
Explore a huge metropolis full of dark corners, aware technology and shady characters. Fight your way through, as you evolve your fighting skills, acquire and upgrade weapons, tune up bots and complete side quests as you discover the true face of the city!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
First impressions of Tartapolis? Not great. For a start, after an hour's "play" (I use the word somewhat loosely) I see very little evidence of it being much of a Metroidvania. There's no map, the world is entirely black-and-white — so visually-distinctive landmarks are few and far between — and the combat so far was awful, hampered by poor controls, no controller remapping, and a general lack of responsiveness. The art and aesthetic are great to look at, but leave a lot to be desired when actually playing. There are contextual text prompts along the bottom of the screen to interact with stuff all over the place, but you're never sure exactly WHAT you're interacting with. It feels a lot more like a point-and-click adventure in terms of pacing, and I just don't think that's a good fit for a Metroidvania — assuming the game hasn't just been entirely mis-marketed and actually it isn't a Metroidvania at all. I didn't mind the pacing at first, but it became more of an annoyance after about 30 minutes where the general clunky feeling of everything really started adding up. I wanted to be DOING something exciting, exploring this dark city, experiencing interesting characters and worldbuilding. But there wasn't enough, and what there was is in serious need of a proofreader/writing pass. Pass is what I'm giving Tartapolis for now, disappointingly. The trailer made it look like all-out action and guns, but in an hour the most I could do was punch a few guys with stamina-system-constrained punches and then died.
I really enjoying Tartapolis as far. The city is beautiful, the lore & story is really immersing! I want to explore the game more, to gain better knowledge about this city and history of Richard as well!
A great game for a two-person studio. The noire style along with the music perfectly emphasize the enigmatic atmosphere of the city. Discovering new locations that require you to solve cases is very satisfying and the locations themselves look great. Can't wait to unlock every part of the city. Strongly recommended.
I really enjoyed the city's esthetic
good game :}
Good so far.
I cannot describe how awesome and "different" this game is. The story is rich and really thought-provoking. There are some gameplay elements that are clunky but it's really worth to try this game.
It's a good game i recommend it to everyone :)
Leider kann ich das Spiel nun nach fast 37 Stunden nur bedingt empfehlen, Speichern funktioniert nicht immer, Die Drohnen bleiben in der Spielwelt an diversen Punkten hängen, irgendwann hat sich das Spiel nach einem Absturz in den Fenstermodus versetzt ohne eine Möglichkeit das zu ändern(Support hat sich der Sache bereits angenommen). Ansich ist das Spiel recht nett aufgebaut, allerdings noch viel zu leicht, man rennt von einer Person zur nächsten, findet alles noch viel zu leicht und hat keinen wirklichen Schwierigkeitsgrad auf dauer. Ich hatte viel mehr von dem Spiel erwartet. Zu guter letzt fällt mein Spieler jetzt nach dem Update durch sämtliche Speicherpunkte und man stirbt direkt, also alles von neuem. Alles in allem ist hier noch etwas nachholbedarf seitens der Entwickler nötig, sonst ist es OK.
I like this game. I'm looking forward to carrying on, exploring the city, and completing quests. I did read the dev response to another review where there was discussion of a map being put in. Do I have to find the map first? Or did the map not get put into the game yet? That would be my one disappointment so far. Not having a map. If a dev could respond and lemme know what's up with that, it would be appreciated. Cool game though.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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