
TasteJump is a 3D climbing platformer across five distinct height zones — from dense jungle to icy peaks — wrapped in permanent, magical moonlight. Every jump counts, every misstep sends you back down.
Most likely between $38 and $370. How we estimate →
Checked against 8 developer-reported gamesmedian error
TasteJump has sold an estimated approximately 26 copies on Steam, for about approximately $123 in gross revenue.
About approximately 26 copies on Steam (mid estimate), modeled from its 1 reviews — low confidence. Not a figure the developer has reported.
About approximately $123 gross, most likely between approximately $38 and approximately $370 — roughly approximately $82 net to the developer after Steam's cut. Low confidence. How we estimate →
Trends
Concurrent players on Steam, one reading a day at about 15:00 UTC since Aug 15, 2026. Before then readings were taken at different times of day, spanning 0 hours, and Steam concurrency runs about 1.8x higher at its daily high than at its low — so some of the movement across that stretch is the clock, not the game.
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Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $348 | 54 | 80% | $0.49 | |
| approximately $368 | 54 | 87% | $0.49 | |
| approximately $387 | 61 | 87% | $0.99 | |
| approximately $407 | 70 | 73% | $0.49 | |
| approximately $431 | 58 | 36% | $0.49 | |
| approximately $440 | 50 | 90% | $0.99 |
Related
| approximately $28 |
| 2 |
| 50% |
| $0.99 |
| — | 0 | — | — |
| approximately $0 | 50 | 96% | Free |
| — | 0 | — | — |