
Tau Cubis is a mazing tower defense game set in colorful sci-fi landscapes. Use your strategic skills to overcome numerous challenges and advance through the leaderboards.
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About
They are coming !
Protect your base and fend off hordes of relentless robots !
Tau Cubis is a 3D Sci-Fi Tower Defense game, taking inspiration from the classic 'Defense Grid' with extra features (collaborative Towers, advanced targeting system, truly autonomous enemies).
Tau Cubis offers different Map types and you will need to adapt your strategy.
Some maps will rather test your skills in "Mazing Tower Defense", while others will require you to manage your resources well and find the most effective combinations of Towers.

Your Towers collaborate, buffing each other.
Your Towers can be assigned a global priority target type in real time :
Just one click for all Towers to target in priority a specific enemy type.
Each enemy is truly autonomous and there is no predefined path !
Your choices immediately modify the dynamic of the fight for the whole map.
Each map is playable in 4 to 8 Modes for 111 Challenges .
Compare Your score to the best scores or just your Friends' through the Steam Leaderboards.
Please, keep in mind, Tau Cubis is a solo game development, is not story driven and does not feature cinematic.
The more challenges you complete, the more Towers, Enemies and Maps you unlock.
Tau Cubis is inspired by other games and especially the amazing franchise : Defense Grid.
I'd like to offer you a minimalist strategic Tower Defense game with colorful graphics and smart mechanics :)
Full Controller, Mouse and Keyboard (WASD control or classic ) : your choice !
Quick to learn, easy to play for intense 20 minute session.
Online leaderboards, but you still can play offline and upload your scores later.
Don't hesitate for any questions or feedback at taucubis@cubemandarine.com or in Steam Discussion section !
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Reviews
[h1]迷路を作って敵を撃退しよう![/h1] 日本語未対応 日本語はないがタワーの性能さえ理解できればプレイ可能 操作はマウス+キーボード 速度変化はFとGで変化させられる 16倍速まで上げられるがタワーを固めるまでは低速でやった方がいい 一度タワーの建設を始めるとノンストップで敵が押し寄せるタイプで Waveの間の休憩は少しあるが完全にストップするわけではないので ちょっと注意した方がいい(ポーズは可能) 攻められる部分に到達されても帰るまでに撃退してしまえばOK タワー自体で導線を操作して敵を殲滅していくのがキモ 他のタワーディフェンスと比較すると高低差や広さはある方 タワーが建築可能な部分はあらかじめ決められているので 頭を使ってタワーを建てていこう パワーアップは一段階のみでパワーかレンジの2択 敵がどんな構成か?やルートなどは表示されないので ありうるルートをすべて塞ぎ万全の体制で迎え撃とう [code] Steamキュレーターで紹介しました [URL=https://store.steampowered.com/curator/41056472/]「3D酔いでもゲームがしたい」[/URL] [URL=https://twitter.com/_Rlyeh]Twitter(X)[/URL] 毎日更新してます! [/code]
My brain hurts!! (at least after playing map 4 "It's a Trap" for the first time). Terrific Tower Defense title with a heavy emphasis on mazing - their mazes, not yours, you have to pick your way through. One of those games where I find myself looking forward to the next level, insofar as what it will throw at you. New towers are gradually introduced and upgrades are available. All up there are 111 levels to grab your attention. In each level it is important (from a score point of view) that you don't lose any minions, if only temporarily. The interest on unused funds is also important, so it can be a delicate balancing act (albeit enjoyable). The leaderboards give you that added incentive to refine you tactics.. A great value for money title. I can't quite understand why it does not seem to be getting more attention.
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Concurrent players on Steam, sampled daily since tracking started.
Languages: English, French, Simplified Chinese, Japanese, German
Tau Cubis is a great little hidden tower defense gem. The developer is really responsive in the discussion forums if you happen to encounter a glitch not already fixed. If you liked Defense Grid, you'll probably like Tau Cubis. It's low cost, and adds value for fans of the genre who don't want to replay other tower defense games over again. It doesn't have a plot, but plot deficiencies are not uncommon for TD games. The store page recommends a gamepad, but all the time I've completed the campaign and most other missions types using a keyboard and mouse for the 50+ hours spent playing it so far. Tau Cubis will keep you busy with 111 total challenges (map-mode combinations). In addition to campaign, there are modes that include Super Wave, Super Mission, using specific types of towers, a time limit, a limit on how many towers can be placed, and no tower upgrades. There's an in-game leaderboard for each mission to give you a sense of accomplishment. [strike]The only design choice that bugs me especially is that wave counts are not available for all modes.[/strike] Update: the developer responded to feedback and implemented wave counters for all missions! I'm not a fan of the time limit mode and tower count limit mode, but they're not terrible. There are an array of tower types that can be fun to experiment with on the different maps and play modes.
