
ToT: Experiment is a sci-fi short story game set on a remote ship wandering through space. Without any memories or recollection of his past our hero is tasked by the ship AI - AR.I.A. to perform daily tasks, that will help to maintain the ship.
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ToT: Experiment is a sci-fi short story game set on a remote ship wandering through space. Without any memories or recollection of his past our hero is tasked by the ship AI - EVE to perform daily tasks, that will help to maintain the ship. If he does, he is rewarded with break time, additional food or life improvements. If not - he is punished accordingly.
Will you discover the truth behind the ship and forces in control?
Where do you draw the line?
Mature storyline in form of short story game (2-3h gameplay)
High replayability (Map setup and key element placed randomized every time you start over)
Retro sci - fi theme with focus on psychological horror inspired by the movies Space Odyssey, Cube, The Moon or games like Slenderman
AAA graphic quality
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Polish, Russian, French, German, Spanish - Spain, Simplified Chinese, Ukrainian*languages with full audio support
Engagement
Hours played at review time, across 25 reviews with recorded playtime.
Reviews
You might be thinking this is one those evil AI stories like in the Portal games, or in 2001: A Space Odyssey. It's not. For a start, the AI is not an AI. It's a computer that simply recognises when you have completed an assigned task. That's not an AI. That's just a computer. But that's small cheese, the real issue here is that it's not a story at all. It lacks any of the things that actually make a story. Change? Conflict? Escalation? Discovery? Characters? Nope. Nothing. It has only a premise for a story. A premise that is stated explicitly by text at the start of the game. Along the lines of: "You wake up on ship with no memory. You realise something is wrong and that you must escape." What follows is a tedious fetch quest to find the keys to the exit. That's it. Throughout the game, i was expecting something to start happening. Some kind of new development. Maybe the computer will start noticing that i'm trying to leave and try to stop me? Maybe there will be some crisis? Some new circumstance. A character. An event. Something, anything, beyond the basic premise that was literally spelt out to me at the start. Nope. Nothing. Devs, if you're reading this. Rule number 1 of storytelling: SHOW, don't TELL. Don't TELL me something is wrong, SHOW me something is wrong. Let the player discover that themselves. Then you have a story. By stating it at the outset, you rob the player of even a single moment of discovery and intrigue. Delete that text at the start. Add some dialogue to the AI that makes it sound like it has some actual awareness and personality. Introduce some kind of escalation as the player comes to realise the situation and begins to conflict with the AI. You don't have a story yet, only a premise.
[quote] Please consider following my [url=https://store.steampowered.com/curator/41005226/]Curation page[/url]. I cover a wide range of genres both paid and unpaid, providing unbiased opinions as well as regular giveaway events. [/quote] ☑️Nothing. ❌It's not an AI. ❌It's a chore game. ❌It lacks any creativity. ❌A ton of back tracking. A game about an AI trying to kill you and you having to escape is what the game tries to be, but alas, it's basically a game about waking up on a ship. You head to the computer for your daily dose of breakfast, followed by you being told to run around doing basic tasks. Once you complete a task you get 3-4 minutes of free time, based on how well you did your tasks. Use this time to explore and try to escape. If you fail to return to your tasks or complete your tasks you die. Then reset back to day 0. The problem with this, is the central area being a massive maze with no pointer as to where YOU the player are, so you have to estimate where you are and find your way around quickly to return to the original area to pick up new equipment so that you can try to find all the secret locations / information on how to leave the ship since everyone else is now dead.
https://www.youtube.com/watch?v=TRqb9vylNAY Tales of Tomorrow: Experiment - приключение с видом от первого лица в фантастическом антураже. Действие игры происходит на космической станции. Проснувшись, мы не помним ничего. Искусственный интеллект заставляет нас выполнять задания. Наша задача - разобраться, в чем дело и спастись. При невыполнении задания нас убивают. Есть короткие паузы между заданиями, когда мы можем делать то, что захотим. Есть инструменты, при себе мы можем носить только два. До окончания паузы, их нужно вернуть на место, иначе нас опять-таки убьют. Также нам нужно следить за показателями голода и усталости, есть и спать. В игре не сразу понятно, что делать. придется не раз умереть и начать заново, чтобы избежать совершения ошибок и понять, что сделать, где и когда. И каким инструментом. Выглядит и звучит игра хорошо, управление удобное. Рекомендую.
Sadly I can't recommend this game because it is full of bugs, and the autosave got me in such a position that I have to restart all over to complete the game; for which I don't find the motivation.
[h1]Unreality meets high top expectations[/h1] [Completed 100%] (open playtests; published game) [b]Tales Of Tomorrow: Experiment is third full game made by Duality Games.[/b] This time, unique style in production is continued. Gameplay is around intersting loop. It for serious have no bigger similarities to past titles. [b]New look delivers deep matter of mature, symbolical and Sci-Fi vibes.[/b] Game as a short gives a lot but I suppose not for everyone. The requierment is to be ready for unusual journey and to stay open minded beacuse story is not beauty but closer to stay at horror. What more there is so much symbolism and background secrets that game pretend to be too complicated for typical casual. However this adventure offer a lot and Im happy to reached the end and gained impressive view. [b]That made the game: -recommendation [V] -9/10 -little mindfu.k when you realised what is going on[/b]
An sich ein schönes Spiel. Aber weder die Deutsche Oberfläche noch Untertitel funktionieren. Der Entwickler hat vor 3 Jahren versprochen das zu verbessern. Aber nein es wurde nichts getan. Ich kann leider kein Englisch. Daher habe ich das Spiel wieder zurück gegeben. Was für ein Support kümmert sich null auf die Leute. Da sieht man wie die Entwickler um die Spieler kümmert.
Schönes Spiel, hatte nach einigen testen herausgefunden, das die langen Pausen dazu da sind um einen Fluchtplan zu entwickeln und aus dem Raumschiff zu flüchten. Am Anfang nicht so offensichtlich aber im späteren Spielverlauf machen die Werkzeuge immer mehr Sinn und die Story entwickelt sich. Ein tolles Spiel was leider ein wenig unterschätzt wird.
Seems like a good concept, but it's a little confusing sometimes and the whole game seems to be based on a timer.
科幻感十足的解谜游戏(或者是步行模拟器?)令人意外的是图形还挺精良,比坑钱的那些逆天模拟器强。但是玩起来没有什么意思,全是系统指引走来走去当工具人,看成就最后应该是要逃离太空站吧,等最后通关细说
Thank you for participating in our experiment. Enjoy your reward *buy in sale because its a very short game as stated in the description but nice short portal like game
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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