
Tales of the Magic Ball is a puzzle platformer where you'll experience an adventure in a fantasy world. Explore, puzzle, experience a story, fight and overcome obstacles. Solve the tasks given to you in an interesting and fun way.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English, German
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[h1]They see me rollin' [/h1] Ich habe dieses Spiel wie schon viele Titel davor über mein [url=http://steamcommunity.com/groups/Drakeschool] mein Kuratorenprogramm[/url] kostenlos vom Entwickler bekommen. [b]Gameplay[/b] “Tales of the Magic Ball” ist ein 3D Hüpfspiel, in dem wir unseren Ball durch die linearen Level bringen. Neben dem Hüpfen lernen wir noch Zauber, mit denen wir auf Gegner kloppen oder auch ein paar Rätsel lösen müssen. Hinzu kommt ein wenig haushalten mit der Energie, die wir zwar überall einsammeln, die sich aber auch alle 10 Sekunden um 1 reduziert und auch durch Zauber zusätzlich sinkt. Das Springen muss etwas gelernt sein und macht aus Erfahrung nicht immer genau das, was man als Spieler genau will. Das Spiel ist außerdem überwiegend einfach, aber an so vereinzelten Stellen wird es dann extrem schwer. https://steamcommunity.com/sharedfiles/filedetails/?id=2985098611 Das kann dann schon frustrieren, wenn man sich an einer Stelle aufhängt, die gesamte Energie verbraucht und dann das ganze Level wieder von vorne anfangen muss. Aktuell sind auch nur die ersten drei Kapitel spielbar, Weitere sollen kommen. [b]Story[/b] Wir sind eigentlich kein Ball, sondern eine magische Kugel eines Zauberers, die er aber leider verloren hat. Nun müssen wir unseren Besitzer wieder finden und zwar schnell. Denn ohne magische Essenz werden wir bald sterben! Es gibt noch so 2-3 Nebencharaktere, mit denen wir es immer wieder zu tun haben. Aber ob man jetzt von einer Story reden kann…? https://steamcommunity.com/sharedfiles/filedetails/?id=2985098501 [b]Grafik/Sound[/b] Die Grafik ist zwar insgesamt zwar nicht besonders schön, aber der Entwickler hat dafür gesorgt, dass die Atmosphäre wirklich stimmig ist. Das Spiel ist ziemlich farbenfroh und stimmig. Ich weiß nicht, ob die Musik vom Entwickler stammt, aber die ist wirklich schön und passt in dieses fröhliche Setting. [b]Fazit[/b] „Tales of the Magic Ball“ fand ich zum Beginn richtig entspannend und gut. An manchen Stellen muss man mitdenken, sonst ist das Spiel farbenfroh und entspannend. Aber dann gibt es da so ein paar Momente im Leveldesign, die schnell dem Frust Vorschub leisten. Weder die Quanitivität noch die Qualität rechtfertigen aktuell den Preis des Spiels. Daher tagge ich das Spiel auch erst einmal nur als informativ/neutral als Kurator. Hoffentlich bessert der Entwickler hier nochmal an ein paar Stellen aus und fügt dann auch die versprochenen neuen Level hinzu! Hat dir das Review weitergeholfen? Dann schau doch auch mal in der [url=https://steamcommunity.com/groups/ger_steam] German Steam Community[/url] vorbei!
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Hours played at review time, across 25 reviews with recorded playtime.
[h1] [b](ツ)_/¯[/b]Tales of the Magic Ball: The Lost Sorcerer[/h1] [code] Recenzja stworzona przez [url=https://steamcommunity.com/id/maxiisteam/] Maxi [/url][/code] Mnie osobiście nie zachwyca gra przez wczesne niedociągnięcia ale sama produkcja ma to coś co trochę przyciąga. Zaangażowanie oraz naprawa kilku elementów sprawi, że gra stanie się przyjemniejsza. Polecam poczekać gdy zostanie załatana. [list] [*] Jeśli uważasz, że moja recenzja jest przydatna zostaw pozytywną ocenę [*] Więcej recenzji znajdziesz u mnie na profilu [*] Masz ochotę wspierać [url=https://steamcommunity.com/tradeoffer/new/?partner=901618239&token=Lc02P3JY] TRADE [/url] [/list]
Катать шары, как смысл жизни. Если быть честным, то физика прыжка у шара ужасна...
