
Teddy Terror is a 2D Roguelite Horror with the environment as your weapon. Escape a child's nightmare and face horrifying creatures and vile titan horrors, by using only your surroundings.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Nice game for 1-2 hours
Hello, thank you again for sending me a key for the game, I am very pleased to play this and add it to my channel. It is a little unusual as when I fail I upgrade and I don't know what those candy's do but I hope to figure it out later, this is a good game so far, well done. The first part is on my channel now. Youtube: Fellowplayer https://youtu.be/-vpxRO1Vlzk .
With the oldskool element and the solid gameplay, i enjoyed it! Recommend it!
Warning! This game has been abandoned! NO more updates No controller support No mouse pointer window lock Apart from the devs abandoning their game and the people who bought it this is a fun rogue lite. You have to use enviromental traps to kill each monster to pass the level, then you have to fight bosses, a lot of boss fights. Each time you die, you level up gaining hearts, max hearts, and speed. There is a lot of grind but its fun grind if you like rogues. Bombeye is the easiest boss, the ogre is the worst. Save your specials and use the traps around the enviroment! Get this only if you are a die hard fan of the genre, or just love rogues. It's really fun with no game breaking bugs, just lack of controller support and no future of it ever getting updated.
It was made in 72 hours at a game jam, involving a bunch of brofists. But now it has been lovingly crafted into a Steam game. The pixel art grabs your attention LIKE THAT! and the Super slick presentation & Sweet audio production seal the deal There is no better way to spend the holidays than luring child predators to their final destinations. The bosses are insane. The game is wacky. It's YES whadday want from me.
喜+1抽到的。还挺好玩的。哈哈
Well, no. I finished the game in under 40 Minutes. That's not worth nearly it's price. Maybe if the project hadn't been abandonned long ago... But in it's current state, don't buy it, even at a discount. If you are still reading: The game consists of different stages. In the normal stages, you'll have to destroy some monsters by luring them into traps or using toys (which you only get at bosses) or some treasures. But each stage only has 2-4 monsters, so they are really short. Then there are treasure stages where you have to reach a treasure in time avoiding traps. And you'll have some boss fight stages. This is mainly dodging the attacks of the boss and activating traps that harm them. And occasionaly, you'll get a bonus stage where you can collect a treasure if xou have a key or heal a heart if you have candy. If you die, you'll get experience depending on the number of enemies you killed and can use level-ups to upgrade starting lives, max lives or speed. That said: I only reached level 5 before defeating the final boss. As you only get an upgrade point every second level, I had just upgraded 2 times... Yes, the game is very poor in content and as there is anly a very faint chance that someone will add something in the future, I really wouldn't recommend this at any price except for free.
Ein gutes Spiel, die LvL sind random und wenn man Stirbt fängt man wieder von vorne an. Es macht viel Spaß und das richtige für zwischendurch. Ich wünsche mir Errungschaften und Steam Sammelkarten. Das wäre echt nice.
Unfortunately, development of game has been abandoned. A damn shame too, since the idea of a roguelike with emphasis on using the environment to your advantage is one with a lot of potential. It's okay for what it is, but it could have been so much more.
fun for killing time
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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