gameplay is and the amount of good ideas it has, it's only natural to expect it to have good level design to accommodate all of this, however... That really is far from being the case, the levels range from mediocre to horrible, there are only 6 stages and from start to finish they are non-cohesive and filled to the brim with bottomless pits, on top of broken puzzles with the weather mechanic, sometimes the required enemies won't appear or won't do the necessary action to trigger the weather change, it's really frustrating. I specially wanted to mention stage 5, it was totally miserable due to an auto scroller section with a log floating on a river... Tenshi can't swim so it's instant death if you fall, and of course they shoved the broken weather change puzzles during this part. To make matters worse, once you finally manage to brute force out of this part you are met with a section just as bad with multiple corridors filled with fire, with no sight of an enemy that could help you cease them, all of it ended up taking me 35 minutes which is insane! It's crazy how poorly designed the stages were in this game and it really saddens me. Like mentioned previously, I still consider it to be good despite the terrible levels, because at the end of each one there is a really nice surprise waiting, the boss fights! Each being better then the last, they have really varied Spellcards that really require all of your combos and shots, these are unironically some of the most fun boss fights I ever seen in a game, each of them took me multiple attempts but it was a really rewarding learning curve. They show a really nice interpretation of how the girls could fight while still using bullets, and it's always fun to analyze the patterns and determine if you should keep your distance or go straight for clobbering, it's specially fun when you are already used to all of your moves and I can't wait to fight all of them again sometime! Truly wish the game was longer just so i could fight more bosses. The cast chosen for this game is phenomenal, being full of faces that often get overlooked by other fanworks, which I find to be pretty cool. When I first saw this game in 2023 it was responsible for introducing me to characters like Iku Nagae, Mononobe no Futo and Houjuu Nue, they make for a really refreshing experience that really stands out to me. All of the girls are all represented pretty well with some extremely adorable pixel art and drawn portraits for their Spellcards, whoever did the art for this game was really passionate about it and it shows, even the "Small fries" (like Tenshi calls the regular enemies) have a lot of charm and cute animations. Overall, it's a bit of a weird experience due to the crappy level design, but the gameplay is simply fantastic and so are the boss fights, with a great art direction as the cherry on top. I still recommend this game and have a lot of admiration for it, makes me wish for a remake of a spiritual successor that brings all of it's good aspect to a better structured experience.
打击感优秀
阴间跑图
玩着玩着会卡顿,要重新再来,小众游戏bug真多
好
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