
A game about a high school student who's late for class and must overcome a series of ridiculous obstacles to get to school on time. Navigate a gauntlet of familiar anime tropes.
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About
You've overslept! Play as a high school girl who's late for class and facing a chaotic dash to school. In this short, 2D top-down runner, you'll need to overcome a series of ridiculous familiar anime tropes obstacles to get to class before 8 AM.
Key Features:
Fast-Paced, Chaotic Gameplay: A simple control scheme lets you jump right into the action and weave through an anime-inspired chaotic world.
A Cast of Craziness: Encounter a vibrant cast of characters including a mischievous witch, fallen idol and more, all ready to create pandemonium on your path.
Toast of Tardiness: Don't forget your breakfast! Grab a piece of jam-covered toast to unlock a special ability that will help you overcome the most absurd challenges.
Vibrant Anime Pixel Art: Immerse yourself in a world bursting with color, brought to life through charming, easy-looking and expressive pixel art.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese
Reviews
叼着面包快要迟到的少女这梗衍生出来的躲避障碍游戏,路上障碍角色有neta经典二次元角色和相应特征,比如赛马娘、炮姐的电磁炮、阿卡林的透明隐身、小波奇的社恐避让等,整体萌萌的,三个关卡流程比较短,但是有些难...boss关卡一输就得从关卡从头来很烦人,中文机翻且使用的中文字库有缺字情况,打折5元可考虑入。
Random Scuffed Games #426 https://twitch.tv/DitoMido Aktuelle Spielequeue: https://rsg.ditomido.de Bisherige Reviews Archiv: https://rsg.ditomido.de/archive Vorgeschlagen von: Rittersternchen Tardiness Girl ist super simpel andererseits aber auch sackschwer, weil die ganzen Hindernisse Randomized sind und somit zur rechten Zeit auch ziemlich unfair, wir haben ca. 45 Minuten gebraucht um überhaupt zum ersten Checkpoint von 3 zu kommen. Das wirft einen wieder zurück auf den Anfang, der Vergleichsweise einfach ist, daher braucht man eine hohe Frusttoleranz. Hier zählen eher Reflexe und Multitasking Skills da man sich auf teilweise 4-5 Sachen die sich bewegen gleichzeitig achten muss. Für den Preis okayisch, aber die Musik ballert. Rating: Dito: 3/5 Chat: 3.26/5 Gesamt: 3.13/5
Tardiness Girl is a fast and chaotic indie experience that revolves around a single comedic premise: racing to school after oversleeping while everything imaginable goes wrong. The game immediately establishes a playful and exaggerated tone, leaning heavily into over-the-top scenarios that feel inspired by anime tropes and slapstick humor. Rather than building a deep narrative or layered progression system, it focuses on delivering a short, energetic burst of gameplay that prioritizes quick reactions and constant movement. The core gameplay takes the form of a side-scrolling runner where the player is always moving forward, leaving little room for hesitation. Controls are simple and easy to understand, allowing players to jump straight into the action, but the real challenge comes from how rapidly situations change. Obstacles appear suddenly and often in unpredictable patterns, forcing players to react almost instinctively. The pace rarely slows down, creating a sense of urgency that carries through the entire experience. This design keeps the gameplay engaging in short bursts, though it can also become overwhelming when the difficulty spikes or when multiple hazards appear at once. What gives the game its identity is the variety of absurd encounters that interrupt the player’s progress. From unexpected characters appearing out of nowhere to environmental hazards that seem designed purely to disrupt momentum, the game thrives on unpredictability. These moments add humor and personality, making each run feel slightly different even when the underlying mechanics remain the same. There are also small gameplay elements, such as collectible items that provide temporary benefits, which add a slight layer of strategy without complicating the overall design. The structure of the game is quite compact, offering a brief experience that can be completed in a relatively short amount of time. This works well with its high-energy approach, as the gameplay is clearly designed for quick sessions rather than extended play. However, the limited scope also means that the game does not have much room to expand or evolve. Once players become familiar with its patterns and mechanics, the sense of discovery begins to fade, leaving replayability largely dependent on improving performance or achieving better results. Visually, the game uses a colorful pixel-art style that complements its lively and humorous tone. The characters and environments are expressive enough to convey the chaos of each scenario while remaining clear and readable, which is essential for a game built around fast reactions. The presentation is simple but effective, supporting the gameplay without becoming a distraction. The audio design follows a similar approach, providing energetic feedback that matches the pace of the action, even if it does not stand out as a defining feature. The pacing is one of the game’s strongest elements, maintaining a constant sense of motion and urgency from start to finish. There is little downtime, and players are always engaged in some form of reaction-based gameplay. While this keeps the experience exciting in short sessions, it can also lead to fatigue during longer play periods, especially given the lack of significant variation in mechanics. The game relies heavily on its core loop to sustain interest, which may not be enough for players looking for more depth or progression. In the end, Tardiness Girl is a focused and entertaining arcade-style experience that succeeds in delivering a burst of chaotic, humor-driven gameplay. It embraces its concept fully, offering moments of fun and unpredictability that make it stand out despite its simplicity. At the same time, its limited content and repetitive structure prevent it from achieving a broader or more lasting impact. It is best suited for players who enjoy quick, reaction-based challenges and are looking for something lighthearted rather than deeply complex. Rating: 6/10
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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