Awesome tower defense game, with plenty levels and modes to play with :)
This Was Such a Good Tower Defense Game It Was a Lot Of Fun Playing Tau Cubis And It Was Very Tough From -NotTheRealTenkoBerry
Un tower defense comme on aime
I have really enjoyed Tau Cubis, it's really a hidden gem of a defense grid like tower defense. It is the closest thing I have played to defense grid. Actually discovered it from the defense grid 2 discussion forums. Very replayable, fun to try out different tower combinations and tower placements especially after unlocking other modes that allow all towers to be used, scoring/leaderboards are similar to defense grid. There are a lot of tricks to get higher scores in game and is very satisfying and challenging to discover these in each level. There are multiple ways to maze the levels and it feels like solving a puzzle when a good enemy pathing is found, and you feel like a genius when you discover an optimal one. It can take a lot of trial and error, but it is very rewarding to find a combination that works, incrementally improve on it, and end the level with a Perfect 9 (no cores touched) x2 score multiplier. Even after 90hrs of gameplay I am still finding incremental improvements on even the more basic beginning levels. And there is plenty to replay with 4-8 total modes for most levels (for 111 total challenges), including: -mission (standard campaign mission) -wave (30 waves with no break between) -super mission (tougher enemies) -super wave (30 tougher enemy waves with no break) -limited tower type (one tower type + support towers) -limited number of tower (can only build up to that number of towers) -time limited (time limit to kill all enemies) -No upgrades (towers cannot be upgraded) Each of the 17 levels (+tutorial) presents its own unique challenge. By the time you make it to later levels you discover tactics that can be used on previous missions. Tower types are gradually introduced, 12 in total, ranging from the basic machinegun to more advanced towers that can slow enemies, increase resources gained, improve surrounding towers, cause damage overtime, etc. Tower range and power can be upgraded, and towers can do a lot more damage when used in the right combinations. There is no rewind button, but that kind of adds to the charm, so timing when and where towers get built and upgraded turns it into a more of a puzzle/memory game to get a top score on the in-game leaderboards. Time can be sped up or slowed down, or paused as needed (no towers can be built when paused). Enemies have individual pathing AI and that can add to the chaos/replayability as slight variations can drastically change how things play out in later waves. Towers locations can be sold and rebuilt on (max 3 times), adding the ability to change tower types for certain enemy types or to change the enemy path of certain waves. Different enemy types can be priority targeted which can help out significantly with "healers" and other enemy types in harder waves. Minimizing resources spent on towers, building/upgrading towers as late as possible, and keeping enemies in waves alive as long as possible without reaching the cores is rewarded, as interest is earned on unspent funds. No plot, but who needs one! Gameplay is solid. Graphics are simple, but stylish, charming and easy to distinguish. Keyboard and mouse have worked great for me. Could there be more levels/modes/enemy types... sure, but for a solo dev value game it is surprisingly complex and cohesive, well thought out, and fun. It's a game that is timeless and can be replayed for years to come. Creator is engaged and actively responds to discussion board threads, fixes bugs promptly, and even has scores on the leaderboard. This game and developer should be getting more attention. Highly recommended if you like tower defense. Definitely worth a buy, and if you buy please leave a review. Word needs to get out on this one. Hope to see you on the Tau Cubis leaderboards!
Achievements don't work and User Interface could be better.
