
Yukumo is a young girl traversing the world in her beloved airship. Upon arriving at a certain town, her airship breaks down. She decides to explore the town to search for parts for repair; however, the town has fallen silent, with no trace of its inhabitants...
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 9 → 0.43/day in the week after.
About
Genres
Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.99−70% | 590reviews | 76% | — | $62.1K |
| $19.99 | 196ratings | 86% | — | not modelled | |
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A miserable example of wasted potential. Slow (in a bad way), joyless, and anemic.
快给美术磕一个,我不打差评 但是不推荐
还是挺不错的,但是重复性很高,就导致150个的通关要求显得有点高了。折后购入还是挺不错的
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese, English, Simplified Chinese, Traditional Chinese
| $19.99 |
| 18ratings |
| 76% |
| — |
| not modelled |
| $9.99−50% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
徒有美术的灾难。
Nice little 3d platforming / puzzle game Buy it only with a heavy discount tho, it's lacking content for the price it has.
a very simple & chill game despite not feeling polished ; if you like walking / jumping around collecting tons of stuff you might like it, otherwise you'll get bored pretty quickly. wasn't for me unfortunately even if i loved the overall vibe !
真っ黒な画面に同じ曲で文字流すだけのムービーが連続で流れたからバグったのかと思った
I really liked this game, characters are cute, graphics and music are beautiful, story is interesting (where did all the humans go?). Cute, short collectathon with platforming that reminds me of Ico. Too bad the game makes me motion sick. Not sure if I'm the only one, but I can't play it for long sessions without feeling sick. I really want to 100% this one but I'm not sure if I can do it. Recommended as long as you don't get motion sick easily.
this game feels like a playable dream. mechanics-wise it is clearly nocras's first foray into game development, and overall it gives the impression of a beta (sometimes, alpha) build, which i initially didn't love. the protag, for example, doesn't emote or even blink; but i'm feeling charitable, so let's just call that an attempt to make her doll-like. weirdly, the more i played it, the more i was able to think of even that as part of the Experience(tm); even finding this game in the back room of PLAYISM's publishing catalogue felt a little surreal. strange to think i had not known about this game for 5 entire years. nocras has a clear talent for illustrating strange and beautiful landscapes; browsing through what works i could find on the internet, so many of them remind me of recurring locations in my own dreams that i still remember pretty vividly today. TASOMACHI does feel like an interactive version of their art, and i saw somewhere a reviewer called the vibe "ghibli-esque", though i would argue that it specifically emulates Spirited Away and Boy & The Heron's lonely environments more than other ghibli works'. i am pretty fascinated with this weird little game! there's not much to it, but it seems to have been made with a lot of love, and i can always appreciate that. sometimes all i need is a beautiful world in which to jump and run and explore and harass the anthropomorphic cat population by breaking their pottery, popping their balloons, and sometimes bowling them over by running straight into them. the game seems to go on super sale pretty often, so if you buy and dont like it, you're not losing out on much. i would happily recommend this to anyone who's looking for something simple, pretty, and head-empty; there are only vibes ahead. for reference: i'm playing this game to balance out Path of Exile 2's grimdark vibes and it's working wonderfully for that.
I thought this game will make you relaxed while enjoying some cool cozy atmospheric game, but I experienced the opposite of that. Let me first state the positives in this game: Good relaxing music and beautiful map design (even though the maps are pretty small). Let me state something about the game before I begin with the negatives. I never ever felt relaxed or even saw my self enjoying the game. I noticed that I was rushing from one map to another in hope to finish the game and delete it forever. Now let me begin with the negatives, grab something to eat because you will be here for a while: 1- Very simple, boring, repetitive and soulless puzzles in each and every map. 2- You can't use the ship until the last 2 maps. Which is a big disappointment, because you begin the game with it and when you repair it you expect to get something rewarding. 3- The whole game is about you collecting lantern collectibles to open new maps to collect more of it until you reach the last chapter which ask of you to collect more so that you can collect more by destroying them and end the game. Which is pretty boring and non rewarding. 4- Because you are in a journey to collect the lanterns and you get asked to collect more and more, you don't feel relaxed at all. Which ruins the whole point of the game. 5- The story of this game is pretty shallow and even a toddler can write a similar one. Oh, and the ending, just a big disappointment. 6- Exploring the map is not rewarding at all. I might be wrong, but after 6 hrs of just roaming the maps and collecting stuff, gave me nothing other than a magic spell called "you wasted your time and your energy for nothing". 7- Deleting this game and writing this comment was more relaxing and enjoyable than this game. I hope you understand why I won't recommend it to you or my ex.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $24.7K | 48 | 98% | $19.99 | |
| $2.4K | 17 | 82% | $5.99 | |
| $21 | 1 | 0% | $0.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $0 | 0 | — | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $62.1K | 218 | 97% | $11.99 | |
| $62.1K | 105 | 59% | $22.99 | |
| $62.1K | 118 | 59% | $18.99 | |
| $62.1K | 349 | 78% | $9.99 | |
| $62K | 280 | 81% | $12.99 | |
| $62K | 417 | 78% | $4.99 |