**Tales of the Magic Ball: The Lost Sorcerer - "Despojada aventura mágica" (Valxb21) recomendo. **Parte Educativa** 1. **Aprendizado Sutil:** - Integra elementos educativos de forma sutil na jogabilidade, incentivando a resolução de quebra-cabeças e estratégias de pensamento crítico. 2. **Exploração Cultural:** - Apresenta um mundo rico em mitologia e folclore, proporcionando aos jogadores uma viagem educativa pelos contos mágicos de diversas culturas. 3. **Desenvolvimento de Habilidades:** - Estimula o desenvolvimento de habilidades motoras finas e coordenação através de desafios de precisão nas mecânicas de feitiços. 4. **Tomada de Decisões Éticas:** - Aborda questões éticas e morais ao longo da história, convidando os jogadores a refletirem sobre suas escolhas e as consequências que podem surgir. 5. **Vocabulário Mágico:** - Enriquece o vocabulário dos jogadores com termos mágicos e fantásticos, promovendo a expansão linguística de forma lúdica. 6. **Resolução de Problemas:** - Desafia os jogadores a resolverem quebra-cabeças complexos, estimulando o raciocínio lógico e a capacidade de encontrar soluções criativas. 7. **História como Ferramenta Educativa:** - Utiliza a narrativa envolvente para ensinar lições valiosas sobre amizade, coragem e superação, criando uma experiência educativa emocionante. 1. **História Mágica:** - Uma narrativa envolvente que mistura elementos clássicos de fantasia com reviravoltas inesperadas. - Toques de humor que mantêm a trama leve e divertida, garantindo risadas enquanto desvendamos os mistérios. 2. **Jogabilidade Feiticeira:** - Controles intuitivos, mas com uma curva de aprendizado que desafia sem frustrar. - Variedade de feitiços e habilidades que mantêm a jogabilidade fresca e cheia de surpresas. 3. **Conquistas Encantadas:** - Sistema de conquistas que estimula a exploração e a realização de tarefas desafiadoras. - As recompensas são como poções mágicas, deixando os jogadores sedentos por mais. 4. **Bugs, ou Seriam Gremlins?:** - Infelizmente, alguns bugs decidiram fazer parte da experiência, mas nada que estrague completamente a diversão. - A equipe de desenvolvimento está lançando feitiços de correção frequentemente. 5. **Parte Gráfica, um Espetáculo Visual:** - Gráficos deslumbrantes que fazem cada magia e paisagem ganharem vida. - Detalhes encantadores que mostram o cuidado da equipe na construção deste mundo mágico. 6. **Trilha Sonora Épica:** - Uma trilha sonora que poderia facilmente rivalizar com a apresentação de uma ópera mágica. - As músicas se entrelaçam com a narrativa, intensificando as emoções do jogador. 7. **Tutorial para Iniciantes Despistados:** - Um tutorial claro e amigável que evita a sensação de estar preso em uma sala de aula de magia. - Perfeito para iniciantes, mas oferece profundidade para jogadores mais experientes explorarem. 8. **Legendas em Português, A Magia da Localização:** - As legendas em português adicionam um toque extra para os jogadores que preferem mergulhar na história na língua nativa. **Nota Geral: 9/10 - Encantadoramente Cativante** *Crítica: A única ressalva é a presença ocasional de bugs, mas nada que um feitiço de correção não possa resolver. Tales of the Magic Ball: The Lost Sorcerer é uma jornada mágica que vale cada segundo.*
Hi, I've 100% your game. Honest opinion, I greatly dislike the game in the current state, but I hope this doesn't offend you, as I just want your game to improve. Seeing the final message of your game pains me in the heart to see people with passion suffering, this is why I am just leaving this review as recommended. 1. The difficulty curve is just plain bad The platforming is absolutely horrible, while the enemies are barely a problem. All you do in this game is suffer through the platforming, then fight with ease, then suffer from the platforming again, rinse and repeat until the end of the level. How to fix: - Make a TUTORIAL level, there are just way to many different things happening at once, so many people are getting confused in the reviews. Maybe make two separate tutorials, one for beginners for mastering basic controls like movement and aiming, and a more complicated one for the abilities of each power(Melting ice, burning wood, and hammering logs). - Make the ball actually able to use its momentum, right now, it's clearly just a fake "rolling", it's not really physics as you could easily tell when you are rolling downhill, this would make platforming more bearable. Maybe even add a ability that allows you to cling onto moving objects or wall to stop the momentum, to make platforming easier. - Delete the death timer(Referring to how the game takes one essence away for every 10 seconds), it's just causing unnecessary panic. 2. Over/Poorly explaining puzzles I really dislike how some of the puzzles are basically just taught by the NPCs instead of you finding out yourself - The puzzle like the key in the third level was such a pain since I am not sure of what to do, maybe it was explained, but I just couldn't figure it out until I did it by accident then realizing I needed steam. - The freezing water part in the third level could've just been a neat function for the freeze ability, it would make the ability more unique when compared to the other two. 3. Function are contradicting each other - Essence is essentially your life, but at the same time it gets deducted by just using your abilities and wasting time. Hence, instead of thinking for each puzzle, I just kept on trying until I eventually get it, this is because I just don't have the time to waste on thinking about each puzzle. Not to mention I am no longer trying my best to figure out your puzzle, but instead find a way to work around it to waste as little abilities and time as possible so I don't lose my life(Like bugs). Also some bugs I found you may want to work on: 1. Happens on both the boss and enemies, the hitboxes are just not working properly, especially the fire attack, even though it shows the "burnt" texture on the enemy, but they didn't take any damage, which means I wasted 10 seconds and possibly need to restart 2. The freezing water part, instead of freezing in front of me, I freeze on a spot where my hitbox lay between two ice blocks, then I point directly downwards and freeze again, essentially creating a cannon by abusing your floaty physics engine Anyways, as much as I didn't like this game, I wish your journey the best, as it would be unfortunate to lose people like you who are actually passionate on developing video game.
каловое управление, отсутствие русского языка и настроек графики.
Tales of the Magic Ball, fantastik bir dünyada bir macera yaşayacağınız bir bulmaca platform oyunudur. Keşfedin, bulmaca yapın, bir hikayeyi deneyimleyin, savaşın ve engelleri aşın. Size verilen görevleri ilginç ve eğlenceli bir şekilde çözün.
Хорошая головоломка. Люблю, когда нет подсказок. Сразу включаешь мозг на 100% :D Игра держит в напряжении, когда понимаешь, что магия иссякает каждые 10 секунд. Очень понравилось взаимодействие разного рода оружия: молот, огонь и лед. Приятное музыкальное сопровождение. Приключение со своей историей. Надеюсь, когда-нибудь продолжат. Интересно будет узнать, какие опасности поджидают в поисках колдуна.
it was a nice game with good music and visuals. i loved how you could change your skin. i had a huge problem with the bossfight. i could not dodge the normal attack where he slams the ground. i dont know if i was doing it wrong or it was intended. ether way i would give this game a 5/10. keep on making games!
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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