
Explore a unique puzzle experience in your own pace. TaniNani is a puzzle game where you move parts of the level around to help the characters find the crystal and each other.
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Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Swedish, Danish, Simplified Chinese
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Nani
━━━━━ GENERE ━━━━━ Puzzle originale ━━━━━ TOTALE: 6/11 ━━━━━ ▶ [1/2] ━━━━━ STILE GRAFICO ━━━━━ ☐ Stile unico e originale, crea un nuovo stile da zero o amalgamando alla perfezione più titoli ☑ Stile già visto, comunque bello o apprezzabile ☐ Disegni, stile grafico o grafica non all'altezza delle produzioni odierne ▶ [1/2] ━━━━━ INNOVAZIONE NEL GAMEPLAY ━━━━━ ☐ Introduce molte nuove meccaniche mai viste prime o unisce alla perfezione gameplay da generi differenti ☑ Prende spunto da altri titoli e ne migliora alcuni aspetti ☐ Non riesce ad innovare quasi nulla o nulla ▶ [1/2] ━━━━━ AUDIO ━━━━━ ☐ Orchestrale, immersivo e curato nei dettagli ☑ Di qualità buona anche se non eccezionale o non troppo vasta ☐ Jingle scadenti o ripetitivi ▶ [1/2] ━━━━━ DURATA ━━━━━ ☐ Giocabile per anni ☑ Longevo o end-game completo, supportato da sviluppatori e community ☐ Breve o molto breve ▶ [1/2] ━━━━━ IA, LEVEL DESIGN, SETTING E/O PLOT ━━━━━ ☐ Il suo punto di forza è almeno uno tra IA innovativa, Fisica realistica e simulativa, Level Desgin sorprendente o Plot con esperienza unica ed indimenticabile ☑ Gli aspetti tecnologici e narrativi sono buoni ma non rivoluzionari ☐ Nessun aspetto tecnico e nessun aspetto narrativo riesce a sorprendere ▶ [1/1] ━━━━━ BUG ━━━━━ ☑ Assenti, divertenti o relativamente trascurabili ☐ Compromettono il prosieguo di alcune missioni
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game has its share of issues, but I'm still recommending it because [b]the puzzles are good[/b]. Puzzles are the meat of these sorts of games, and [i]TaniNani[/i]'s are generally pretty tasty. I'll cover the problems first. One bug I ran into, in World 12, would take me to a random puzzle in the same set (solved or unsolved), rather than the next one, if I clicked on "Continue" after solving a puzzle. I don't know if this was because I was jumping around at this point, but that's what was happening. Also, I had to reenter my sound settings upon loading up the game multiple times until it suddenly somehow remembered them. On the non-bug end of things, I found it annoying that there was no way to go directly to a set of puzzles from the pause menu or the menu that pops up after solving a puzzle. Instead, you're brought back to the main selection screen, which means having to scroll through all the earlier worlds if you're well into the game (which can be irritating on a trackpad). The music is tolerable up to a certain point, after which I found I had a much better time with it turned off (that's how I found out about the sound settings bug). As for the graphics, they're fine for the most part, though a little too small, especially once certain tiny elements start to come into play. The last three sets of puzzles seem to have been added after release, and don't have achievements tied to them, in case you happen to care about that sort of thing. Also, the third of these newer(?) sets is easier than one would expect, given those that come before. Despite all of this, I am still recommending this game because, like I said, the puzzles are decent! First off, you should be aware that this is one of the harder spatial puzzle games I've played; it's not [i]Baba is You[/i] tier, but more on the same level as [i]I and Me[/i] (another game featuring puzzles where two characters have to be managed) or [i]Escape Goat[/i] (another game where good timing is frequently required). The difficulty is uneven at times-- for one thing, I think the [spoiler]wall walking/gravity switching mechanic[/spoiler] is introduced a bit too early-- but in general, the puzzles are well designed, and the bonus challenges are reasonably, well, challenging. The sound effects are pleasant as well. So, in summary, this game has a lot of little issues, but hardcore puzzle game fans should have a good time with it. If you aren't a hardcore puzzle fan, you may enjoy it, but there are better games of this type out there. One last note for any Mac users out there: if you haven't upgraded to Catalina, don't worry! I played the entire game in Mojave (Mac OS 10.14.6, to be exact) and it ran perfectly fine.
Super chill, enjoyable puzzle game with hundreds of creative levels ro experience!
這兩顆像牙齒的鬼東西...有夠難的,原以為是簡單的拼圖類型遊戲,但每一關由於增加了過關條件&水晶,難度大幅上升,同時還需要考慮時間的移動,難度偏高! 推薦給重度平台解謎的玩家! 個人尚在第一章努力中...........
日本語対応してました(ゲーム内のoptionから選択)。風変わりなパズル。
The gameplay is solid, but the music drives you insane. It's not calming, it's irritating. It's a very cute and fun game otherwise.
So cute! And very tricky. Really tickles my brain, but in my own pace, love it!
>:)
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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