
Teleporter is the World of Gamers in VR that unites us in one place to play, watch, and hang out together and find like-minded others in 3D fantastic environments.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English**languages with full audio support
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Okay, so first of all, I loved the idea of building a VR space and bringing gamers together. I was in Discord channel of developers for a while. I downloaded the game in its first day on Steam and joined the opening ceremony. The community was awesome and we had a bunch of fun together. I really will come to the events in the next weeks as much as I can. I also loved that developers are very responsive. The whole team is 5 people with 2 coders, and they explain everything whenever you ask for it. They also take feedback very seriously and give importance to the community. The environments are well-designed but there are some features you probably wouldn’t understand how to use if the team wouldn’t show how. One of my favorite features is having your personal space caravan and being able to spend time in it watching games or playing keyboard or listening to music. It’s a good concept. But I really wanted to drive it from inside and I couldn’t :D It of course needs improvements but since the game is in alpha, and the developers are very responsive, I think it’s acceptable. I recommend you to download the game and join some events with the community. This is the best way to experience the game right now.
At first glance this seems like a decent idea with some compelling ideas/features built in. [i]However[/i], the game is riddled with terrible design flaws, the last one making the game literally unplayable. [*]I'm not even going to hold it against them to have a login requirement. While generally a bad idea to do this on an already established platform like Steam, the [i]way[/i] they implemented it is what is so stress-inducing and infuriating. It might seem like a "fun idea" on paper to have a player tap things out in a xylophone style way, but in practice this is legitimately one of the worst interfaces I've seen to date. [b]ESPECIALLY[/b] when it comes to something like account creation. If you [b]must[/b] have a account setup system, please just have them do it on their computer, and then email them a 1-time pin to associate the headset/Steam account to the in-game account. And keep the user logged in between sessions. I really don't want to have to type out on your madness xylophone my info every single time I want to quick jump in. [*]The actual arcade cabinet game you have to play to verify you're human (which wouldn't be necessary if you just linked the account via Steam like [i]other[/i] social VR games...) is extremely unreliable in controls. Randomly detaching the player's hand from the joystick, and requires overly exaggerated actions to pull of turns. When there's irl hardware to give you constraints to slam the joystick, this works just fine and is actually satisfying. But in VR at least in 2020 this [b]does not work[/b]. So at this point the devs have presented the player with 3-4 barriers entry. And I haven't even actually played the game yet, as the system says my info is invalid, but won't say why. After enough trials I was able to beat the raid boss and finally enter the actual game. [*]The last flaw is what gave me no choice but to stop (for now). Accessing your inventory requires you pressing a controller system button. Which opens up Steam VR's menu overlay. Meaning you can't access your in-game inventory. Ever. And the inventory is about as important as having a VR headset to begin with. It's required to be able to do anything in the game. And there isn't a way in-game to rebind the button. Steam VR does provide ways to completely remap the buttons of your controllers, but do you believe that this merits a full remapping of a system level button that, if done wrong, disables your ability to exit the game and go back to Steam VR? If there was a simple button rebinding system in game, or even better [b] don't use a system button to access your in-game menus[/b]. In the current state of this game I can't recommend it even though it is free. The stress-inducing account creation system alone makes it not even worth the hard drive space. Hopefully they update the game to remove these "features", but for now I have absolutely zero desire to put myself through that. Interface design should be fluid and intuitive, not a mini-game in itself that you can actually lose at. I'm keeping an eye out, but I'm not holding my breath for things this fundamental to be addressed.
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Trends
Modeled estimate over time.
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Getting together with other gamers in VR is a very good concept and the game has well-designed environments to spend time with other people. I loved the personal space caravan in my inventory because you can teleport inside it to customize your avatar and hang out INSIDE IT, or you can drive it with an RC controller in the game LIKE A DRONE. I really look forward to see the upcoming features. Also I m gonna try hard to beat the Half-Man high score next time :D Good job developers.
The moment I logged in I was shown around and helped with my controls by the dev team. As one of them showed me the board games in the tavern everyone else in game jumped in and we played together for hours. Teleporter is not only a fun idea, but it is supported by a backbone of great people, and I look forward to all that comes next
The concept is really good. Devs welcomed me warmly and joined my gaming session. Joining the events is fun! Discord is even better :D can’t wait to see the upcoming features.
Really good game. I tried once before and couldn’t find anyone at my first time but yesterday I gave another shot and had bunch of fun together with the folks in the game. Very well designed environments and impressive interactions. Most people come to the events right now so if don’t wanna experience lonely, it’s better joining the events for now
It's pretty good so far. Nice looking areas with a lot of stuff to do. I will be looking forward for future updates.
one of the best social games i have played the community is amazing and the devs are super friendly,my new favorite hangout spot
The community here is really hard to find anywhere else. Everyone is so smart, friendly, respectful, and gamer as hell. I was expecting a totally broken game since it's just released as Alpha, but it has many more working features and much fewer killer issues than I was expecting. Also I respect the development team because the team is quite small, they're working almost without sleeping and still very engaged with the community. Definitely recommended!
The most amazing thing about WoG is that this place is definitely not for everyone. I saw toxic people are leaving in the first day and never coming back! :D Because the community is full of real good people and this makes the game even more sticky. I think it already is better than most social VR apps right now even in its alpha stage. I feel lucky to be an early player here. It is worth playing and supporting.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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