希望加入更多挑战模式 中文机翻还是挺明显的
Tau Cubis, developed and published by Cube Mandarine, is an indie tower defense strategy game that focuses heavily on tactical experimentation and system-driven gameplay rather than narrative or cinematic presentation. Set in a stylized science-fiction environment, the game challenges players to defend their base against waves of mechanical enemies advancing across vibrant geometric battlefields. The experience emphasizes strategic planning, creative tower placement, and adaptability, offering a streamlined but surprisingly deep take on the tower defense formula. While the game’s visual presentation and overall scope remain modest, its mechanics introduce interesting variations that make each defensive scenario feel like a strategic puzzle waiting to be solved. The core gameplay revolves around defending a central base from incoming enemies by constructing towers across the battlefield. Unlike many traditional tower defense games where enemies follow fixed routes, Tau Cubis introduces a system where enemy units navigate the terrain dynamically. Instead of simply placing towers along a predetermined path, players can shape the flow of enemy movement by carefully arranging their defenses to create artificial routes and choke points. This system transforms tower placement into a more flexible and creative process, allowing players to design their own defensive pathways and influence how enemies approach the base. This “maze-building” approach adds a distinctive strategic layer to the game. Because enemy units can change their paths depending on how towers are positioned, players must constantly adjust their defensive layout as the battle evolves. A well-designed defensive network can force enemies to travel through heavily defended areas, maximizing the effectiveness of each tower. However, poorly placed towers can leave openings that allow enemies to bypass defenses entirely. As a result, each match becomes a balancing act between controlling enemy movement and maximizing the damage output of the defensive structures. Another notable feature of Tau Cubis is the way towers interact with each other. Rather than functioning as isolated units, towers can influence nearby structures by providing bonuses or enhancements that improve their performance. These cooperative effects encourage players to think about the battlefield as an interconnected system rather than a collection of individual defenses. Positioning towers close together may amplify their power through synergy, while spreading them out can provide broader coverage across the map. This mechanic adds an additional level of depth, rewarding players who carefully plan the structure of their defensive networks. The game also introduces a flexible targeting system that gives players greater control over how their towers engage enemies. Instead of relying on fixed targeting rules, players can dynamically adjust tower priorities during combat. This allows towers to focus on specific enemy types, such as fast-moving units that threaten to slip through defenses or heavily armored enemies that require concentrated firepower. Being able to quickly shift targeting strategies becomes particularly valuable during intense waves when multiple types of enemies appear simultaneously. Enemy design plays an important role in shaping the overall challenge. As players progress through the various maps, they encounter a wide range of robotic enemies with different behaviors and characteristics. Some enemies move quickly and attempt to bypass defenses, while others possess strong armor or special abilities that make them harder to eliminate. The combination of dynamic enemy movement and varied enemy types ensures that players must continuously adapt their defensive strategy rather than relying on a single tower configuration. The game offers a large collection of challenge scenarios spread across several maps. Each map can be played under multiple conditions that alter the difficulty, resource availability, or enemy behavior. This results in a substantial number of variations that encourage players to experiment with new strategies. Because each challenge modifies the tactical situation in some way, players must often rethink their approach and try different tower combinations in order to succeed. Visually, Tau Cubis adopts a clean and colorful low-poly art style that fits well with its science-fiction theme. The maps feature glowing geometric terrain, futuristic defensive structures, and robotic enemies that move across bright pathways. The visual simplicity helps maintain clarity during gameplay, allowing players to easily track enemy movements and understand the effects of their defensive network. While the graphics are not highly detailed, the stylized presentation gives the game a distinctive look that complements its minimalist design philosophy. The sound design supports the futuristic atmosphere with electronic tones and mechanical sound effects. Towers fire with crisp audio feedback as enemies are destroyed, while ambient sounds reinforce the high-tech battlefield environment. The music remains subtle and atmospheric, providing background energy without distracting from the strategic focus of the game. One of the most appealing aspects of Tau Cubis is its ability to deliver meaningful strategic challenges in relatively short sessions. Individual matches typically last around twenty minutes, making the game well suited for players who enjoy quick bursts of tactical gameplay. This structure encourages experimentation, as players can quickly test different strategies and tower layouts across multiple attempts. Despite its strengths, the game’s minimalist design also introduces some limitations. The absence of a story or narrative progression may leave some players feeling that the experience lacks context or motivation beyond achieving high scores. Additionally, because the game was largely developed by a small team, the overall scale of content is more limited compared to larger tower defense titles. Players who spend significant time with the game may eventually discover optimal strategies that work across many challenges. Even with these limitations, Tau Cubis stands out as a clever and thoughtfully designed strategy game that emphasizes player creativity. Its combination of dynamic enemy movement, cooperative tower mechanics, and flexible targeting systems creates a tactical environment where experimentation and careful planning are constantly rewarded. Overall, Tau Cubis offers a focused and engaging tower defense experience that highlights the strategic potential of minimalist game design. By introducing unique mechanics within a familiar genre framework, the game manages to create a fresh challenge for players who enjoy solving tactical puzzles. For fans of tower defense games looking for something that emphasizes strategic experimentation and quick gameplay sessions, Tau Cubis provides a rewarding and distinctive experience. Rating: 7/10
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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