
God Emperor is held in a place beyond our world. Explore a huge strange complex while fighting hordes of robots. All while you keep walking around your room, bringing the immersion to another level. Customise your experience into an intense shooter, a roguelite explorer, a relaxing trek.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Traditional Chinese, Simplified Chinese, Czech, Polish, Japanese, Korean, Portuguese - Portugal +4 more
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Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
One of the only VR games that actually has you MOVE. Everyone I've had play it is astounded and refers to it as 'the one where you move around', which is kind of the point of VR... I'm happy with how the game has a direction now, considering it was just a fun concept in the demo (which I have a LOT of hours in)
I'm not very far into this but I can say this is good. Only using yourself as locomotion is very immersive. The style is very alien and interesting.
Tea for God is one of those games that leaves me really excited when I think about the future of VR as a medium. Which... probably doesn't bode super well for the game itself, does it? To put it simply, I think there's a TON of potential but that many of the limitations associated with how VR exists as a technology for the average person. I'm getting kind of ahead of myself, though, so, lemme take a step back and give you a basic rundown of the game itself. In short, Tea for God is a first-person roguelike set within procedurally generated rooms in a weird, borderline-liminal structure. You start on one end of the map, your goal is on the other, and in between you've got a bunch of robots trying to kill you. You can scavenge weapons and utilities, and every so often you'll find special rooms that'll give you a choice between special perks. Pretty basic stuff, though I do have to give special props to how this game spices those base mechanics up; in particular, enemies can drop weapons, but they can also drop pretty neat tools, and in particular I wanna hone in on the shield item, because not only does it let you sacrifice firepower (you've gotta hold it in your offhand which means you can't hold a gun in that hand) for extra protection, but you can actually slurp up whatever juice it's got left, so in essence it can function as a portable health charger. Actually discovering how this worked intuitively and organically was a really cool highlight of my time playing the game! Now, in and of itself, a procedually-generated roguelike isn't exactly breaking new ground, but TFG's main gimmick is that it can scale its levels to suit the playspace you have. In other words, the game is designed to be played without ever touching that joystick. You move in-game by moving in real life. It is sincerely a REALLY cool gimmick and the novelty still hasn't worn off for me, but unfortunately, that means it is effectively neutered on any HMD that doesn't give you a wireless option. That isn't to say it's impossible for you to play it while tethered (i mean, even if getting tangled up is something you can't avoid, the game actually has options for joystick movement anyway), but the benefit that roomscale environment has for increasing your immersion really is harmed by my anxiety over cable stress, and even if you don't care about that I have to imagine getting a thick cable coiled around your torso doesn't really leave you free for immersion. It also means if you're using anything that isn't directly SteamVR (particularly streamed through VD), you usually end up having to spend a good five minutes before every session just reconfiguring your playspace to align properly. It usually isn't a dealbreaker, but it does REALLY weigh in on how willing I am to go through the trouble to play it. As a result, I... genuinely kind of think it's better played natively on something like the Quest or the Pico rather than on PCVR, which isn't something I find myself saying often. That's where most of my playtime is. Anyway, my end conclusion is that it's a really cool game, and I'd love to see its mechanics used elsewhere and expanded on, but while it's kind of a pain to get set up and there are definitely some bits and pieces that end up feeling shallow, it's still worth picking up.
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Can't believe I've not given this game a review yet. I've spent hours playing the free demo in standalone Quest 2, then got myself Quest 3. I have a fairly large playspace, was able to walk 300m in less than 8 mins. I know Alyx is still the game for VR, but Tea For God really took me there. The ambient noises, the world. This is new. Hard for me to express how good this game is.
cable tangling simulator
there was no tea that i was given to bring to a god. 0/10 would not reccomend.
Unlike any other VR game I've played! To fully experience this game, you MUST be able to move around in the space. I was blown away by the way you physically move through the area. No teleportation or joystick movement. It's brilliant. I'm not sure how I feel about the combat yet, especially in such close quarters, but I have really not played a VR game like this one. Give it a try!
One of if not the first ever Applab game I ever played on Quest, this game is a true gem. Its an absolute ♥♥♥♥♥♥♥♥ being in a hyperbolic space in VR. I have no idea through what dark magic the dev managed to make the same space be occupied by 3 different rooms at once. It runs smoothly too. 8,789/10 would push an electric dogs penis to make him friendly again.
i like this game but i would not recomened if you do linux vr, steam vr doesnt work on most linux distrobutions and alternatives to steam vr dont work
woah, what a cool use of VR! once you get a feel for walking around and keeping track of the way you came, the game starts to feel really tense as you hear the clanking of a you-sized robot just around the corner, around the corner, around the corner. I've never felt more tense in a VR game. really cool stuff happening in here ^w^ some bugs, like im on a quest 2 using wired link, and every time the headset turns off or i step on the cable or whatever, it shifts the game to be a couple inches moved and/or a couple degrees, causing it to be misaligned with my guardian, requiring me to restart in order to keep playing the game. that said this game is still v cool :3
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